Use on a target to gain quite a few benefits:
- You gain Malice when you strike a marked target
- You deal 10% increased Damage to a marked target due to
- You gain a Stolen Skill, which will always be due to .
Whenever you kill a marked foe, your will Recharge due to .
also reduces incoming Damage from your marked target by 15%.
will cause your Cantrips to grant you .
Make sure to use whenever it's available as it grants you and your allies Quickness, Might and Fury.
Once you're at five stacks of Malice, your Stolen Skill will grant you Stealth.
- deals solid Damage and grants you two Initiative
- inflicts Vulnerability and grants you four Initiative if it follows a finisher.
Two traits boost with your Critical Chance significantly and should be maintained if possible:
- grants you 10% Critical Chance and a further 5% when over 50% Health
- grants 7% Critical Chance when flanking; the bonus is always active when fighting Defiant enemies, regardless of your position.
Spear skills and are each a sequence of three skills: Lead Attack Follow Up Finisher. Using a skill from either sequence will progress both sequences.
When dealing with small packs of mobs, you can use the following combo:
The combo above will do most of the work with large burst and cleave, and is overall a very strong, basic Damage combo.
If you need a gap closer, you can use the following combo:
When dealing single target damage and for Life Siphon, you can use the following combo:
Some skills have an additional effect if they follow a Finisher, which is the last skill in a combo chain:
- grants a Damage modifier
- grants four Initiative on the final, delayed strike
- will Block additional attacks.
When fighting in melee isn't possible, swap to Axe/Pistol
- Use your Auto Attacks to cleave through enemies; as soon as you have 6 Spinning Axes, cast to recall the axes to your target. At minimum, just repeat this loop!
- Use to cleave through crowds.
When fighting multiple lesser enemies, swap in the Deadeye Trait Line, to .
Use to transfer conditions to enemies.
will Life Siphon and Heal you for a sizeable amount of Health. Keep in mind that it will Life Siphon 50% more effectively on Vulnerable foes. It will also Weaken the target, reducing it's Damage pressure.
will Block one to three attacks, depending on whether it's cast after a Finisher or not, and Heal you for each attack Blocked.
Take advantage of your Stealth access to escape the attention of dangerous enemies.