The majority of the outgoing Damage will be dealt by Chill Bleeding applied via . This interacts with a handful more traits:
- causes your Fear to inflict Chill
- causes your Chill to inflict Vulnerability.
Fear has additional interactions for damage and utility:
- causes Fear to inflict Torment
- grants you Quickness and Fury when you inflict Fear.
is the main damaging skill and applies a massive amount of Conditions in a pulsing area.
Most of your weapon skills are relatively strong and cleave
- is especially weak. If available, use or Weapon Swap if you have no other Staff Cooldowns available
:
- is another source of Fear
- applies Poison and deals respectable Strike Damage
- applies a pulsing Chill field for more Conditions
Sword skills provide a lot of additional damage and utility at the cost of your own Health.
Cast to generate boons and inflict conditions through Chill:
- Quickness
- Might
- Fury
- Stability.
Use to gain damage reduction whilst in . Using ends the damage reduction effect early and inflicts Fear.
provides 3 Condition Cleanse per target hit
Use or in the Combo Field from to gain Frost Aura
When fighting multiple enemies, spread your conditions equally across the group rather than focusing on a single target to gain the most benefit from
is a short cooldown Stun Break