Power Quickness Untamed (Hammer & Sword / Mace)

Unleash the potential of your pet with our Guild Wars 2 Power Quickness Untamed (Hammer & Sword / Mace) build.
Published Apr 26, 2025 Updated Never
Raids - April 2025 Balance
Chimera meta team

A versatile build that combines Hammer for burst damage, Sword for sustained damage and mobility, and off hand Mace for additional defiance damage and support. It maintains Quickness uptime, has good mobility, and offers strong sustained damage, though it requires precise execution due to its fast-paced rotation.

Pros +
Plenty of CC Fluid rotation Easy to learn Sustained damage Good mobility
Cons -
Fast paced rotation Easy to cancel skills Forced movement Frequent animation locks
Attributes
Power 2992
Toughness 1000
Vitality 1537
Precision 1960
Critical Chance 50.71%
Ferocity 1210
Critical Damage 230.6%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 240
Boon Duration 41%
Benchmark History
Last Benchmark Max
36508
Last Benchmark Average
36000
Gear
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Berserker'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's HammerMain Hand

Secondary Weapon Set

Berserker's SwordMain Hand

Berserker's MaceOff Hand

Other Items

Infusionx18

Food

Utility

Traits & Skills
Skills

Pets
Skill Options

can be replaced with for Condition Cleanse.

can be replaced with:

  • for more Defiance Break
  • for group Aegis
  • for Resistance and Condition Cleanse

can be replaced with:

  • allows you to Revive up to ten Downed allies at range
  • to Immobilize up to five targets in a large radius
Pet Options

Remember to change your pets according to your group's needs:

  • Hawk is your best dps pet and can help provide Swiftness
  • Jungle Stalker to help keep up Might
  • White Tiger for access to Aegis
  • Electric Wyvern for a strong Defiance Break option
  • Siege Turtle as another Defiance Break option and projectile destruction via
Skill Reference Guide
Hammer Default Keybind
Ambush 1
2
3
4
5
Sword & Mace Default Keybind
Ambush 1
2
3
4
5
Unleash Default Keybind
F1
F2
F3
/ F5
Trait Notes

If your group lacks Might, you can swap pets to make use of .

Equipment Notes

Using instead of on one weapon set results in slightly higher single target dps, but risks getting its hit stolen by other enemies.

Only use if there are no other enemies involved in the fight.

Rotation & Extras

grants access to Unleashed Ambush skills and has a Cooldown of 9 seconds. Weapon Swap resets this Cooldown when using .

As soon as Weapon Swap is ready, execute the following combo:

  1. Unleashed Ambush Skill
  2. Weapon Swap Unleashed Ambush Skill

As long as the Unleashed Ambush Skill is not delayed, will be reapplied at the same time as Weapon Swap is off Cooldown.

Make sure you are in

  1. Weapon Swap
Sword & Mace Loop
  1. Auto Chain
  2. Alternate between:
    1. Auto Chain
  3. Auto Chain
  4. Weapon Swap
Hammer
  1. Auto Chain x 2
  2. Auto Chain
  3. Weapon Swap
Rotation Notes

Mace skills give stacks of Nature's Strength. These stacks last for 25s and once you've reached your 5th stack, you'll gain Force of Nature which grants you Stability, increased outgoing Damage and Healing for 5 seconds. It will also recharge all your mace skills. Since we can't reach 5 stacks every loop, we're effectively alternating between two different loops (marked with and respectively).

Use and off Cooldown.

While is active, the following skills may be used during other skills:

Player Crowd Control
Skill Defiance Break *Source
225 Hammer
200 Hammer
100 Sword
200 Mace
400 Utility
200 Alternate Utility
Pet Crowd Control
Skill Defiance Break Source
232 Electric Wyvern
232 Electric Wyvern
232 Siege Turtle
200 Siege Turtle

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