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Power Holosmith

Published Apr 8, 2024 Updated Nov 1, 2024
Open World - October 2024 Balance
Pros +
High damage Good mobility Plenty of CC Provides self boons Strong bursts Lots of cleave
Cons -
High mastery curve Relies on resource management Relies on enemy conditions
Gear
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Dragon'sLeggings

Berserker'sBoots

Item Stat

Dragon'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's SwordMain Hand

Berserker's ShieldOff Hand

Secondary Weapon Set

Berserker's PistolOff Hand

Other Items

Enrichment

Food

Utility

Traits & Skills
Skills
Skill Notes

can be replaced with:

  • for Boon Removal, Defiance Break, and more burst damage.
  • for more Defiance Break.
  • to Pull enemies with .
Trait Notes

causes your skills to inflict Vulnerability.

provides you with 15% additional Critical Chance if you are within the range threshold. Pay attention!

increases damage based on the number of conditions on your target. has many useful conditions tucked away inside.

Rotation & Extras

Your damage is heavily related to your Heat and your . Keep your Heat high but make sure you do not . It's quite inconvenient.

is your damage from Heat trait. further synergizes with this by granting you Might.

Whenever you use , you will passively lose Heat.

The core "burst" rotation inside looks like this:


  1. Complete up to two Auto Chains, but avoid at all costs.

The note on step three is very, very important. Do not .

Once you've done your burst and used , you will need to wait for your Heat to decrease. At around 80 Heat, you can consider using to restart.

Make sure to use the following big damage skills off Cooldown:

Your Auto Chain, due to , reduces the Cooldown of your other Sword skills.

The following combo provides decent damage and Blocks / Reflects Missiles: .

Use to tag mobs to make sure you steal all the precious loot.

WIP

Rotation Notes

, , and should be used off Cooldown

is maintained with , , and . Space them out to maintain better uptime, or supplement with .

is a priority skill and will cancel most other skills.

Skill Defiance Break Source
232 Skill
150 Shield
100 per hit 100 Shield
200 Toolbelt
232 Elite
200 Alternate Utility
232 Alternate Utility
100 Alternate Utility Toolbelt
150 Alternate Utility Toolbelt

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