Power Deadeye

Open World - February 2025 Balance
Pros +
Plenty of CC Easy to learn Simple rotation Lots of cleave
Cons -
Lacks utility Relies on enemy conditions Relies on total number of boons Forced movement Frequent animation locks
Gear
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Berserker'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Assassin'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's AxeMain Hand

Berserker's PistolOff Hand

Secondary Weapon Set

Berserker's SpearMain Hand

Other Items

Enrichment

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Notes

can be replaced when needed:

  • is a Condition Removal for damaging conditions and grants Stealth
  • is your strongest burst Heal and it shares a 6,000 Heal with nearby allies.

can be replaced when needed:

  • for the single target Pull
  • for passive Initiative gain, Stun Break and 1,200 Range teleport
  • for a Stun Break, 1,200 Range teleport and Condition Cleanse.
  • will Blind enemies, Blocks Projectiles, and acts as a Smoke Field for Stealth
  • provides group Stealth, useful to help Revive allies or interact with objects without enemy interference.

can be replaced when needed:

  • for Damage and Projectile Reflect
  • for more Defiance Break with allies
  • can be useful for distractions at Hero Points but they may draw more aggro.
Skill Reference Guide
Axe & Pistol Default Keybind
Stealth Attack
Auto Attack
2
3
4
5
Spear Default Keybind
Stealth Attack
Auto Attack
2
3
4
5
Trait Notes

can be taken instead of to reduce your dependence on Cantrips.

can be taken instead of when fighting multiple lesser enemies. This lets you use all slot skills more frequently.

can be taken instead of if you need more survivability.

can be taken instead of when fighting multiple lesser enemies for more survivability.

Equipment Notes

Rifle can be taken instead of Spear if you do not have access to Janthir Wilds (JW).

  • Rifle provides strong Ranged Damage and a fun kiting playstyle.

Dagger can be taken instead of Axe if you do not have access to Secrets of the Obscure (SotO).

  • Dagger less Damage, but it much less complex with the added benefit of mobility.
Relic Notes

can be replaced when needed:

  • flat 10% Damage to enemies under 50% Health
  • is an easy to maintain Damage buff
  • for a Heal every time you Block
  • converts Critical Strikes into Healing
  • grants Condition Removal when you use your Heal skill
  • provides increased Movement Speed and Superspeed when entering combat
  • inflicts Vulnerability when you apply Cripple, Chilled or Immobilize
  • gain Aegis, Quickness, Swiftness, Resistance and Might when you hit an enemy with your mount engage skill.
Rotation & Extras

Use on a target to gain quite a few benefits:

  • You gain Malice when you strike a marked target
  • You deal 10% increased Damage to a marked target due to
  • You gain a Stolen Skill, which will always be due to .

Whenever you kill a marked foe, your will Recharge due to .

also reduces incoming Damage from your marked target by 15%.

will cause your Cantrips to grant you .

Make sure to use whenever it's available as it grants you and your allies Quickness, Might and Fury.

Once you're at five stacks of Malice, your Stolen Skill will grant you Stealth.

  • deals solid Damage and grants you two Initiative
  • inflicts Vulnerability and grants you four Initiative if it follows a finisher.

Two traits boost with your Critical Chance significantly and should be maintained if possible:

  • grants you 10% Critical Chance and a further 5% when over 50% Health
  • grants 7% Critical Chance when flanking; the bonus is always active when fighting Defiant enemies, regardless of your position.

Spear skills and are each a sequence of three skills: Lead Attack Follow Up Finisher. Using a skill from either sequence will progress both sequences.

When dealing with small packs of mobs, you can use the following combo:

The combo above will do most of the work with large burst and cleave, and is overall a very strong, basic Damage combo.

If you need a gap closer, you can use the following combo:

When dealing single target damage and for Life Siphon, you can use the following combo:

Some skills have an additional effect if they follow a Finisher, which is the last skill in a combo chain:

  • grants a Damage modifier
  • grants four Initiative on the final, delayed strike
  • will Block additional attacks.

When fighting in melee isn't possible, swap to Axe/Pistol

  • Use your Auto Attacks to cleave through enemies; as soon as you have 6 Spinning Axes, cast to recall the axes to your target. At minimum, just repeat this loop!
  • Use to cleave through crowds.

When fighting multiple lesser enemies, swap in the Deadeye Trait Line, to .

Burst Rotation
  1. (+ during this combo if still available)
  2. (+ near the end of this cast)

Use to transfer conditions to enemies.

will Life Siphon and Heal you for a sizeable amount of Health. Keep in mind that it will Life Siphon 50% more effectively on Vulnerable foes. It will also Weaken the target, reducing it's Damage pressure.

will Block one to three attacks, depending on whether it's cast after a Finisher or not, and Heal you for each attack Blocked.

Take advantage of your Stealth access to escape the attention of dangerous enemies.

Skill Defiance Break Source
150 Spear
200 Pistol
150 per player Alternate Elite

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