Power Reaper

Published Jan 7, 2024 Updated Apr 1, 2024
Open World - March 2024 Balance
Zargholl editor
Pros +
High damage Plenty of CC Provides self boons Strong bursts Defensive options Lots of cleave
Cons -
Relies on resource management Requires accurate positioning Loses damage on moving targets
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Berserker'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Assassin'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's GreatswordMain Hand

Secondary Weapon Set

Berserker's DaggerMain Hand

Berserker's SwordOff Hand

Other Items

Enrichment

Food

Utility

Jade Bot Core

Key Concepts

A large chunk of your damage comes from due its skills and passive bonuses:

  • grants you Critical Damage
  • grants you Quickness and Ferocity.

Your Auto Attacks in should not be underestimated for their damage. They also have a few perks:

  • grants you Might
  • inflicts Vulnerability
  • reduces the Cooldown on other skills.

A good defense is a good offense - avoid taking damage while in as the majority of your damage comes from there. Replenish Life Force with weapon skills.

Dealing Damage

Cast your AoE skills immediately before entering and using to deal quick bursts of damage. These are your big AoE skills:

  • .

Some useful things to know about Greatsword:

  • will have its Cooldown reset if you hit a foe with <50% health.
  • is useful for stacking up Life Force.
  • can be used to Pull groups of mobs together.

Sword skills provide a lot of additional damage and utility at the cost of your own Health.

Use to Immobilize and remove boons from a target.

Gain by using or . This trait is an easy one to maintain and well worth the keeping in mind.

Your Auto Attacks in are reliable sources of damage and shouldn't be underestimated.

Cast to generate boons:

  • Quickness
  • Might
  • Fury
  • Stability.

Defense

A good offense is a good defense - deal damage to nearby enemies while not in to heal with .

Use to gain damage reduction whilst in . Using ends the damage reduction effect early.

Use or in groups to generate large amounts of Life Force quickly.

Use for mobility only. It's not worth using as a damage skill.

acts as a Stun Break on a short Cooldown.

Crowd Control

Skill Defiance Break Source
150 Greatsword
200 Sword
150 per projectile, up to 750 Alternate Utility
200 or 300 in melee Elite
500 - 900 on average Alternate Elite
150 Profession Mechanic
100 Profession Mechanic

Notes

Staff provides decent AoE tagging. Slot in a to further leverage this.

Torch offers Defiance Break and Might.

Mainhand Sword for Range and very high mobility. Dagger offers higher damage and sustain.

Focus for sustained healing and Life Force in high pressure scenarios.

can be replaced with for condition removal.

can be replaced when needed:

  • to group up enemies or as Defiance Break
  • for the Condition Removal and Damage
  • for the Condition Removal and Stun Break.

to have access to very high amounts of Defiance Break via .

is one of the best sources of Fury and Quickness. Always slot it when you're alone and don't have Jade Protocols.

when you need more mobility.

when you need more survivability at a significant damage loss.

offers fast Vulnerability due to not having an Internal Cooldown. It synergises well with and should be used when fighting groups of enemies.

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