Purchase Guild Wars 2: Janthir Wilds while supporting Snow Crows. Purchase Now

Heal Quickness Firebrand

Published Aug 4, 2022 Updated Aug 25, 2023
Raids - January 2024 Balance
Pros +
Plenty of CC Easy to learn Plenty of utility Defensive options Tanking build
Cons -
High mastery curve Relies on resource management Requires accurate positioning
Attributes
Power 1909
Toughness 1409
Vitality 1339
Precision 1040
Critical Chance 6.9%
Ferocity 0
Critical Damage 150%
Condition Damage 166
Healing Power 1349
Expertise 0
Condition Duration 0%
Concentration 991
Boon Duration 100%
Gear
Item Stat

Harrier'sHelm

Harrier'sShoulders

Harrier'sCoat

Harrier'sGloves

Harrier'sLeggings

Harrier'sBoots

Item Stat

Magi'sBackpiece

Harrier'sAccessory

Harrier'sAccessory

Giver'sAmulet

Giver'sRing

Giver'sRing

Relic

Primary Weapon Set

Harrier's AxeMain Hand

Harrier's ShieldOff Hand

Secondary Weapon Set

Harrier's StaffMain Hand

Other Items

Infusionx18

Food

Utility

Traits & Skills
Skills
Skill Notes

Select utility skills depending on the encounter:

  • for slow Breakbars
  • for Stability
  • for Regeneration and Cleanse
  • for more healing
  • for Aegis
  • to Revive and heal allies

can be replaced with:

  • if even more Stability is needed. This is also a Stun Break for allies.

can be taken if struggling with Quickness uptime and Aegis and/or Stability is frequently given to allies.

Rotation & Extras
Source Notes Area of Effect
Use this immediately when starting an encounter, and off Cooldown when on Staff. 600 Radius
Helps quickly ramp up Might. Use all charges immediately, and then whenever they recharge 450 Radius in front of you (160 deg cone), 180 Radius behind you
Whenever you land a critical hit 600 Radius
Upon using hard CC on enemies 300 Radius
-> Epilogue: Ashes of the Just Extra might in huge radius, use whenever attacking is not possible 600 Radius
  • is the primary source of Quickness. It is recommended to all charges off Cooldown. The final charge of gives longer lasting boons. Mantra will automatically Recharge.
  • grants Quickness through . You can use two charges right away, and then once every time it Recharges. Keep in mind that has a Cooldown of 7 seconds. Last charge should be used for Aegis.
  • should be used off Cooldown.
Boon Main Source
Fury and
Swiftness Chapter 3: Azure Sun from and
Protection from and
Vigor Chapter 3: Azure Sun from
Regeneration Chapter 3: Azure Sun from and if picked as extra utility
Healing
  • Tome of Resolve skills, starting with Epilogue: Eternal Oasis buffs all following healing
  • , can be used to blast Tome of Resolve -> Chapter 4: Shining River which is a water field
  • and heal thanks to
  • Dodge to trigger
Skill Defiance Damage Source
150 Axe 3
150 Shield 5
200 on initial hit Staff 5
Chapter 3: Heated Rebuke 150 to AoE's center 3
Chapter 2: Daring Challenge 200 2
150 per tick x 7 for a total of 1050 Extra utility

Comments

No comments here yet.
Login to join the discussion.

Was this build helpful?