Beginner Condition Scourge

Published Jan 7, 2024 Updated Feb 17, 2024
Raids - Secrets of the Obscure
LukeGraves meta team
Sword > scepter
Pros +
Fluid rotation Substantial ranged DPS Access to healing & support Easy to learn Plenty of utility Defensive options Simple rotation
Cons -
Relies on resource management Loses damage on moving targets Lacks burst damage
Power 2353
Toughness 1000
Vitality 1297
Precision 1813
Critical Chance 43.71%
Ferocity 0
Critical Damage 150.00%
Condition Damage 2168
Healing Power 0
Expertise 747
Condition Duration 64.80%
Concentration 0
Boon Duration 0%
Item Stat







Item Stat








Primary Weapon Set

Viper's ScepterMain Hand

Viper's TorchOff Hand

Secondary Weapon Set

Viper's PistolMain Hand

Other Items




Jade Bot Core

Step 1

First we establish the core loop, which generates the majority of your Life Force and accounts for half your damage. It goes as follows:

  1. Filler
  2. Weapon Swap
  3. Filler
  4. Filler
  5. Weapon Swap

The Filler are skills introduced in step 3 or Auto Attacks for now. Never delay anything in the core loop to cast a filler skill.

While maintaining the rhythm of this loop, always keep at least 1 Shade up using . Outside doing some damage, this will give you bonus stats from .

Step 2

Here we start to utilize our hard earned Life Force. Use and off Cooldown. Both are instant cast and can be used at any time, even while casting other skills. counts as "entering and exiting shroud" for the purposes of traits and effects, such as .

For this step, if you do not have a or are wearing Exotic gear you might run out of Life Force while practicing. Swap for to get effectively infinite Life Force, but at a big damage loss. The next step introduces more Life Force generation, so swap back to before proceeding.

Step 3

This step introduces the filler skills of Torch: and . Though both deal great damage or provide other utility, also comes with the added benefit of 5% Life Force, so you should never run out at this point. Use both off Cooldown, however make sure to not delay any of the skills from the previous two steps.

Step 4

Finally, add in utility skills. Just like with the previous step, these are filler skills and should not interfere with the core loop.

  • The elite, , simply deals a lot of damage. Use it off Cooldown, but make sure the enemy doesn't move out of the area.
  • is a damage dealing utility with two charges. Aim to use it inside . More on this in the note below.
  • If you are using for your last utility, its active skill provides 10% Life Force and deals minor Strike Damage.

Both and are Corruptions, meaning that you apply conditions to yourself as you cast them. Utilizing the trait transfers these conditions to an enemy, which is why you aim to cast in the 6 seconds following . The Cooldowns of these two skills do not line up however, and in longer fights will become available without having a charge of . Do not delay though, as just casting it off Cooldown will result in more damage!

The Full Rotation

The only thing left to learn is the opener, which can be found on the Condition Scourge page. The utility skills in the benchmark video may be slightly different, but this is to optimize golem damage. The bonus Life Force of makes the rotation more forgiving in real encounters and it comes with the ability to Revive a Downed ally. The same goes for : the group Barrier and boon corruption is more valuable than the minute damage increase of . These should stay our default choices.

While is the default choice of last utility slot, for the majority of encounters you should be picking any other utility skill you can make use of. See our Condition Scourge page for more information.

With some Ritualist gear, you can provide Alacrity and Barrier to your subgroup by swapping to and . Check out the Condition Alacrity Scourge guide for more information.

Was this build helpful?