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Condition Quickness Firebrand

Published Jul 20, 2022 Updated Feb 27, 2025
Raids - June 2024 Balance
supporthero meta team
Pros +
High damage Plenty of CC Access to healing & support Plenty of utility Lots of cleave
Cons -
Complex rotation Easy to cancel skills Requires accurate positioning Loses damage on moving targets
Attributes
Power 1120
Toughness 1000
Vitality 2474
Precision 1120
Critical Chance 10.71%
Ferocity 150
Critical Damage 160%
Condition Damage 1940
Healing Power 0
Expertise 676
Condition Duration 60.06%
Concentration 606
Boon Duration 40.4%
Benchmark History
Last Benchmark Max
38285
Last Benchmark Average
37800
Gear
Item Stat

Ritualist'sHelm

Ritualist'sShoulders

Ritualist'sCoat

Ritualist'sGloves

Ritualist'sLeggings

Ritualist'sBoots

Item Stat

SinisterBackpiece

Ritualist'sAccessory

Ritualist'sAccessory

Ritualist'sAmulet

Ritualist'sRing

Ritualist'sRing

Relic

Primary Weapon Set

Ritualist's PistolMain Hand

Ritualist's TorchOff Hand

Secondary Weapon Set

Ritualist's PistolOff Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Traits & Skills
Skills

Replace with a different utility skill when needed:

  • for Breakbar Phases
  • for Aegis
  • when Epilogue: Unbroken Lines is not enough Stability
  • when Chapter 3: Valiant Bulwark is not enough projectile reflect
Skill Reference Guide
Pistol Default Keybind
2
3
Offhand Pistol Default Keybind
4
5 5
Offhand Torch Default Keybind
4 4
5
F1 Default Keybind
Chapter 2: Igniting Burst 2
Chapter 4: Scorched Aftermath 4
Epilogue: Ashes of the Just 5
F3 Default Keybind
Chapter 3: Valiant Bulwark 3
Epilogue: Unbroken Lines 5
Rotation & Extras
  1. Tome Combo: Epilogue: Ashes of the Just Chapter 2: Igniting Burst Chapter 4: Scorched Aftermath
  2. Weapon Swap

Cast your utility skills off Cooldown:

  • Use one Charge of whenever it comes off Cooldown. See Quickness Notes for more details.
  • has a high priority over other skills due to its high damage.
  • Both and are instant cast and should be used off Cooldown. For optimal use, refer to the Quickness Notes.
  • is a low-priority skill due to its minor contribution to Quickness uptime and because it has a cast time compared to other Quickness skills.

In , cast Chapter 2: Igniting Burst, Chapter 4: Scorched Aftermath, and Epilogue: Ashes of the Just off Cooldown. Prioritize Chapter 4: Scorched Aftermath and Epilogue: Ashes of the Just due to their higher damage.

You can tap into during the cast time of other skills, like or , without interrupting them to check when your skills will be off Cooldown or to queue up a skill right after a weapon skill.

  • Chapter 2: Igniting Burst has a Cooldown of 6.4 seconds. Try to keep track of your Charge Cooldown of when you use Chapter 2: Igniting Burst to track Chapter 2: Igniting Burst’s Cooldown, since they share a similar cooldown.
  • Chapter 4: Scorched Aftermath has a Cooldown of 12 seconds. You can usually pair this skill with every second Chapter 2: Igniting Burst, but try to keep track of this skill’s Cooldown either way.
  • Epilogue: Ashes of the Just has a Cooldown of 16 seconds. This skill almost always lines up with , so try to pair them.

Use all weapon skills off Cooldown, but use only when you have nothing else to do for a few seconds.

Prioritize , and .

Always fully charge . For easy use, you can hold down to automatically detonate it in melee Range after a full charge.

Your sources of Quickness are from the skills , and thanks to .

  • provides 87% Quickness uptime in a cone of 160 degrees with 450 Range in front of the player and in a radius of 180 Range around the player.
  • , in combination with , provides 35% Quickness uptime in a radius of 360 Range around the player.
  • provides 17% Quickness uptime in a radius of 600 Range around the player.

The 40% Boon Duration acts as a safety net and helps to quickly stack Quickness on allies in case of mechanics.

is your most important skill for Quickness uptime. This is your only cone-shaped Quickness skill, so your positioning is especially important. Try to stand slightly behind your squad to ensure you hit all your allies with it, and if necessary, wait for your subgroup to stack up again after a split to use this skill. If you miss an ally with this skill, they will suffer from Quickness downtime.

Since can trigger once every 7 seconds and has a Cooldown of 8 seconds, use whenever you get one charge of this skill back. Don’t use too early, or will not be back off Cooldown yet.

is your least important skill for Quickness uptime. This skill has a much bigger Range than your other Quickness skills, but it requires a short cast time. Try to use it when important skills are on Cooldown to fill time or when Superspeed is needed.

Skill Defiance Break Source
Maximum charge 400 and AoE Knockback Offhand Pistol
Chapter 3: Heated Rebuke 150
Chapter 2: Daring Challenge 320

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