Pre-Cast Trickery
will engage the enemy due to . You can get around this by swapping to after pre-casting .
Alternate RNG Pre-Cast
This pre-cast suffers from RNG because has a 33% chance of giving you .
- Wait 12 Seconds
- Dodge x 2
- Leave Transform
You want to swap for before engaging with the enemy after casting .
Firework Relics and You
is triggered by the following skills:
activates when the enemy is hit by a skill while it is still on your skill bar. For example, applies every pulse while you're on your hammer, and applies after a noticable delay.
Throw Mine and Mine Field
's cooldown starts when the mines are placed. As long as you during the cooldown, you will not lose dps.
's should always be cast while standing in the boss's hitbox.
The mine that gets dropped at your feet by will only explode via or when an enemy collides with the mine. If the thrown mine explodes and the mine at your feet does not, you will not be able to detonate the second mine until your next .
needs to be activated manually, and 's cooldown does NOT start until is cast.
Rifle Rotation Options
If you do not have access to Weaponmaster Training, you can bring a with or instead. The priority stays relatively the same, as seen below.
- +
- Dodge (when necessary)
- and
Gearing Options
, , and Fury provide a 55% Critical Chance. Therefore, you are free to exchange Berserker's Pieces for Dragon's pieces as long as your gear provides at least 45% Critical Chance.
and are basically interchangable.