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Updated
May 9, 2022
Added
End of Dragons
Guides

Power Bladesworn is a strong class with a relatively fast paced rotation focused around spamming ammo skills in order to upkeep stacks and charging up .

Power Bladesworn is not very mobile as while you are in you are unable to move and if you are or move yourself you will cancel

Compared to Power Berserker, Power Bladesworn also has far less CC, your only CC skill being in combination with . Having your highest DPS skill be your only CC skill can be quite annoying in places where bosses don't take damage during or you would want to burst right after it.

Power Banner Bladesworn requires , if your subgroup does not have access to you will need:

  • .
  • Full Berserker Armor, Trinkets and Weapons.
  • and .
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Assassin'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Assassin'sRing

Primary Weapon Set

Berserker'sMain Hand

Off Hand

Other Items

Infusionx18

Food

Utility

Rotation

Opening

Tactical Reload Loop

Pistol 4 Loop

No skill Loop

Skills & Traits
Notes

Rotation

Before starting the rotation or a fight, you should precast both charges of and followed by . Although don't do this if it delays your opener.

You precast these skills so that you can start the rotation with four stacks of as well as a second stack of .

The Rotation has a butterfly loop which goes as follows:

  1. Tactical Reload Loop
  2. Pistol 4 Loop
  3. No skill Loop
  4. Pistol 4 Loop

You want to move forward as you are casting in the opener to ensure that you dont move while casting . You lose time if you have to wait for the movement portion of the skill.

At any point in the Pistol 4 or No Skill loop you may have to use instead of , depending on which are avaiable. has highest priority, and it will always be available in a Tactical Reload loop as you get a stack back from .

Try to interrupt as much of the casting time on the gunsaber as you can by swapping off the Gunsaber as soon as you see the damage from either or

Use one charge of either or while charging in the Pistol 4 loop, and use two charges in the other loops. This is to better maintain stacks. Beware that you may need these skills to deal with mechanics while charging , so depending on the fight you may want to save them for this.

Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Assassin'sLeggings

Berserker'sBoots

Item Stat

Berserker'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Primary Weapon Set

Berserker'sMain Hand

Off Hand

Other Items

Infusionx16

Infusionx2

Food

Utility

Rotation

Opening

Pistol 5 with Tactical Reload Loop

Pistol 4 Loop

No skill Loop

Skills & Traits
Notes

Rotation

Before starting the rotation or a fight, you should precast both charges of and followed by . Although don't do this if it delays your opener.

You precast these skills so that you can start the rotation with four stacks of as well as a second stack of .

Pre-cast twice. Use off Cooldown after the opener

Loop Priority:

  1. Opener
  2. Pistol 5 with Tactical Reload Loop
  3. Pistol 4 Loop
  4. No Skill Loop
  5. Pistol 4 Loop
  6. Repeat from step 2.

You want to move forward as you are casting in the opener to ensure that you dont move while casting . You lose time if you have to wait for the movement portion of the skill.

At any point in the Pistol 4 or No Skill loop you may have to use instead of , depending on which are avaiable. has highest priority, and it will always be available in a Tactical Reload loop as you get a stack back from .

Try to interrupt as much of the casting time on the gunsaber as you can by swapping off the Gunsaber as soon as you see the damage from either or

Use one charge of either or while charging in the Pistol 4 loop, and use two charges in the other loops. This is to better maintain stacks. Beware that you may need these skills to deal with mechanics while charging , so depending on the fight you may want to save them for this.

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