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Condition Firebrand

Published Sep 28, 2022 Updated Jul 6, 2024
Raids - June 2024 Balance
Firebrand enthusiast (even in dark times)
Pros +
Plenty of CC Provides party boons Access to healing & support Plenty of utility Lots of cleave
Cons -
High mastery curve Fast paced rotation Complex rotation Easy to cancel skills Loses damage on moving targets
Power 2241
Toughness 1000
Vitality 1297
Precision 1726
Critical Chance 39.57%
Ferocity 150
Critical Damage 160.00%
Condition Damage 2056
Healing Power 0
Expertise 676
Condition Duration 60.06%
Concentration 0
Boon Duration 0%
Item Stat







Item Stat








Primary Weapon Set

Viper's AxeMain Hand

Viper's TorchOff Hand

Secondary Weapon Set

Viper's PistolMain Hand

Viper's PistolOff Hand

Other Items




Jade Bot Core

  • This build has high damage concentrated in , utility slots, and two powerful weapon skills: and .
    • Cast and all Charges of off Cooldown. Mantras are instant cast skills which Recharge fully and automatically when their Cooldown is up, allowing very liberal use.
    • Use off Cooldown and trigger it with other weapon skills or the pulsing damage of and Chapter 4: Scorched Aftermath.
  • and do not interrupt your skills. Opening and closing your tome during your other skill casts without wasting time is vital.
  1. Fully charge
  2. During the following skill casts, use all Charges of as quickly as possible.
  3. Weapon Swap
  4. Epilogue: Ashes of the Just Chapter 2: Igniting Burst Chapter 4: Scorched Aftermath
  5. continue as Axe Loop
Tome of Justice

Your goal is to cast Epilogue: Ashes of the Just,Chapter 2: Igniting Burst, and Chapter 4: Scorched Aftermath as often as possible—not necessarily in that order.

Because these skill don't share the same Cooldown, you should weave weapon skills in between them. Do not just AFK in your Tome.

If this proves too difficult, synchronize your Cooldowns thusly:

  • Cast Chapter 4: Scorched Aftermath Epilogue: Ashes of the Just Chapter 2: Igniting Burst
  • halfway off Cooldown Chapter 2: Igniting Burst

Bear in mind that even when anchoring your rotation to , that skill has a 16-second Cooldown that will not line up with your Weapon Swap.

The better you get at improvising, the more damage you will deal.

Axe Loop
  • Cast twice, delaying the 2nd until right before Weapon Swap.
  • Cast once.
  • Use all Charges of without delaying Weapon Swap. Use the last Charge right before Weapon Swap.
  • Fill time with Tome skills and complete Auto Chains.
  • Weapon Swap to Pistol as soon as possible.
Pistol Loop
  • Cast twice, then multi-hit your target. See notes. Generally use the following combo:
    • if at 2 Charges.
    • .
    • Last Charge of .
  • Fill the gap between your 1st and 2nd with Tome skills and fully charged .
    • For maximum damage, must pass through the enemy before using .
  • can be interrupted early by any other skill; wait until all 5 bullets have hit.
  • Weapon Swap to Axe as soon as you finish your second combo.
Skill Defiance Damage Source
100 Axe 2
150 Axe 3
Maximum charge 400 and AoE Knockback Offhand Pistol 5
Chapter 3: Heated Rebuke 150 3
Chapter 2: Daring Challenge 320 2

The final Charge of grants Aegis to you and allies. If that's not useful, swap to .

Opening while it is NOT Dormant grants Aegis to you and allies in a large 600 Radius.

Replace with a different utility skill when needed:

  • for Breakbar Phases
  • for extra Aegis
  • when Chapter 3: Valiant Bulwark is not enough projectile reflect
  • when Epilogue: Unbroken Lines is not enough Stability

Replace with a different elite skill when needed:

  • to supplement subgroup Quickness and Superspeed
  • for temporary Invulnerability
Skill Reference Guide
Axe & Torch Default Keybind
4 4
Pistol & Pistol Default Keybind
5 5
F1 Default Keybind
Chapter 1: Searing Spell 1
Chapter 2: Igniting Burst 2
Chapter 4: Scorched Aftermath 4
Epilogue: Ashes of the Just 5
F3 Default Keybind
Chapter 3: Valiant Bulwark 3
Epilogue: Unbroken Lines 5
Virtues Traitline

The Virtues and Zeal Trait Lines are interchangeable. Zeal deals more damage in isolation, but Virtues has some valuable traits:

  • extends the duration of and for more support
  • cleanses conditions from allies when you open while it is not Dormant.
  • Heals allies when you disable enemies, including including , , and in rotation.
  • causes the Burning from your Tome of Justice passive to affect enemies in a small AoE. This is comparable to Zeal's Vulnerability output when cleaving, but the trait shines when enemies clump together, allowing you to slightly boost your DPS against the boss.

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