Gear setup
Harrier / Giver / Magi gear setup is the closest to a pure Healer you can choose. It is optimised for Healing Power and maximum Boon Duration, while also having a moderate amount of Toughness to tank any encounter.
Please note that it is basically irrelevant which Harrier equipment you convert to Giver, as you always trade Power and Toughness 1:1. Just convert whichever pieces of equipment are convenient for you, until you think that you have sufficient Toughness.
Remember to communicate with the other healer in the group about the amount of Toughness you bring.
General notes
Firebrand elite spec introduces Mantras and changes our Virtues into Tomes.Tomes and dormant state
Firebrand Tomes (F1
/F2
/F3
skills) have several effects bound to them. Each tome has a passive effect, active effect, and tome skills, which are only available once we have opened a specific tome. There is also a Dormant tome effect that shows on our bars, so bear with me.
Let's focus on , I will assume that we don't have any traits selected at all for simplicity. At the start, the tome will have a blue icon on our effects bar Tome of Resolve (effect).
This means that our passive effect (in this case self healing every second) is working and that when we activate , we will gain the benefit of active effect. Now, if we open the Tome of Resolve and close it immediately, we loose the Tome of Resolve (effect) and gain Dormant Resolve, which looks like a red counterpart of previous icon. This signifies that opening Tome of Resolve again at this time won't grant the active effect. In this case it also means the passive healing coming from passive tome effect is also inactive, because the virtue is on cooldown, the passive is too.
If we pick a grandmaster trait from Firebrand traitline, we can preserve the passive tome effect after activating this specific tome. In our example with , if we pick the passive healing comming from Tome of Resolve (effect) will still tick while we open and close tome despite Dormant Resolve. This will result in both icons Tome of Resolve (effect) and Dormant Resolve showing on our effects bar. Keep in mind, that in that situation, the active effect of is on cooldown if the Dormant Resolve is showing.
This interaction of active/passive effects with dormant tome state is the same for all three tomes and all other traits e.g. , , , and to name a few important ones.
Mantras and last charge mechanic
Firebrand elite spec grants access to Mantra skills. It is important to know that Mantras:
- 3 charges total
- instant cast
- 1 second recharge between using charges of the same mantra
- last charge has a special effect (distinguishable by different icon)
- after spending all charges, Mantra skills go on long cooldown (e.g. instead of 10 seconds cooldown for a charge, it's now 20 seconds for whole Mantra during which you cannot spend any charges)
- you can pick for extra pages after using last remaining charge
In general, on Heal Quickness Firebrand you don't want to spend last charges of following mantras unless it's an emergency/situational choice. This is because Mantras will recharge longer, and you will be then locked out of cleanses (), stunbreak & stability (), providing quickness with if is being used.
However, if you choose/need the following, don't hesitate to spend the last charge
- () provides Aegis
- () converts conditions to boons
- () provides 5 stacks of Stability
With we could spend all of the charges, as last charge () provides more Quickness, and can be used for example when we have to dump boons on allies and then move away for a bit. However Heal Quickness Firebrand has plenty of Boon Duration and can keep last charge of while still maintaining Quickness on allies, but using with and is highly recommended!
Providing extra boons
As Heal Quickness Firebrand you can provide many different boons, some of them might be essential in certain encounters.
Regeneration
Regeneration can be granted by entering and using Chapter 3: Azure Sun, however, is necessary to maintain it permanently. Additionally can be provided by on Mace.
Resolution
generates some Resolution by default. If is not already selected, is a good alternative.
Aegis
Aegis is a very powerful boon that can mitigate strong attacks. and Epilogue: Unbroken Lines are some readily available skills that grant Aegis. You shoud likely bring when in frequent need of Aegis. The final charge of can also be used in emergencies, as it will delay and put mantra on long cooldown.
Stability
Stability is another powerful boon that you gain through Epilogue: Unbroken Lines. should be the first choice on encounters where Stability is needed. Consider (trading Quickness and Fury for Stability) or if even more is necessary.
Resistance
Resistance is a more situational boon that negates the effects of non-damaging conditions. This is accessible from Chapter 4: Stalward Stand which creates an areao of effect pulsing Resistance. It is also generated by , although you need to proc the trait effect with CC skills, so it might be not as reliable.
Vigor
Vigor can be provided by entering and using Chapter 3: Azure Sun. Your personal uptime of this boon will be much higher because of .
Passive Healing
will turn your symbols into large fields that regenerate health for allies, and almost replaces the need for Regeneration. shares passive healing to allies. This is further amplified by . By using symbols, , and in rotation along with maintaining Protection, the party will be easily topped up most of the time.
Raid Encounter Tips
Spirit Vale
Vale Guardian
Skills | Weaponset |
---|---|
General Firebrand Tips
You will need to rotate between and to heal your subgroup after each .
Use or when you see . You might get lucky and it could prevent someone from getting teleported.
Use if you see that the Seeker are getting close.
Split Phase
Use and Chapter 3: Heated Rebuke in your to help CC the Blue Guardian and Blue Guardian.
You may need to camp in in order to keep your subgroup alive during the split. Make sure you don't spam your skills though!
has a large range. You can use it to help heal the group at the Red Guardian if you see them getting low.
Gorseval the Multifarious
Skills | Weaponset |
---|---|
General Firebrand Tips
You can use to prevent the Knockback from . If you find that your squad is still getting Knocked Back due to their Aegis being stripped, you can drop and take instead.
Don't waste your during the main phase. Save it until the begins.
Use and to help keep your allies alive before the .
You can use to help with add control. Try to Pull add spawns into the stack to get cleaved down.
Split Phase
Remember to use during the split. This will help upkeep some Might.
Breakbar Phase
Use , and Chapter 3: Heated Rebuke in your to help CC.
Always use first, this is because it deals pulsing Breakbar damage.
Make sure to be in when the happens. Typically, you will want to follow this skill order when you need a burst heal:
- Epilogue: Eternal Oasis
- Chapter 4: Shining River
- Chapter 1: Desert Bloom x3
Don't spam your skills if you don't need to. You also have access to if you need further healing after you've left . If you see that your allies have Vulnerability from , use Chapter 2: Radiant Recovery to cleanse it.
If you find your team is struggling during , you can drop and take instead for huge enemergency burst heal.
Sabetha the Saboteur
Skills | Weaponset |
---|---|
General Firebrand Tips
You can use to help with add control. Pull to add spawns into the stack to get cleaved down.
If you see that someone won't move out with a , you can use to provide Aegis to your subgroup.
Ideally, you won't want to kite as Heal Quickness Firebrand. You don't have a huge amount of mobility and your ranged heals aren't exceptional.
Dip into your during the third phase. You can use Epilogue: Unbroken Lines to provide Toughness and Aegis which will help with the pressure.
Salvation Pass
Slothasor
Skills | Weaponset |
---|---|
General Firebrand Tips
This fight can become very high pressure for healers. If you see that you're struggling to keep people alive, you can drop Axe and take Mace. This will result in less Breakbar damage but it will provide Aegis and stronger, more constant healing.
If your group are not pulling the Slublings efficiently, you can use to help Pull them in. If your group are running around like crazy, you can dip into and use Chapter 3: Valiant Bulwark to provide some projectile defense.
You should use to provide Stability for your party to mitigate the Fear after each Narcolepsy.
You can take to provide some additional projectile defense if your group cannot group the slublings properly.
If you see that your squad is hit by , you can dip into and use Epilogue: Eternal Oasis followed by Chapter 2: Radiant Recovery to cleanse those conditions.
Breakbar Phase
Use , and Chapter 3: Heated Rebuke in your to help CC.
You could also take here to provide a lot of CC and some extra projectile protection.
Matthias Gabrel
Skills | Weaponset |
---|---|
General Firebrand Tips
Use to act as the main reflect at Matthias for . You also have a backup reflect in your . You can use Chapter 3: Valiant Bulwark for every other reflect as it wont not be back off Cooldown every time.
You can use to void .
Try to stack as much Quickness as possible before people have to move for mechanics, and try to wait for them to come back before reapplying it.
If you notice your team Downing when doing mechanics, you can take to Revive them from range.
Breakbar Phase
Use , and Chapter 3: Heated Rebuke in your to help CC. You could also take here to provide a lot of CC if your group is struggling.
Stronghold of the Faithful
Keeps Construct
Skills | Weaponset |
---|---|
General Firebrand Tips
You can help pull the Orb before each burn phase by using .
Make sure your squad is at full health before each burn phase. Typically, you will want to follow this skill order when you need a burst heal:
- Epilogue: Eternal Oasis
- Chapter 4: Shining River
- Chapter 1: Desert Bloom x3
Use afterwards in order to top up your subgroup on Might.
You can use to prevent the Knockdown from .
Breakbar Phase
Use , and Chapter 3: Heated Rebuke in your to help CC.
Xera
Skills | Weaponset |
---|---|
General Firebrand Tips
If you find that the adds are not being Pulled in quickly, you can drop Mace and take Axe. This allows you to Pull them in with .
You can use on the first island, during the pre-event. It will be back off Cooldown by the time you get to Xera.
Make sure to use to provide your subgroup with Might so that they can kill the shards faster.
On the second island, use to provide Quickness and camp Staff. This way you can at least do some damage from range.
Once you are on the final island, in front of Xera, you can use to stack some Might.
Dip into when Xera uses if you are not comfortable tanking. This will help keep you alive.
Use to pull in adds. This will help reduce the constant pressure.
You can swap to , or even Torch if you find yourself tanking in the shards for more Condiiton Cleanse.
Use , and Chapter 3: Heated Rebuke in your to help CC.
Bastion of the Penitent
Cairn the Indomitable
Skills | Weaponset |
---|---|
General Firebrand Tips
Make sure you take the first . You can still range heal with .
You should provide Stability for your party with to skip the greens.
Mursaat Overseer
Skills | Weaponset |
---|---|
General Firebrand Tips
Mursaat Overseer is extremely low pressure and so you should swap to the Celestial build.
If you see that someone in your subgroup has Slow due to the Jade Statue explosion, you can swap to , use Epilogue: Eternal Oasis followed by Chapter 2: Radiant Recovery to cleanse.
Samarog
Skills | Weaponset |
---|---|
General Firebrand Tips
Samarog is extremely low pressure and so you should swap to the Celestial build.
Try to time to provide Aegis on each swing if you see a party member is about to be Knocked back.
Breakbar Phase
Use , and Chapter 3: Heated Rebuke in your to help CC.
You can take if your group is slow for an extremely large amount of breakbar damage.
Deimos
Skills | Weaponset |
---|---|
General Firebrand Tips
You should be the tank atDeimos. Make sure to take more Minstrel gear to be higher than your Hand Kiter.
Use or to provide Aegis for each . You can also use it to block so your subgroup can continue to DPS.
is also an option so you can quickly ressurect Downing squad members. This can also come in handy if your Hank Kiter is not as experienced to help.
You can use and Chapter 3: Heated Rebuke to CC the Sauls.
Hall of Chains
Souless Horror
Skills | Weaponset |
---|---|
General Firebrand Tips
You should be one of the tanks. Consider swapping to full Minstrel if you are not as confident.
Use to cleanse conditions on your subgroup. There is a lot of condition spam at this encounter, but try not to waste on something insignificant.
If you see a lot of condition beginning to stack up, you can swap to and use - Epilogue: Eternal Oasis followed by Chapter 2: Radiant Recovery to cleanse.
Tormented Dead
You can Push the Tormented Dead if it finds its way into your group using .
Breakbar Phase
Use , and Chapter 3: Heated Rebuke in your to help CC.
Dhuum
Skills | Weaponset |
---|---|
General Firebrand Tips
If you see someone step infront of Dhuum during his attacks, you can use to provide Aegis for them.
You can dip into if you see one of the Reapers getting low. Healing scales like crazy with the Reapers but make sure to use Epilogue: Eternal Oasis first.
will be up for every . You can use Epilogue: Eternal Oasis to convert the Torment into Might. If you missed anyone, you can use to cleanse them.
At the 10% phase, you should open with to provide some Might.
Mythwright Gambit
Conjured Amalgamate
Skills | Weaponset |
---|---|
General Firebrand Tips
Conjured Amalgamate is extremely low pressure and so you should swap to the Celestial build.
Time your around when the Arms or Conjured Amalgamate have the debuff from multiple Swords.
You can use to Pull in Swords into the stack. This way you can easily cleave them down. Alternatively, you can save your and Chapter 3: Heated Rebuke to break Shields.
Use to provide Stability for when Conjured Amalgamate uses .
Check if you are on Sword or Shield duty. You should volunteer as a healer if your group needs those roles to be filled. If you do, remember to provide Might before leaving your party.
Qadim
Skills | Weaponset |
---|---|
General Firebrand Tips
Time your to land as soon as the Hydra, Destroyer and Wyverns have a Breakbar. These need to be CC'ed Quickly
Check if you are tanking the adds. If you are, you can take Mace for more Aegis to help you stay alive.
You should tank one of the Wyverns on the last phase as you can do it very easily. If not, you should be joining your party in the final lamp. You can pull the room of adds together using Chapter 3: Heated Rebuke.
The Key of Ahdashim
Cardinal Adina
Skills | Weaponset |
---|---|
General Firebrand Tips
Cardinal Adina is low pressure and so you can swap to the Celestial build if you prefer.
Always take a Pillar unless you're tanking! You can heal from range with easily.
Split Phase
Use to provide some Swiftness as you run around the sand wall.
Immediately use once the hand has spawned, this will provide some Might.
There are 2 ways to deal with the knockback mechanic -
Use on the hands to prevent the Knock-back attack. If your group is slow and your are not enough, you can dip into and use Chapter 3: Valiant Bulwark or cast and hold on to . This way lets you keep using weapon abilities.
Or
Use Chapter 3: Valiant Bulwark, in your , as quickly as possible to mitigate the Knock-back from . You should camp in , in order to constantly use Chapter 3: Valiant Bulwark. This lets you take an extra utility slot.
Cardinal Sabir
Skills | Weaponset |
---|---|
General Firebrand Tips
In the later phases, when the adds spawn, you can stay in your longer. This will allow you to use Chapter 3: Valiant Bulwark multiple times and therefore give your squad better projectile defense.
Breakbar Phase
Use , and Chapter 3: Heated Rebuke in your to help CC.
Always use first, this is because it deals pulsing Breakbar damage.
Qadim the Peerless
Skills | Weaponset |
---|---|
General Firebrand Tips
Use and Chapter 3: Heated Rebuke in your to help CC the Pylons at the start of each phase.
Pop to negate the Knockback from .
Use to heal up your Tank and your Pylon kiters.