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Hand Kite Spellbreaker

Published Mar 7, 2025 Updated Mar 9, 2025
Raids - February 2025 Balance
Darshie meta team
Versatile Power, Stalwart Focus
Pros +
Capable kite Provides party boons
Cons -
High learning curve Relies on resource management
Attributes
Power 2382
Toughness 1000
Vitality 1297
Precision 1000
Critical Chance 5%
Ferocity 0
Critical Damage 150%
Condition Damage 0
Healing Power 1407
Expertise 0
Condition Duration 0%
Concentration 1060
Boon Duration 95.66%
Gear
Item Stat

Harrier'sHelm

Harrier'sShoulders

Harrier'sCoat

Harrier'sGloves

Harrier'sLeggings

Harrier'sBoots

Item Stat

Harrier'sBackpiece

Harrier'sAccessory

Harrier'sAccessory

Harrier'sAmulet

Harrier'sRing

Harrier'sRing

Relic

Primary Weapon Set

Harrier's StaffMain Hand

Secondary Weapon Set

Harrier's MaceMain Hand

Harrier's ShieldOff Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Notes

can be used in place of if the squad has enough Immobilize output already. Hold the signet for reduced incoming damage, or cast it for an instant Heal.

Gear Notes

Some gear pieces can be swapped to Magi's stats for more Vitality. Do not swap all of them, however, since Saul's Vices will fixate onto the player with the highest Precision.

Ensure that your and are, in fact, two separate tiers. They have separate Cooldowns, and Heal for the same amount (in different Radii).

can be equipped to gain even more Vitality.

can help cast more , or another .

Skill Reference Guide
Profession bar Default Keybind
F2
Mace/Shield Default Keybind
F1
2
5
Staff Default Keybind
F1
2
3
5
Rotation & Extras

Hand Kite Spellbreaker has five different ways to handle a set of 5 hands:

  • Evade (from ) Dodge
  • Evade (from )
  • / (When hands line up with )

Do not let 's counterattack fully channel; will need to be cast before it can finish. Activating can end prematurely; do not cast it until done Blocking.

Weapon Swap often - it will Heal, grant Endurance, and keep cycling options for stacking .

should be placed selfishly to upkeep Regeneration and gain Barrier, but it can be used on the squad for Aegis.

will grant a period of Evasion after casting. This allows it to negate two damage ticks of while stacking them. Cast this only slightly before one tick; this ensures the frames last long enough to catch the next tick.

Mind Crush

can be Blocked, negated through , or turned into Healing with .

is the most convenient method, since it is an both an instant cast and has a four second long effect. About 2.5 seconds after casting , cast to negate the pulsing damage from Weak Minded.

Use on Prides for Immobilize, to make sure they do not reach Saul. Prides will take 30% of Saul's health if allowed to reach him.

Resolution from and will reduce incoming damage, through . Blocking will also give Resolution every 15s.

does not take effect instantly. It takes ~750ms to grant damage inversion. Cast it with at least 1s remaining on , preferably sooner. The skill's overall duration lasts ~950ms, and a 1s aftercast.

is a strong Heal, and can grant more through if striking an enemy. also works.

Placing the cursor over the game's UI will prevent and from moving the character.

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