Cast and all Charges of off Cooldown.
has a high priority over other skills due to its high damage.
In , cast Chapter 2: Igniting Burst, Chapter 4: Scorched Aftermath, and Epilogue: Ashes of the Just off Cooldown. Prioritize Chapter 4: Scorched Aftermath and Epilogue: Ashes of the Just due to their high damage.
You can tap into during the cast time of other skills, like or , without interrupting them to check when your skills will be off Cooldown or to queue up a skill right after a weapon skill.
- Chapter 2: Igniting Burst has a Cooldown of 6.4 seconds. You will often be able to pair this skill with either Chapter 4: Scorched Aftermath or Epilogue: Ashes of the Just.
- Chapter 4: Scorched Aftermath has a Cooldown of 12 seconds. You can usually pair this skill with every second Chapter 2: Igniting Burst, but try to keep track of this skill’s Cooldown either way.
- Epilogue: Ashes of the Just has a Cooldown of 16 seconds. This skill almost always lines up with , so try to pair them.
On Axe, cast twice, cast once, and cast all Charges of → .
Always fully charge .
For easy use, you can hold down to automatically detonate it in melee Range after a full charge.
On Pistol, cast twice, combined with and . Use → once.