Good mobility
Fluid rotation
Sustained damage
Lots of cleave
Lacks utility
Fast paced rotation
Relies on resource management
Easy to cancel skills
Forced movement
Item | Stat |
---|---|
Viper'sHelm |
|
SinisterShoulders |
|
Viper'sCoat |
|
SinisterGloves |
|
Viper'sLeggings |
|
SinisterBoots |
Item | Stat |
---|---|
Viper'sBackpiece |
|
SinisterAccessory |
|
SinisterAccessory |
|
Viper'sAmulet |
|
Viper'sRing |
|
Viper'sRing |
|
Relic |
Primary Weapon Set | |
---|---|
Viper's SwordMain Hand |
|
Viper's SwordOff Hand |
Secondary Weapon Set |
Viper's LongbowMain Hand |
Other Items |
Infusionx18 |
|
Food |
|
Utility |
Primal Burst Usage:
Longbow Priority List:
* should be used when possible.
Sword Priority List:
On encounters where you can reliably block melee attacks with , try fitting it after . The Bleeding it applies is a substantial damage increase.
*Assuming you don't have Fire Aura.
Use your Rage skills off Cooldown following these rules:
Use Weaponstow after the 6th hit of to save up to 200ms on every cast.
Don't interrupt and :
Cleave with to gain stacks which increases your damage.
causes Fire Aura to detonate. is a Leap Finisher that can give you Fire Aura when used in a Fire Field.
In scenarios where your target is about to phase below 50% while you are on sword you should delay until the target is below 50% so you get the empowered effect of
can be replaced when needed: