Key Concepts
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Quickness is maintained by using leap or blast finishers in Combo Fields due to . You have a few primary finishers:
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These are your main sources for Combo Fields:
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and need to be cast inside of a Combo Field to trigger .
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You can provide large amounts of Superspeed to your allies but also NPCs via and . After all, if we can't DPS race in Open World, at least we can race each other by foot :)
Dealing Damage
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Make sure to use the following big damage skills off Cooldown:
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deals AoE pulsing damage and is a Stun.
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Remember that is an AoE skill as well as providing you with reflect.
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Use to tag mobs to make sure you steal all the precious loot.
Defense
- You gain Barrier when you deal strike damage due to . Hack and slash to stay healthy.
- and also act as AoE Stuns.
- blocks attacks in front of you and provides you with Barrier for each hit.
- can create a Combo Field : Water if needed. Blast away inside the Combo Field : Water to heal up.
- is your only Stun Break. Don't waste it!
- Running away is a valid way to play the game. Use to help you run like Forest.
- can be used to Revive allies. How worthy are they compared to group Quickness? The choice is yours.
- acts as an Evade when moving forwards. Each leap gives 0.3 seconds of Evade for a total of one second.
Crowd Control
Skill | Defiance Break | Source |
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100 | Hammer | |
200 200 | Utility | |
232 | Utility | |
200 | Toolbelt | |
332 | Toolbelt |