Opening
- Dodge
- Finish casting
- +
- + Dodge
- Weapon Swap
Axe Loop
- Dodge
- pick up Mirage Mirror
- Dodge
- Weapon Swap
Staff Loop
- Auto Attack and cast x3
- Dodge
- Weapon Swap
Item | Stat |
---|---|
Viper'sHelm |
|
Viper'sShoulders |
|
Viper'sCoat |
|
Viper'sGloves |
|
Viper'sLeggings |
|
Viper'sBoots |
Item | Stat |
---|---|
Viper'sBackpiece |
|
Viper'sAccessory |
|
Viper'sAccessory |
|
Viper'sAmulet |
|
Viper'sRing |
|
Viper'sRing |
|
Relic |
Primary Weapon Set | |
---|---|
Viper's AxeMain Hand |
|
Viper's PistolOff Hand |
Secondary Weapon Set |
Viper's StaffMain Hand |
Other Items |
Infusionx18 |
|
Food |
|
Utility |
Pay attention to not interrupting the Staff clone Auto Attack in the Opener—aim for 1 auto before 2nd Ambush and 1 before .
On Staff loops, you should Weapon Swap immediately after + Dodge; you may need to cast one more before to make this happen.
While on Axe, after shattering your clones with , your first new clone usually has time to cast once before you Dodge and force all clones to Ambush. Don't delay this Dodge any further than the start of your own Auto Attack chain (step #8).
You can queue and during .
Maximize Chaos Aura uptime by using this skill's Leap Finisher inside your Ethereal Combo Fields.
Axe loops: after step #6, before disappears.
First Staff loop: in from , then use when the first Chaos Aura expires.
Regular Staff loops: immediately, then when you have , after expires.
In encounters, you may want to save one or two Charges of for utility, such as saving yourself from the forced movement of / / .
Replace with a different utility skill when needed:
increases your Condition Damage while you have Chaos Aura.
increases your Condition Duration while you have Regeneration; Take in the Mirage Trait Line if needed.