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Condition Tempest

Published Jan 20, 2024 Updated Mar 5, 2025
Open World - February 2025 Balance
Pros +
High damage Fluid rotation Provides party boons Lots of cleave
Cons -
Low amounts of CC High learning curve Loses damage on moving targets Lacks burst damage
Gear
Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Relic

Primary Weapon Set

Viper's PistolMain Hand

Viper's WarhornOff Hand

Secondary Weapon Set

Viper's ScepterMain Hand

Viper's WarhornOff Hand

Other Items

Enrichment

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Notes

can be replaced when needed:

  • for a strong Heal and enormous Condition Removal
  • for a strong Heal and additional boons
  • for a group Heal and Condition Removal
  • for a Blast Finisher that scales Healing by the amount of enemies hit.

can be replaced when needed:

  • for three Blocks and a Stun Break
  • for Stability, Protection and a Stun Break
  • for mobility
  • for Condition Removal
  • for Defiance Break and a Blast Finisher
  • for a Block, Daze, five target Pull and three seconds of Invulnerability.

can be replaced when needed:

  • for group Stability, Superspeed and a Stun Break
  • for group Protection, Aegis, Magnetic Aura. It also Immobilises nearby enemies.

can be replaced when needed:

  • for an extremely strong but slow Defiance Break with added mobility
  • for Downstate prevention for you and nearby allies.
Skill Reference Guide
Fire Attunement Default Keybind
F1
2
3
4
5
Water Attunement Default Keybind
F2
2
3
4
5
Air Attunement Default Keybind
F3
2
3
4
5
Earth Attunement Default Keybind
F4
2
3
4
5
Trait Notes

for Stability when Overloading at a cost of damage.

for group Alacrity at a cost of lower personal damage. For more information on required changes, refer to the Gameplay Guide.

Equipment Notes

Dagger or Scepter can be taken instead of main hand Pistol if you do not have access to Secrets of the Obscure (SotO).

  • Dagger provides decent damage and, generally speaking, lower complexity but can prove tricky due to forced movement from and .
  • Scepter provides great damage and maintains solid Ranged damage. It's a very good alternative.
Relic Notes

can be replaced when needed:

  • for a Heal every time you Block
  • grants Condition Removal when you use a shout
  • grants Condition Removal when you use your Heal skill
  • for passive Damage through a Jagged Horror minion that inflicts Bleeding
  • triggers a Death Nova when you kill an enemy that inflicts Poison and Bleeding
  • grants 3% Condition Duration when you inflict Weakness or Vulnerability
  • provides increased Movement Speed and Superspeed when entering combat
  • inflicts Vulnerability when you apply Cripple, Chilled or Immobilize
  • gain Might x 3 and Fury when you disable an enemy on a one second Cooldown
  • gain Might x 8 and Fury when you use your heal skill on a 10 second Cooldown
  • gain Aegis, Quickness, Swiftness, Resistance and Might when you hit an enemy with your mount engage skill.
Rotation & Extras

Attunements can be swapped while casting skills. Use this to save time and perform the rotation faster. Keep in mind that swapping Attunements will interrupt Overloads.

Tempest gains access to Overloads, which are powerful channelled skills you gain access to after four seconds spent in an Attunement. Using an Overload puts the corresponding Attunement on a 20 second Cooldown.

All of your Attunements have their own purpose.

  • serves as a damage Attunement through Burning but also boon sharing with .
  • has some Bleeding but mainly provides Healing and Condition Removal.
  • provides us with Defiance Break and Recharge reduction with .
  • has plenty of Bleeding, as well as Blind and boon extension with .

boosts your damage after using an Overload and also reduces the amount of time spent in an Attunement before the Overload becomes available.

Elemental Bullets are what makes this build unique. Here's what you need to know:

  • Pistol skills, other than Auto Attacks, spawn Elemental Bullets of their respective Attunement.
  • They are consumed when using Pistol skills, giving them additional effects, either offensive or defensive.

These are the skills that we want to use Elemental Bullets for:

  • : +5% Condition Damage.
  • : Five stacks of Bleeding and an Ice Field
  • : -33% Recharge on the next Pistol skill; used to reduce the Cooldown of .
  • : Three stacks of an effect dealing one stack Bleeding for five seconds base when striking an enemy.

Use your Overloads in and .

  • provides you with Might.
  • for Protection and Stability.

For single target damage, use your Pistol/Warhorn set. Remember to (S)pend your Elemental Bullets on the right skills and (G)enerate them with others. Here are some guidelines for what skills to use in each Attunement:

  • (G), (S) and in .
  • (G), (S) and in .
  • (G) and (S) in .
  • (G), (S) and in .

and create large AoEs. Be careful how you place them to maximise their effects.

Cast the following skills off Cooldown:

When you need to tag mulitple mobs, you should use your Scepter/Warhorn set. Here are some tips:

  • Use , and for ranged single target tags.
  • Use , , and for AoE ranged group tagging.

Use and to maintain Might and Fury. is also useful for tagging nearby enemies.

Use in before you get into combat and use off Cooldown

should be used in unless you need the Blind from .

Tempest generally has pretty poor passive survivability due to the combination of lowest Health and Armor pool, as well as a lack of passive traits to make up for it.

Your Overloads are Stun Breaks, grant you Protection and their corresponding aura thanks to and .

Keep casting and Heal up naturally from . The more you cast, the more you Heal.

Cast in for a large Heal and Condition Cleanse with .

has plenty of defensive skills:

  • is a source of pulsing Blindness
  • grants you Stability, Protection and Magnetic Aura. It also Immobilizes and Cripples nearby enemies.

Use and to control packs of enemies.

Skill Defiance Damage Source
150 Pistol:
150 Warhorn:
150 Warhorn:
150 in
150 in
200 per Charge Alternate Utility
200 Alternate Utility:
150 Alternate Utility:
Tornado Notes

turns you into, you guessed it, a tornado, which can Launch enemies within the skill's Radius every three seconds. It pulses a maximum of five times.

Here's what you need to know:

  • throws rocks at enemies, dealing Knockback. Switch to this skill instantly upon entering the transformation. Make sure to stand in the enemy's hitbox to ensure projectile hits
  • makes you charge towards the direction you're facing, Launching enemies hit by you. Use this skill off Cooldown.
  • Try to avoid hitting trash mobs with the tornado as to not send them flying. No one likes to chase trash.

Here's what's nice to know:

  • We are here for Defiance Break, the following skills don't help us with that.
  • shoots bouncing lightning and shoots .
  • makes you launch several projectiles dependent on mode selected. This skill adds a little bit of extra damage overall.
Skill Defiance Damage
232
with 150 + 232
332

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