Condition Scourge

Published Sep 16, 2022 Updated Oct 4, 2023
Secrets of the Obscure
Zargholl editor
Pros +
Fluid rotation Substantial ranged DPS Access to healing & support Easy to learn Plenty of utility Defensive options Simple rotation
Cons -
Relies on resource management Loses damage on moving targets Lacks burst damage
Attributes
Power 2353
Toughness 1000
Vitality 1297
Precision 1813
Critical Chance 43.71%
Ferocity 0
Critical Damage 150.00%
Condition Damage 2168
Healing Power 0
Expertise 747
Condition Duration 64.80%
Concentration 0
Boon Duration 0%
Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Relic

Primary Weapon Set

Viper's ScepterMain Hand

Viper's TorchOff Hand

Secondary Weapon Set

Viper's PistolMain Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Opener

  1. + +
  2. +
  3. Weapon Swap

Rotation Concept

  • Follow and never delay the general structure of the Weapon Loop
  • Maintain at least 1 Shade at all times with
  • Use and off Cooldown
  • Cast , and off Cooldown
  • Cast and whenever possible
  • Do not let reach 2 Charges. Cast it in the seconds following , see Notes
  • Fill the gaps with Auto Attacks

Loop

  1. Filler
  2. Weapon Swap
  3. Filler
  4. Filler
  5. Weapon Swap

Notes

Clump your skills together to avoid rogue Auto Attacks. Try to finish your Auto Attack Chains, only ever cancel the Scepter ones after the first hit, .

All Shade Skills affect the area around the Scourge as well as any Shade currently manifested. Place Shades in advantageous positions you cannot reach yourself, or to cover a wider area.

allows you to transfer self-inflicted conditions from to the enemy. Once you enter , this effect lasts 6 seconds.

Even though has a one second Internal Cooldown, the only Shade Skill you will ever want to delay for it will be , as the others do more damage when used off Cooldown.

Select a utility skill depending on the encounter.

  • for Breakbar Damage and/or Pull
  • for short range portal
  • to Block Missiles
  • for Aegis

When no other utility can be of any use, for damage prioritize having enough Life Force:

  • - Life Force and ranged Revive
  • - less Life Force, some damage
  • - damage

Use for group Barrier. is a minimal damage gain in golem-like scenarios.

Take ( ) whenever you need a lot of Breakbar Damage.

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