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Heal Alacrity Willbender

Published Jul 8, 2022 Updated Oct 12, 2024
Raids - October 2024 Balance
Darshie meta team
Versatile Power, Stalwart Focus

Pros +
Good mobility Plenty of CC Easy to learn Plenty of utility
Cons -
Easy to cancel skills Forced movement Frequent animation locks Requires enemy target
Attributes
Power 2319
Toughness 1000
Vitality 1528
Precision 1040
Critical Chance 6.9%
Ferocity 0
Critical Damage 150%
Condition Damage 102
Healing Power 1348
Expertise 0
Condition Duration 0%
Concentration 990
Boon Duration 100%
Gear
Item Stat

Harrier'sHelm

Harrier'sShoulders

Harrier'sCoat

Harrier'sGloves

Harrier'sLeggings

Harrier'sBoots

Item Stat

Magi'sBackpiece

Harrier'sAccessory

Harrier'sAccessory

Harrier'sAmulet

Harrier'sRing

Harrier'sRing

Relic

Primary Weapon Set

Harrier's SpearMain Hand

Secondary Weapon Set

Harrier's StaffMain Hand

Other Items

Infusionx18

Food

Utility

Traits & Skills
Skills
Skill Notes

Utility Skill Options

  • , , , or for Defiance Break.
  • for Healing.
  • to Reflect Missiles.
  • for Cleanse and a Fire Field.
  • , for Stability and Resolution.
  • for Aegis.
  • , to Revive allies.

Elite Skill Options

  • for Defiance Break.
  • to aid group Quickness and overcap Fury.
  • for passive Healing and strong active Healing. Also provides Stability.
  • to recharge Virtues or to become Invulnerable.

More skill options and information can be found in the gameplay guide.

Gear Options
  • offers slightly lower Healing output, with the option to grant Barrier.

  • can be used for more Cleanse if multiple Shouts are equipped.

  • offers a burst of Healing, reduces damage taken, and Blocks Projectiles, but requires an elite cast to be used, with a 30-second Cooldown.

  • A Hammer can be used in place of Spear to free up the third utility skill slot. When doing so, Staff is used for burst-Healing and Swiftness, while the build camps Hammer for sustain healing. Certain boon output will be worse on this setup, however.

More weapon setups can be found in the gameplay guide.

Skill Reference Guide
Spear Default Keybind
1
2
3
4
5
Staff Default Keybind
1
2
3
4
5
Trait Notes

does not increase the effectiveness of and therefore only removes conditions.

Trait Variations

  • for increased Healing, at the cost of Protection overcap. This trait synergizes will with Aegis granted by .
  • for extra Healing output whenever disabling or Chilling a foe.

More trait variations can be found in the gameplay guide.

Rotation & Extras
Boons

Heal Alacrity Willbender relies on its Virtues' passive effects to grant several boons, including Alacrity. On top of this, several skills should be cast when available in order to upkeep its complement of boons for the squad:

  • grants 6 Might, and also grants Fury when Illuminated.
  • grants 9 Might.
  • grants large durations of Swiftness.
  • grants Protection and Regeneration.
  • to activate for Protection.
  • Attacks that crit generate Might through .
Virtues

Willbender Virtues take effect in two ways: a primary attack with instantaneous effects, and a passive "stance" that grants effects every 5 successful hits against enemies. Virtues also put down which pulse damage.

Casting Virtues also grants a few boons to self only, and also trigger certain traits. Notably, will grant Might whenever triggering any passive.

  • will attack the target, and immediately grant 3 Might to allies. It will then passively burn enemies each 5 hits for 8 seconds.
  • will evade, and immediately grant Alacrity and Regeneration to allies and self-heal. It will then passively generate more Alacrity every 5 hits for 6 seconds. shares these boons with allies.
  • will shadowstep, and immediately grant Protection to allies. It also self-grants Aegis and Stability. Every 5 hits will give the Willbender more Aegis and Stability.

More Virtue effects are discussed in the gameplay guide.

Healing and Cleanse

Healing

  • , ; grants bonus healing when Illuminated.
  • , ( will also proc ).
  • and , through
  • Dodge, through .

Cleanse

  • , through
  • in a Light Field
  • ; also Heals on Cleanse if Illuminated

Always cast under the Illuminated buff, as it will not generate Fury without it. and provide Illuminated for this purpose.

Example Opener

Start in Spear:

  • +
  • Weapon Swap
Skill Defiance Break Source
150 Spear
200 Staff
150 (7 pulses) Utility
300 Utility
300 Utility
200 Utility
400 Elite

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