Power Engineer

Open World - February 2025 Balance
Farwind meta team
Me gusta queso

Wielding a glorious Hammer and the Tools traitline, Core Power Engineer is a strong build to play in open world content.

Pros +
Good mobility Provides self boons Plenty of utility Lots of cleave
Cons -
High learning curve High mastery curve Relies on player HP threshold
Gear
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Dragon'sLeggings

Berserker'sBoots

Item Stat

Dragon'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Dragon'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's HammerMain Hand

Other Items

Enrichment

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Notes

provides the best damage and additional Defiance Break via . It also provides you with a Thanatos Gambit, giving you a large Heal if you are downed at the correct time.

The following are alternate utilities for when you have Quickness from an external source.

  • provides an excellent suite of abilities:
    • Damage via and
    • Cripple and Immobilize via
    • A channeled Block via
    • A strong Defiance Break via .
  • provides aditional Condition Removal, pulsing Heal, and Immobilize.
  • provides Invulnerable for when a Block or Dodge won't cut it, as well as Stealth via .
  • provides easy damage without much effort, as well as an additional Blast Finisher.

The following are useful when you don't need the incredible flexibility of .

  • gives you extra Defiance Break, as well as several additional Blast Finishers and all the benefits of , , and .
  • gives you either access to a large amount of Defiance Break (via and or ), or a large amount of extra damage (via from )
Trait Notes

upkeeps your Fury. When there is an external source of Fury, you can take instead for more damage.

provides extra Strike Damage and Defiance Break on and extra Defiance Break on . You can exchange for if you want a little extra Quickness in your engagements.

gives you a damage bonus when you have Vigor. provides you Vigor when you use a toolbelt skill.

gives you a damage bonus when your Endurance isn't full due to using a Dodge.

Equipment Notes

Rifle can be taken instead of Hammer if you do not have access to Secrets of the Obscure (SotO).

Would you like to know more?

Check out the Introduction to Engineer for an overview of the mechanics of the Engineer.

If you're having fun with this build, check out the Power Engineer Raid Build to see how this build is used in end-game content!

Rotation & Extras

As an Engineer, You'll be swapping in and out of your kits in order to deal large amounts of damage () and access swaths of utilities ().

You provide yourself offensive boons from the following sources:

  • provides you with Quickness and Vigor.
  • Attacks which are considered an Explosion (such as from your and skills) provide you with Fury and your enemies with Vulnerability.

You Heal primarily from the following sources:

  • Blast Finishers in Water Fields.
  • Regeneration from .
  • A Pulsing Heal from in .
  • A Pulsing Heal from hitting enemies with an Explosion via .

If enemies have Protection, you can remove their boons with .

The following skills are your main source of your damage. Use them off cooldown.

  1. +

Try to always cast and together, as well as and .

Stay near your enemies so that you get 15% Critical Chance from .

Don't forget to Dodge regularly to upkeep a 10% damage bonus from .

Detailed Damage Skill Priority
  1. +
  2. Dodge (when necessary)

and skills use Ground-Targeting. These skills can be difficult to use in a timely manner with default settings. You can modify your settings as follows to ease using these skills in a rotation:

  1. Navigate to General Settings Combat/Movement
  2. Set Ground Target to Instant or Fast with Range Indicator
  3. Enable Snap Ground Target to Current Target; Alternatively Key-bind Toggle Snap Ground Target

Engineer has access to a significant amount of active damage mitigation.

If you can dodge a wrench, you can dodge a ball

in will pulse Blind on enemies, preventing them from hitting you.

can be used to Block while attacking your foes. If you are bringing , you have access to a channeled Block with .

will reflect projectiles. will Evade three times during it's cast, though controlling the timing is difficult.

To prevent enemies from reaching you, in and in will apply Chilled on enemies, slowing them down, and provides Crippled.

Some alternative skills which provide these effects below:

  • (both the utility, and the Turret dropped by ) provides Immobilize.
  • provides Immobilize.
  • from and from provide both Immobilize and Crippled.
  • the Auto Attack chain from provides Crippled

Not all Utility Skills and Tool Belt skills which can be helpful in kiting enemies are listed here. Check out the Introduction to Engineer page to know more!

Using Tool Belt skills will provide Condition Removal. You can also use Projectile Finishers and Blast Finishers in the Light Field from in for Condition Removal.

If for some reason you need additional Condition Removal, the alternate skill provides which drops a Light Field and pulses Condition Removal.

...with explosions!

A Significant amount of Heal on Engineer comes from using Blast Finishers in Water Fields.

You can get Water Fields from the following skills:

  • in .

You have access to Blast Finishers from the following skills:

  • (an equivalent skill exists for every turret)
  • (which will blast twice!).

The following alternative skills also have Blast Finishers:

  • from

Core Power Engineer can provide a large amount of Defiance Break by using a Leap Finisher in a Lightning Field. provides two Leap Finishers. provides a Lightning Field.

Skill Defiance Break Source
100 Hammer
400 Utility
350 Alternate Utility:
200 Alternate Utility
200 Alternate Tool Belt:

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