Heal Alacrity Willbender

Published Jul 8, 2022 Updated Dec 6, 2023
Secrets of the Obscure
Yulian meta team
Pistol / Pistol Menace in Training
Pros +
Good mobility Plenty of CC Easy to learn Plenty of utility
Cons -
Easy to cancel skills Forced movement Frequent animation locks Requires enemy target
Power 2362
Toughness 1000
Vitality 1486
Precision 1000
Critical Chance 5.00%
Ferocity 0
Critical Damage 150.00%
Condition Damage 99
Healing Power 1450
Expertise 0
Condition Duration 0.00%
Concentration 1030
Boon Duration 93.66%
Item Stat







Item Stat








Primary Weapon Set

Harrier's HammerMain Hand

Secondary Weapon Set

Harrier's StaffMain Hand

Other Items





This build casts Virtues, which grant boons by consecutively attacking foes. Most notably, the build aims to use Hammer Auto Attack as often as possible. The resulting is stackable and will grant:

  • Alacrity and Regeneration while under the effects of (and when casting ) due to and ;
  • Might while under the effects of one or multiple Virtues due to ;
  • Might whenever you land a critical hit due to ;
  • Protection; and
  • passive healing to allies due to .

Additional boons (without considering Utility Skills) come from these sources:

Boon Skill / Trait Usage
Might Whenever necessary.
Might / Off Cooldown.
Fury Off Cooldown.
Protection / Whenever necessary.
Swiftness Whenever necessary.

Your personal uptime on Fury, Protection and Swiftness will be higher.


In addition to the passive healing from Regeneration and , this build has access to the following burst healing:

  1. to trigger . You can recharge it with ;
  2. ;
  3. , preferably inside a Combo Field to trigger ;
  4. ; and
  5. Dodge to trigger .

You generally want to stay on Hammer. Only swap to Staff when you must.


Wait for combat and boon strip before generating any boons! The following sequence ramps up the most important ones quickly:

  1. Weapon Swap
  2. Auto Attack

Utility Skill Options

  • / / for Breakbar damage.
  • for healing.
  • for projectile reflection (duh).
  • for Condition Cleanse and Might via blast finishers.
  • / for Stability (and Resolution).
  • for Aegis (and Swiftness).
  • / for emergencies.

Elite Skill Options

Whenever your group doesn't require you to grant Fury:

  • for passive healing and strong active healing in case of emergencies.
  • for Breakbar damage.
  • to recharge or to become Invulnerable in emergencies.

synergizes well with the Aegis granted by . Try to block as many attacks as possible.

does not increase the effectiveness of and therefore only removes conditions.

Trait Variations

  • to grant Protection in scenarios where you are unable to reach a foe.
  • when not using any Consecrations, since this build deals a decent amount of damage.
  • to apply Chilled, which also deals decent Breakbar damage.
  • when needing neither condition cleanses nor Chilled.
  • when you don't need the personal survivability from .

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