Tempest gains access to Overloads, which are powerful channelled skills you gain access to after four seconds spent in an Attunement. Using an Overload puts the corresponding Attunement on a 20 second Cooldown.
All of your Attunements have their own purpose.
- serves as a damage Attunement through Burning but also boon sharing with .
- has some Bleeding but mainly provides Healing and Condition Removal.
- provides us with Defiance Break and Recharge reduction with .
- has plenty of Bleeding, as well as Blind and boon extension with .
boosts your damage after using an Overload and also reduces the amount of time spent in an Attunement before the Overload becomes available.
Elemental Bullets are what makes this build unique. Here's what you need to know:
- Pistol skills, other than Auto Attacks, spawn Elemental Bullets of their respective Attunement.
- They are consumed when using Pistol skills, giving them additional effects, either offensive or defensive.
These are the skills that we want to use Elemental Bullets for:
- : +5% Condition Damage.
- : Five stacks of Bleeding and an Ice Field
- : -33% Recharge on the next Pistol skill; used to reduce the Cooldown of .
- : Three stacks of an effect dealing one stack Bleeding for five seconds base when striking an enemy.
Use your Overloads in and .
- provides you with Might.
- for Protection and Stability.
For single target damage, use your Pistol/Warhorn set. Remember to (S)pend your Elemental Bullets on the right skills and (G)enerate them with others. Here are some guidelines for what skills to use in each Attunement:
- (G), (S) and in .
- (G), (S) and in .
- (G) and (S) in .
- (G), (S) and in .
and create large AoEs. Be careful how you place them to maximise their effects.
Cast the following skills off Cooldown:
When you need to tag mulitple mobs, you should use your Scepter/Warhorn set. Here are some tips:
- Use , and for ranged single target tags.
- Use , , and for AoE ranged group tagging.
Use and to maintain Might and Fury. is also useful for tagging nearby enemies.
Use in before you get into combat and use off Cooldown
should be used in unless you need the Blind from .
Tempest generally has pretty poor passive survivability due to the combination of lowest Health and Armor pool, as well as a lack of passive traits to make up for it.
Your Overloads are Stun Breaks, grant you Protection and their corresponding aura thanks to and .
Keep casting and Heal up naturally from . The more you cast, the more you Heal.
Cast in for a large Heal and Condition Cleanse with .
has plenty of defensive skills:
- is a source of pulsing Blindness
- grants you Stability, Protection and Magnetic Aura. It also Immobilizes and Cripples nearby enemies.
Use and to control packs of enemies.