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Condition Reaper

Published Apr 7, 2024 Updated Mar 4, 2025
Open World - February 2025 Balance
Pros +
Fluid rotation Short ramp-up Lots of cleave
Cons -
Relies on resource management Requires accurate positioning Loses damage on moving targets
Gear
Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

CelestialBackpiece

CelestialAccessory

CelestialAccessory

CelestialAmulet

CelestialRing

CelestialRing

Relic

Primary Weapon Set

Viper's PistolMain Hand

Viper's SwordOff Hand

Secondary Weapon Set

Viper's StaffMain Hand

Other Items

Enrichment

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Notes

can be replaced when needed:

  • to group up enemies or as Defiance Break
  • to provide temporary damage mitigation and to draw monster aggro
  • coupled with the trait for high single target Damage
  • for Protection and Stun Break
  • for Swiftness, Stun Break and Condition Cleanse.

can be replaced when needed:

  • deals a massive amount of conditions in an area over a long period of time. Swap to this if you are holding an area and feel that the boons from are not needed.
Skill Reference Guide
Pistol & Sword Default Keybind
Auto Attack
2
3
4
5
Staff Default Keybind
Auto Attack
2
3
4
5
Repear's Shroud Default Keybind
Auto Attack Chain
2
3
4
5
Trait Notes

On top of generating Quickness and Fury, reduces the Cooldown of by 50% after an enemy is killed. can be chained into itself in large groups of dying enemies.

can provide minor Healing and additional Damage when the Might and Life Force from are not needed.

can increase the single target Damage of and . Beware that this has a three second Cooldown and only affects a single target.

can be taken to help with Condition Transference.

can also be paired with to greatly increase your single target Damage when taken with .

Equipment Notes

Feel free to run the same equipment as the raid build for Condition Reaper. The equipment listed here provides you with slightly more survivability.

Sword can be used in your main hand to apply additional Chilled via your Auto Attack Chain. It also provides Life Force, Boon Removal and mobility.

Torch offers Defiance Break and Might.

Focus or Warhorn can be taken instead of off hand Sword, or Scepter can also be swapped in for Pistol main hand, if you do not have access to Secrets of the Obscure (SotO).

  • Scepter offers good damage and Boon Removal.
  • Focus can be used for Boon Removal, Life Steal and Life Force.
  • Warhorn can be used for Life Steal, Defiance Break and Swiftness.
Relic Notes

can be replaced when needed:

  • for a Heal every time you Block
  • grants Condition Removal when you use a shout
  • grants Condition Removal when you use your Heal skill
  • inflicts Torment and Burning when an enemy is inflicted with Bleeding at six or more stacks of Bleeding
  • for passive Damage through a Jagged Horror minion that inflicts Bleeding
  • triggers a Death Nova when you kill an enemy that inflicts Poison and Bleeding
  • grants 3% Condition Duration when you inflict Weakness or Vulnerability
  • provides increased Movement Speed and Superspeed when entering combat
  • inflicts Vulnerability when you apply Cripple, Chilled or Immobilize
  • gain Might x 3 and Fury when you disable an enemy on a one second Cooldown
  • gain Might x 8 and Fury when you use your heal skill on a 10 second Cooldown
  • gain Aegis, Quickness, Swiftness, Resistance and Might when you hit an enemy with your mount engage skill.
Rotation & Extras

The majority of the outgoing Damage will be dealt by Chill Bleeding applied via . This interacts with a handful more traits:

  • causes your Fear to inflict Chill
  • causes your Chill to inflict Vulnerability.

Fear has additional interactions for Damage and utility:

  • causes Fear to inflict Torment
  • grants you Quickness and Fury when you inflict Fear.

adds Chill to and , which do not apply it naturally.

is the main damaging skill and applies a massive amount of Chilled, Blind which results in Bleeding and Vulnerability in a pulsing area.

Cast to generate boons and inflict conditions through Chill into Bleeding. This skill grants you Quickness, Might, Fury and Stability.

has a lot of Damage within it:

  • is another source of Fear Chill Bleeding & Vulnerability
  • applies Poison and deals respectable Strike Damage
  • applies a pulsing Chill field for more Bleeding and Vulnerability.

Staff is a one-time-use weapon, featuring high AoE burst, with lower sustained Damage:

  • inflicts Bleeding and grants you Regeneration
  • inflicts Chilled and Poison
  • transfers three conditions from yourself to each enemy hit
  • deals the most damage and Fears.

You ideally want to Weapon Swap away from Staff once you've used your Cooldowns.

Some useful things to know about your Pistol:

  • Use as much as possible
  • can Pierce and offers decent Damage.

Use your Sword skills in the following order to take advantage of how they work:

and will Life Steal and inflict Vulnerability, followed up with more Vulnerability and Chilled.

and will grant Life Force and inflict Fear, followed up with Weakness and Might.

Use to gain Damage Reduction whilst in . Using ends the Damage Reduction effect early and inflicts Fear.

provides three Condition Cleanses per target hit. You can also transfer conditions with .

Use or in the Combo Field from to gain Frost Aura.

When fighting multiple enemies, spread your conditions equally across the group rather than focusing on a single target to gain the most benefit from .

is a short cooldown Stun Break.

Skill Defiance Break Source
100 Pistol
150 Sword
100 Staff
200 or 300 in melee Elite
150 per projectile, up to 750 Alternate Utility
500 - 900 on average Alternate Elite
100
150

Defiance Break values stated on 's and tooltip are inaccurate, while other skills such as do not list any.

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