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Power Daredevil

Published Aug 11, 2023 Updated Mar 5, 2025
Open World - February 2025 Balance
Pros +
Good mobility Plenty of CC Simple rotation
Cons -
High mastery curve Relies on resource management Forced movement
Gear
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Berserker'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Assassin'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's StaffMain Hand

Secondary Weapon Set

Berserker's ShortbowMain Hand

Other Items

Enrichment

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Notes

can be replaced when needed:

  • is a Condition Removal for damaging conditions and grants Stealth for
  • is your strongest burst Heal and it shares a 6,000 Heal with nearby allies
  • restores enough Endurance for two Dodges.

should be replaced when fighting crowds; otherwise, you can swap .

  • to Block attacks; retaliate with to Knockdown
  • for a Stun Break, 1,200 Range teleport and Condition Cleanse.
  • will Blind enemies, Blocks Projectiles, and acts as a Smoke Field for Stealth
  • provides group Stealth, useful to help Revive allies or interact with objects without enemy interference.

can be replaced when needed:

  • for Defiance Break
  • for more Defiance Break with allies
  • can be useful for distractions at Hero Points but they may draw more aggro.
Trait Notes

If you take this build into group events with other players, consider swapping the Trickery Trait Line to the following, primarily to capitalize on :

can be taken if you require more sustain.

can be taken for the additional Quickness if you don't need the Might from .

can be taken if you do not need the Condition Removal from .

should be taken if you have more than two physical skills.

Equipment Notes

Feel free to run the same equipment as the raid build for Power Daredevil. The equipment listed here is easier to obtain due to not requiring .

Spear can be taken instead of Staff if you have access to Secrets of the Obscure (SotO).

  • Spear is more complex but provides Stealth, more Damage and generally more utility.
Relic Notes

can be replaced when needed:

  • for a Damage increase after Evading an attack
  • for higher Vigor uptime when Evading an attack
  • gain Endurance when you use your heal skill
  • is an easy to maintain Damage buff
  • provides increased Movement Speed and Superspeed when entering combat
  • inflicts Vulnerability when you apply Cripple, Chilled or Immobilize
  • gain Might x 8 and Fury when you use your Heal skill on a 10 second Cooldown
  • gain Aegis, Quickness, Swiftness, Resistance and Might when you hit an enemy with your mount engage skill.
Rotation & Extras

The main concept of this build is Dodge, followed by spending your Initiative on .

You are Dodging in order to trigger three main traits:

  • causes your next attack after Dodging to inflict Weakness. Affected foes will receive 10% more Damage and deal 10% less Damage.
  • grants you more Damage when your Endurance is not full.
  • grants you a 15% Damage bonus after your Dodge.

is a key part of your build and offers you many benefits:

  • grants you Initiative for more
  • grants you and your allies Might, Fury and Swiftness
  • grants you Vigor and more Might if your target has no boons
  • will Daze your target
  • will grant you Endurance.

Two traits boost with your Critical Chance significantly and should be maintained if possible:

  • grants you 10% Critical Chance and a further 5% when over 50% Health
  • grants 7% Critical Chance when flanking; the bonus is always active when fighting Defiant enemies, regardless of your position.

This build is very mobile and you should use and Short Bow to engage and disengage.

Spend Initiative on your Staff skills:

  • for less than three targets
  • for more than three targets, up to five.

Your Auto Attack Chain on your Staff is very strong; fall back on it to save Initiative for .

Dodge deals great Damage, hits five targets and Evades attacks. Keep in mind to Dodge before combat to gain the 15% extra Damage from .

Use and as you get into combat to grant yourself Quickness and Fury.

is a strong burst combo, with a two second Stun included.

Swap to Short Bow for Ranged Damage that also can cleave enemies.

  • Killing enemies that grant Experience refills Endurance via . This will help you Dodge more!
  • Your Auto Attack against multiple targets is strong as it bounces between three targets
  • You can spend excess Initiative on against full hordes.
Burst Rotation
  1. Dodge x 2
  2. x 2
  3. Dodge

You have multiple Evades build into your kit:

  • also is a Conditions Removal for Cripple and Immobilize

A properly timed Evade will Heal and Remove Conditions due to .

You can from an enemy to restore enough Endurance for one Dodge due to .

Escape dangerous zones with (when targeting an enemy) and Short Bow's .

is an extremely strong defensive skill that Reflects Projectiles and Blinds up to five enemies.

is an Evade, it Reflect Projectiles, and increases your Movement Speed.

Skill Defiance Break Source
400 Staff
90 200 Staff
AoE 100 Short Bow
200 Utility
+ Block 200 Alternate Utility
200 232 Alternate Elite
150 per player Alternate Elite

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