Step 1
The first step introduces the general loop structure of the build. On each weapon use the Burst skill twice before each Weapon Swap. This ensures high uptime on , and . Thus, the loop looks like this:
- Filler
- Weapon Swap
- Filler
- Weapon Swap
The next steps will introduce weapon skills between Bursts and Weapon Swap, as well as the filler skills between Bursts. In the meantime, use Auto Attacks and get used to the timing of each chain. You will need to count them in later steps.
Step 2
The next few steps will introduce combos to the rotation. These are short sequences of skills, linked to the next combo through either Weapon Swapping or Auto Attack chains. The first is:
Dagger Combo 1
Use it immediately when Weapon Swapping to Dagger/Axe.
Be careful to not cancel by casting too early.
Step 3
The next combo to add is:
Hammer Combo 1
This combo should be used immediately when Weapon Swapping to Hammer.
can also be easily cancelled by casting too early, while has a very long aftercast which should be cancelled by spamming during the animation of .
Step 4
This combo will be the final step in the Hammer loop:
Hammer Combo 2
can be used twice in rapid succession because the Cooldown is reset by .
The full Hammer Loop will be:
- Hammer Combo 1
- Two Auto Attack chains
- Hammer Combo 2
- Weapon Swap
Use the Weapon Swap to Dagger after to cancel the aftercast of this skill.
Step 5
In this step, add the final two Dagger combos to the rotation:
Dagger Combo 2
Dagger Combo 3
The full Dagger Loop will be:
- Dagger Combo 1
- One Auto Attack chain
- Dagger Combo 2
- Two Auto Attack chains
- Dagger Combo 3
- Weapon Swap
Just like with the Hammer loop, you can cancel the aftercast of with a timely Weapon Swap.
Opener
The only thing left to learn is the opener:
- Weapon Swap
This is very similar to Dagger Combos 2 and 3, but start with to quickly gain stacks as well as dropping the Auto Attacks between the two combos. After this, Weapon Swap and start looping.
As with all Openers, try to reset to Dagger if there is significant downtime between phases or fights. A good indicator of when to reuse the opener is if is or will be off Cooldown. If so, use the opener including if available. Otherwise, continue where you left off in the rotation.
Congratulations, you now know how to play Power Spellbreaker. Look at the full build page for a complete overview of the rotation.