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Celestial Quickness Firebrand

Published Feb 28, 2025 Updated Mar 3, 2025
Raids - February 2025 Balance
Darshie meta team
Versatile Power, Stalwart Focus
Pros +
Plenty of CC Easy to learn Plenty of utility Defensive options Tanking build
Cons -
High mastery curve Relies on resource management Requires accurate positioning
Attributes
Power 1800
Toughness 1720
Vitality 2053
Precision 1800
Critical Chance 43.09%
Ferocity 870
Critical Damage 208%
Condition Damage 720
Healing Power 810
Expertise 720
Condition Duration 48%
Concentration 831
Boon Duration 80.4%
Gear
Item Stat

CelestialHelm

CelestialShoulders

CelestialCoat

CelestialGloves

CelestialLeggings

CelestialBoots

Item Stat

CelestialBackpiece

CelestialAccessory

CelestialAccessory

CelestialAmulet

CelestialRing

CelestialRing

Relic

Primary Weapon Set

Celestial AxeMain Hand

Celestial TorchOff Hand

Secondary Weapon Set

Celestial StaffMain Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Notes

Select utility skills depending on the encounter, and your group's needs:

Damage:

  • if taking only one damaging utility.
  • and if taking two.

Support:

  • for long Defiance Bars
  • for short Defiance Bars
  • for Cleanse and Regeneration.
  • for Stability
  • for Aegis
  • for more Healing.

Select an elite skill depending on the encounter:

  • grants Quickness, Fury, and Superspeed in a wide AoE.
  • for Stability. Breaks Stuns for allies. Only use this if the subgroup is stacked reliably.
Trait Notes

can be taken to generate additional Pages, losing a small amount of damage. This swap is helpful if a fight requires heavy use of Tome skills like Epilogue: Unbroken Lines.

will generate Might and Resistance when disabling enemies, making Might uptime more reliable and ignoring several conditions at certain encounters.

Modular Gear Swap Notes

Celestial Quickness Firebrand is modular, and can freely swap gear items to bring more healing, damage, or other utility.

  • Pistol: Equip in offhand for extra Defiance Break. Lowers damage slightly, and loses a Cleanse.

  • Shield: Equip in offhand to grant more Aegis and Block Projectiles. Lowers damage, and loses a Cleanse.

  • Spear: Equip over staff for mobility, to Cleanse conditions, and for more Resistance. Lowers ranged healing. Only Swiftness source will be Chapter 3: Azure Sun if doing so.

  • can be taken to increase healing output, costs other stats.

  • can be taken to increase damage, costs other stats.

  • can be taken for a single-target damage increase. Decreases healing.

Skill Reference Guide
Axe/Torch Default Keybind
1
2
3
4
5
Staff Default Keybind
1
2
3
4
5
Tome of Justice Default Keybind
F1
Chapter 1: Searing Spell 1
Chapter 2: Igniting Burst 2
Chapter 3: Heated Rebuke 3
Chapter 4: Scorched Aftermath 4
Epilogue: Ashes of the Just 5
Tome of Resolve Default Keybind
F2
Chapter 1: Desert Bloom 1
Chapter 2: Radiant Recovery 2
Chapter 3: Azure Sun 3
Chapter 4: Shining River 4
Epilogue: Eternal Oasis 5
Tome of Courage Default Keybind
F3
Chapter 1: Unflinching Charge 1
Chapter 2: Daring Challenge 2
Chapter 3: Valiant Bulwark 3
Chapter 4: Stalwart Stand 4
Epilogue: Unbroken Lines 5
Rotation & Extras

Start in Axe.

  1. + +
  2. Epilogue: Ashes of the Just + +
  3. Chapter 3: Azure Sun +

Remain in Axe when healing pressure is low, and use skills off-Cooldown: Chapter 2: Igniting Burst, Chapter 4: Scorched Aftermath, and Epilogue: Ashes of the Just.

Cast Chapter 3: Azure Sun off-Cooldown as well to maintain important supportive boons.

Weapon Swap to Staff whenever damage pressure increases, and use skills to meet your squad's Healing needs. Use to finish Combo Fields.

Cast skills whenever necessary for Defiance Break or defensive boons like Stability.

Chapter 3: Azure Sun from is the only source of Regeneration and Vigor on the default setup. Cast this off-Cooldown, or the build will drop these boons. If you ignore Chapter 3: Azure Sun, you will not generate these boons. When not using a Staff, this skill is also responsible for Swiftness.

Source Usage Notes
Off-Cooldown Never ever delay, burn all 3 casts.
Epilogue: Ashes of the Just Off-Cooldown Never delay, also good damage.
Triggers on Crit, once per second Keep hitting the boss.
Use as needed Not a permanent source.
Triggers on Disable, once per second Swap to trait for more uptime.
  • is the primary source of Quickness. Use all charges off Cooldown. The final charge of gives longer lasting boons. The mantra will automatically Recharge.
  • grants Quickness through . Use two charges of right away, and then once every time one Recharges. Keep in mind that has a Cooldown of 7 seconds. The last charge, , should be used if the squad needs Aegis or to generate more Pages.
  • should be used off Cooldown.
Healing and Cleanse

Passive Healing

  • , ,
  • Chapter 3: Azure Sun, for Regeneration
  • Dodging, for

Burst Healing

  • Weapon Swap to Staff, for and
  • :
    • Epilogue: Eternal Oasis
    • Chapter 4: Shining River
    • Chapter 1: Desert Bloom

Cleanse

  • Epilogue: Eternal Oasis; converts into boons
  • Chapter 2: Radiant Recovery
  • , when finishing a Light Field
Skill Defiance Damage Source
150 Axe 3
200 on initial hit Staff 5
Chapter 3: Heated Rebuke 150 to AoE's center 3
Chapter 2: Daring Challenge 200 2
150 per tick x 7 for a total of 1050 Extra utility
300 Extra utility

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