Beginner Power Spellbreaker

Published Mar 19, 2023 Updated Feb 23, 2024
Raids - January 2024 Balance
LukeGraves meta team
Sword > scepter
Pros +
Plenty of CC Provides self boons Sustained damage
Cons -
No ranged DPS Relies on specific boon Easy to cancel skills Frequent animation locks
Attributes
Power 3061
Toughness 1000
Vitality 1325
Precision 2140
Critical Chance 64.28%
Ferocity 1530
Critical Damage 252%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 0
Boon Duration 0%
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Berserker'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's HammerMain Hand

Secondary Weapon Set

Berserker's DaggerMain Hand

Berserker's AxeOff Hand

Other Items

Infusionx18

Food

Utility

Step 1

The first step introduces the general loop structure of the build. On each weapon use the Burst skill twice before each Weapon Swap. This ensures high uptime on , and . Thus, the loop looks like this:

  1. Filler
  2. Weapon Swap
  3. Filler
  4. Weapon Swap

The next steps will introduce weapon skills between Bursts and Weapon Swap, as well as the filler skills between Bursts. In the meantime, use Auto Attacks and get used to the timing of each chain. You will need to count them in later steps.

Step 2

The next few steps will introduce combos to the rotation. These are short sequences of skills, linked to the next combo through either Weapon Swapping or Auto Attack chains. The first is:

Dagger Combo 1

Use it immediately when Weapon Swapping to Dagger/Axe.

Be careful to not cancel by casting too early.

Step 3

The next combo to add is:

Hammer Combo 1

This combo should be used immediately when Weapon Swapping to Hammer.

can also be easily cancelled by casting too early, while has a very long aftercast which should be cancelled by spamming during the animation of .

Step 4

This combo will be the final step in the Hammer loop:

Hammer Combo 2

can be used twice in rapid succession because the Cooldown is reset by .

The full Hammer Loop will be:

  1. Hammer Combo 1
  2. Two Auto Attack chains
  3. Hammer Combo 2
  4. Weapon Swap

Use the Weapon Swap to Dagger after to cancel the aftercast of this skill.

Step 5

In this step, add the final two Dagger combos to the rotation:

Dagger Combo 2

Dagger Combo 3

The full Dagger Loop will be:

  1. Dagger Combo 1
  2. One Auto Attack chain
  3. Dagger Combo 2
  4. Two Auto Attack chains
  5. Dagger Combo 3
  6. Weapon Swap

Just like with the Hammer loop, you can cancel the aftercast of with a timely Weapon Swap.

Opener

The only thing left to learn is the opener:

  1. Weapon Swap

This is very similar to Dagger Combos 2 and 3, but start with to quickly gain stacks as well as dropping the Auto Attacks between the two combos. After this, Weapon Swap and start looping.

As with all Openers, try to reset to Dagger if there is significant downtime between phases or fights. A good indicator of when to reuse the opener is if is or will be off Cooldown. If so, use the opener including if available. Otherwise, continue where you left off in the rotation.

Congratulations, you now know how to play Power Spellbreaker. Look at the full build page for a complete overview of the rotation.

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