A large chunk of your Damage comes from due its skills and passive bonuses:
- grants you Critical Damage
- grants you Quickness and Ferocity.
Your Auto Attacks in should not be underestimated for their Damage. They also have a few perks:
- grants you Might
- inflicts Vulnerability
- reduces the Cooldown on other skills.
Gain by using or . This trait is an easy one to maintain and well worth the keeping in mind.
A good defense is a good offense - avoid taking Damage while in as the majority of your Damage comes from there. Replenish Life Force with weapon skills.
Cast your AoE skills immediately before entering and using to deal quick bursts of Damage. These are your big AoE skills:
Some useful things to know about Greatsword:
- will have its Cooldown reset if you hit a foe with <50% health.
- is useful for stacking up Life Force.
- can be used to Pull groups of mobs together.
Some useful things to know about your Dagger:
- to Immobilize and Remove Boons from a target
- deals Damage over time and heals. Use it just before you go into .
Use your Sword skills in the following order to take advantage of how they work:
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and will Life Steal and inflict Vulnerability, followed up with more Vulnerability and Chilled.
and will grant Life Force and inflict Fear, followed up with Weakness and Might.
Your Auto Attacks in are reliable sources of Damage and shouldn't be underestimated.
Cast to grant yourself Quickness, Might, Fury and Stability.
A good offense is a good defense - deal Damage to nearby enemies while not in to heal with .
Use to gain Damage Reduction whilst in . Using ends the Damage Reduction effect early and inflicts Fear.
Use or in groups to generate large amounts of Life Force quickly.
Use for mobility only. It's not worth using as a Damage skill.
acts as a Stun Break on a short Cooldown.