Power Herald

provides a large variety of boons and can be used to make your boon uptimes perfect!

You have . Yes, that's right. An offensive buff. Nope, this isn't . This is another build, other than , that gives offensive buffs. What is this blasphemy??????

This build produces permanent , , and ~10 stacks of . It also provides which will give your squad ~ 20% !

is pretty easy to learn and the rotation isn't as strict as other classes. You can apply , , and to all ten members of your squad.

This build requires , if your subgroup does not have access to you will need to take Assassin's Shoulders, an Assassin's Chest piece and an Assassin's Ring.


Build Updated
Sep 8, 2021
Skill Floor
2 / 5
Skill Ceiling
3 / 5
Boon Reliance
4 / 5
Added
May 2021 Balance
Item Stat Sigil / Rune
Helm
Berserker's
Shoulders
Berserker's
Coat
Berserker's
Gloves
Berserker's
Leggings
Berserker's
Boots
Berserker's
Primary Weapon Set
Main Hand
Berserker's
Offhand
Berserker's
Secondary Weapon Set
Main Hand
Berserker's
Item Stat
Backpiece
Berserker's
Accessory
Berserker's
Accessory
Berserker's
Amulet
Berserker's
Ring
Berserker's
Ring
Berserker's
Food & Utility
Food
Utility
Infusions
Infusion x18

Take on bosses with long phases, like Dhuum and Mursaat Overseer (and the DPS golem). Take if phases are short, like Vale Guardian, Sloth, Samarog, because it has better burst.
Rotation Log
Build Template
Swap to Swap to x 2 x 2 Swap to

Always have activated. Make sure it doesn't drop!

Introduction to Herald

Most skills, except your auto attack, have a flat energy cost or an energy drain.

You can have a maximum 50 energy outside of combat and a maximum of 100 when in combat.

You have upkeep arrows above your energy bar that indicate the rate at which energy is recharged, each arrow indicating 1% per second.

Energy drain skills will reduce the amount of energy recharge by a specific number of "arrows". You can stack energy draining utilities until eventually have negative energy recharge, or full energy drain.

Once your energy reaches zero, these draining utilities will be turned off automatically.

When swapping to another legend, you will instantly have 50 energy.

Legends are a specific mechanic that is unique to the class.

When playing , you will come into contact with two different Legends:

You can swap your Legends every 10 seconds, which lines up pretty well with your .

Swapping Legends will trigger sigils and traits. For example:

You have a variety of traits that interact with your Legends and when you swap them: grants you when you swap Legend. grants your subgroup boons depending on which Legend you swap to. When you swap to you grant . When you swap to , you grant . When you swap to you grant .

gives .

gives .

gives .

gives .

gives .

when used in will extend your .

Your Facets will continue to tick after consumed due to . This means you can use your Facets, swap to and still have them tick for six seconds.

In order to benefit the most from , you will want to use the active of , and just before you swap back to . They will all be off before you get back to . will not be off if you use the active form.

You should always have activated. Make sure that you don't run out of energy, as this will cause it to go on .

Your in will increase the duration of boons applied to your squad by three seconds.

Your in will causes your entire squad to life steal with their attacks. This comes with a 0.5 second internal .

Important: This build gives , , and to your entire squad. It does not, however, produce 25 stacks of . This will need to be covered by other support classes. You do offer as an offensive buff to your subgroup.

now can share boons to your entire squad due to the traits and . You can find these traits in the .

will give your subgroup for five seconds. Use this when uptime is not as important as speed. It's important to note that will not be back off when you swap back to after going to , assuming you swap off .

List of skills:

Movement Skills:

Utility Skills & Variations

provides for your squad. will convert all incoming damage to self-healing.

provides for your squad. is a , enemies, enemies and provides 10 stacks of .

provides for your squad. is a AoE skill that deals decent damage over three pulses. The first pulse causes , the second and the third .

provides for your squad. deals moderate damage and provides you with a 15% damage modifier for five seconds.

provides for your squad. deals damage, provides and deals 232 damage.

, your heal skill, will allow you to siphon health from enemies that you hit. It is a fairly weak heal.

is a very useful movement skill that can be used to jump back to a boss after dealing with mechanics.

can be used to move away from a boss. This utility acts as a , replenishes endurance, grants and acts as a . It will also remove any movement-impairing conditions.

will cause you to strike enemies an additional time after you've hit them. This comes at a 0.25 second intervals. This utility will also grant you a 50% movement increase.

is a 300 damage elite skill which also applies .

Traits & Variations

is a flat 7% modifier when your health is above 75%.

is a flat 7% modifier for both physical and when you are under the effects of .

causes you to grant boons to your subgroup when you legend swap. This will help upkeep for your subgroup when you swap to and when you swap to .

increases the effects of from 20% to 40%. This is what allows you to reach 100% so easily.

causes you to deal 20% more damage to foes above 80% health.

increases your damage by 5% per weapon equipped.

grants your subgroup + 150 .

increases your damage by 0.5% per stack of on your target.

is a flat 20% modifier when you strike a foe with less than 50% health.

causes to extend the duration of boons by an additional second. Incoming boons will be extended by a total of three seconds.

causes you to apply to your squad whenever you apply boons. This comes with a one second internal .

grants you + 120 and causes you to deal 1% more damage per boon you have.

causes your Facets to continue to tick their passive bonuses even when the active is used. This means you can use your Facets, swap to and still have them tick for six seconds.

Breakbars

= 150 damage per hit. Can hit up to nine times.

= 232 damage.

= 300 damage.

Take care when using as it will push you through the bosses hitbox. This might end up with an interesting result if you're at ...and on the edge of the platform...

Spirit Vale

You should communicate with the and let them know that they do not need to bring , as you can cover for the squad.

When on , you can use to completely reverse your incoming damage from .

You should use to assist with CC. If control is lacking, you can also use it to the from approaching the group.

If your squad is tanking on the side, you can consider swapping to Staff and using for strong CC.

If you get ported, you can use or to quickly get back to .

You can use to apply quickly during the split phase.

When on , you can use to completely reverse your incoming damage from . This allows you to continue your DPS rotation without having to worry.

You can use to apply quickly during the split phase.

Furthermore, you can use and for some modest ranged damage to help assist in clearing orbs.

You should use to assist with CC. You can also consider swapping to Staff for which will do considerable damage. Although, this will result in a DPS loss so only swap to Staff if you are confident your group has enough damage to make the phase, assuming you are not running .

is, for the most part, a glorified DPS golem so try to upkeep a decent rotation.

Assuming your can keep up good amounts of and , you should consider doing a cannon as you have poor boss DPS.

You should use for CC on , you can also consider using if CC is really lacking.

Ensure you do not adds from with . You can simply turn around and use into thin air to minimise the risk of knocking away adds. Alternatively, you can ignore using . This will, however, mean you no longer provide the squad with .

Salvation Pass

You should consider eating a mushroom on , as you have poor boss DPS.

You can use or to quickly get back to after dropping a .

is really good here for negating damage, so use it well.

You can use , or Legend swap for a , use this if you have no way to negate the after each .

To the best of your ability, try not to adds with .

You should use to help with CC.

Always swap to Staff and use during CC bars.

We recommend playing at this encounter.

Stronghold of the Faithful

We recommend playing at this encounter. We recommend playing at this encounter.

Bastion of the Penitent

We recommend playing at this encounter. We recommend playing at this encounter.

You can take aggro of and use just before to negate the damage for several seconds. This will however mean you won’t be able to CC which is the only useful thing offers to this encounter in competent groups.

You can use to help manipulate the positioning of Rigom and him under .

You can use to help manipulate the positioning of Rigom and him under .

You should communicate with the and let them know that they do not need to bring , as you can cover for the squad.

Try to do burst to the best of your ability during , not that you have much.

You can use to ignore the damage from .

You should use to help with CC. You can also use if CC is lacking.

You can use to apply quickly during the split phase.

Hall of Chains

We recommend playing at this encounter. We recommend playing at this encounter.

Mythwright Gambit

We recommend playing at this encounter.

You can use to provide some modest against the Greater Magma Elementals during the main phases.

You should always use and to help CC the creatures.

Key of Ahdashim

We recommend playing at this encounter. We recommend playing at this encounter.

You should communicate with the and let them know that they do not need to bring , as you can cover for the squad.

Always swap to Staff and use to help break the Pylons.

You should use to help with CC generally. This applies to Pylons, and .

In the last phase, you can use to break .

You can use , or Legend Swap if you need a due to being by .