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Condition Reaper

Published Apr 7, 2024 Updated May 19, 2024
Open World - March 2024 Balance
Syncesta meta team
Pros +
Fluid rotation Short ramp-up Lots of cleave
Cons -
Relies on resource management Requires accurate positioning Loses damage on moving targets
Gear
Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

CelestialBackpiece

CelestialAccessory

CelestialAccessory

CelestialAmulet

CelestialRing

CelestialRing

Relic

Primary Weapon Set

Viper's PistolMain Hand

Viper's SwordOff Hand

Secondary Weapon Set

Viper's StaffMain Hand

Other Items

Enrichment

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Notes

is a Stun Break. Provides Swiftness and Condition Cleanse

to help group up enemies for cleaving or as another source of Defiance Break

to provide temporary damage mitigation and to draw monster aggro

is by far your largest source of damage. Consider this before replacing this skill.

deals a massive amount of conditions in an area over a long period of time. Swap to this if you are holding an area and feel that the boons from are not needed

coupled with the trait for high single target damage at risk of personal peril

Trait Notes

On top of generating Quickness and Fury, reduces the cooldown of by 50% after an enemy is killed. can be chained into itself in large groups of dying enemies

can provide minor Healing and additional strike damage when the Might and Life Force from are not needed

can increase the single target damage of and . Beware that this has a 3 second Cooldown and only affects a single target

can greatly increase your single target damage when paired with the appropriate skills. Beware the increased personal risk when using these

can provide significant damage against enemies with Stability, such as in Dragon Response Missions

Equipment Notes

Use Main-hand Sword and Warhorn for the following benefits:

  • and provides movement
  • provides Swiftness
  • Main-hand Sword applies Chilled via Auto Attack
  • Warhorn applies Chilled via can increase single target damage at the cost of cleave damage.

Torch has good burst damage, defiance damage, and access to Might.

Rotation & Extras

The majority of the outgoing Damage will be dealt by Chill Bleeding applied via . This interacts with a handful more traits:

  • causes your Fear to inflict Chill
  • causes your Chill to inflict Vulnerability.

Fear has additional interactions for damage and utility:

  • causes Fear to inflict Torment
  • grants you Quickness and Fury when you inflict Fear.

is the main damaging skill and applies a massive amount of Conditions in a pulsing area.

Most of your weapon skills are relatively strong and cleave

  • is especially weak. If available, use or Weapon Swap if you have no other Staff Cooldowns available

:

  • is another source of Fear
  • applies Poison and deals respectable Strike Damage
  • applies a pulsing Chill field for more Conditions

Sword skills provide a lot of additional damage and utility at the cost of your own Health.

Cast to generate boons and inflict conditions through Chill:

  • Quickness
  • Might
  • Fury
  • Stability.

Use to gain damage reduction whilst in . Using ends the damage reduction effect early and inflicts Fear.

provides 3 Condition Cleanse per target hit

Use or in the Combo Field from to gain Frost Aura

When fighting multiple enemies, spread your conditions equally across the group rather than focusing on a single target to gain the most benefit from

is a short cooldown Stun Break

Rotation Notes

Each weapon set has access to Chilled and every slot skill applies Chilled:

  • Offhand Sword can apply Chilled via and
  • Staff can apply Chilled via and .

adds Chilled to and , which do not apply it naturally.

Skill Defiance Break Source
100 Pistol
150 Sword
100 Staff
200 to 300 Elite
150 per projectile, up to 750 Alternate Utility
500 to 900 on average Alternate Elite
100
150

Defiance Break values stated on 's and tooltip are inaccurate, while other skills such as do not list any.

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