Heal Quickness Firebrand

Published Aug 4, 2022 Updated Aug 25, 2023
Raids - January 2024 Balance
Antina meta team
Stand Your Ground!
Pros +
Plenty of CC Easy to learn Plenty of utility Defensive options Tanking build
Cons -
High mastery curve Relies on resource management Requires accurate positioning
Power 1909
Toughness 1409
Vitality 1339
Precision 1040
Critical Chance 6.90%
Ferocity 0
Critical Damage 150.00%
Condition Damage 166
Healing Power 1349
Expertise 0
Condition Duration 0%
Concentration 991
Boon Duration 100.00%
Item Stat







Item Stat








Primary Weapon Set

Harrier's AxeMain Hand

Harrier's ShieldOff Hand

Secondary Weapon Set

Harrier's StaffMain Hand

Other Items




Generating Might

  • is a large source of Might. Use this immediately when starting an encounter, and off Cooldown as often as possible.
  • helps ramp up Might. Use two charges immediately.

Generating Quickness

  • is the primary source of Quickness. It is recommended to use charges off Cooldown while saving the final charge. The final charge of can be used if there is a need to leave the group for a longer period of time. Make sure to Recharge the mantra as soon as possible.
  • grants Quickness through . You can use two charges right away, and then once every time it Recharges. Keep in mind that has a Cooldown of 7 seconds.
  • should be used off Cooldown.
  • grants Quickness upon applying Aegis or Stability. This also has a Cooldown of 7 seconds.

Important boon sources

Boon Source Usage
Fury and Off Cooldown
Swiftness and Chapter 3: Azure Sun from Off Cooldown
Protection from Off Cooldown, without last mantra charge
Protection Off Cooldown
Vigor Chapter 3: Azure Sun from Off Cooldown

Burst Healing

  • and are strong heal skills.
  • has all of your go-to healing options.
    • Buff allies with Epilogue: Eternal Oasis, which increases incoming healing.
    • Chapter 1: Desert Bloom for the most healing.
    • Chapter 4: Shining River for a Water Field that can be blasted with .
  • has a large area of effect and is an optional utility that can extend your reach to allies far away.

Select utility skills depending on the encounter:

  • for Breakbars
  • for Stability
  • for Regeneration and Cleanse
  • for more healing
  • for Aegis
  • to Revive and heal allies

can be replaced with:

  • if even more Stability is needed. This is also a Stun Break for allies.

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