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Power Catalyst

Published Jan 5, 2024 Updated Mar 5, 2025
Open World - February 2025 Balance
Pros +
Provides party boons Defensive options Lots of cleave
Cons -
Low amounts of CC High mastery curve Relies on resource management
Gear
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Assassin'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's ScepterMain Hand

Berserker's DaggerOff Hand

Secondary Weapon Set

Berserker's SpearMain Hand

Other Items

Enrichment

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Notes

can be replaced when needed:

  • for passive Healing.
  • for a pulsing Heal and Condition Removal
  • for a channeled Heal and Condition Removal.
  • for a Blast Finisher that scales Healing by the amount of enemies hit.

can be replaced when needed:

  • for additional Damage and Chill
  • provides a three second channeled Block with Barrier at the end of the channel
  • for three Blocks and a Stun Break
  • for Stability, Protection and a Stun Break
  • for additional Defiance Damage
  • for mobility
  • for Condition Removal
  • for Damage
  • for an alternate DPS utility, with additional Defiance Break
  • for a Block, Daze, three target Pull and three seconds of Invulnerability.

can be replaced when needed:

  • for an extremely strong but slow Defiance Break with added mobility
  • for Downstate prevention for you and nearby allies.
Skill Reference Guide
Fire Attunement Default Keybind
Auto Attack
2
3
4
5
Water Attunement Default Keybind
Auto Attack
2
3
4
5
Air Attunement Default Keybind
Auto Attack
2
3
4
5
Earth Attunement Default Keybind
Auto Attack
2
3
4
5
Trait Notes

for a minor Damage increase at a cost of Condition Removal.

for a slightly noticeable Damage increase at a cost of Superspeed.

for structure bosses without Defiance Bars.

and can be taken instead of and if Quickness is already covered.

Equipment Notes

Feel free to run the same equipment as the raid build for Power Quickness Catalyst. The equipment listed here is easier to obtain due to not requiring .

You can also run the same equipment as the raid build for Power Catalyst and the following traits if you already have Quickness covered.

Staff can be taken instead of Spear if you do not have access to Janthir Wilds (JW).

  • Staff provides decent AoE Damage and tagging capabilities at the cost of overall Damage.
Relic Notes

can be replaced when needed:

  • is an easy to maintain Damage buff
  • for a Heal every time you Block
  • coverts Critical Strikes into Healing
  • grants Condition Removal when you use your Heal skill
  • provides increased Movement Speed and Superspeed when entering combat
  • inflicts Vulnerability when you apply Cripple, Chilled or Immobilize
  • gain Aegis, Quickness, Swiftness, Resistance and Might when you hit an enemy with your mount engage skill
Rotation & Extras

Cast Jade Spheres F5 to upkeep Quickness and all your complementary Boons via and

Jade Spheres are instant-cast and require Energy, a resource gained by hitting enemies. Make sure to constantly attack as often as allowed, and try to cleave where possible.

Aim to use Jade Sphere in every Attunement but it's not always off Cooldown.

Gain stacks increase your Damage. Gain stacks by:

  • You passively gain them every 15 seconds
  • Using Finishers in the Combo Fields of your Jade Spheres via
  • Use Defiance Break or Immobilize an enemy via .

Cycle through the following Attunements:

Use all of your Damage skills as you cycle through your Attunements. Swap to your next Attunements as soon as you've run out of skills.

Always use inside of .

Use in to inflict Vulnerability or for Blind.

Use in , as well as off Cooldown.

Auras will help negate damage, specifically Magnetic Aura and Frost Aura.

Using in provides you with a personal, high-health tank. Use off Cooldown for Protection.

provides a Water Field. Blast / Leap Finishers will provide bonus Healing from a Water Field.

provides you with Protection and Aegis due to .

has plenty of defensive skills:

  • gives increased Toughness, Resistance and a Barrier
  • is a source of pulsing Blindness
  • grants you Stability, Protection and Magnetic Aura. It also Immobilizes and Cripples nearby enemies.

has plenty of Healing and Condition Removal options:

  • as a solid self Heal
  • for another self Heal
  • is a Heal and Condition Removal
  • grants you Regeneration, Vigor and Frost Aura. It also Heals and pulses Condition Removal.

grants you Superspeed when you attune to . Use this to your advantage to catch up to foes...or to run away.

Skill Defiance Damage Source
232 Dagger:
200 Dagger:
150 Staff:
200 per Charge Alternate Utility
200 Alternate Utility:
150 Alternate Utility:
232 Alternate Utility:
200 on contact Alternate Utility:
200 when crossed Alternate Utility:
150 Alernate Elite: in
150 Alernate Elite: in
Tornado Notes

turns you into, you guessed it, a tornado, which can Launch enemies within the skill's Radius every three seconds. It pulses a maximum of five times.

Here's what you need to know:

  • throws rocks at enemies, dealing Knockback. Switch to this skill instantly upon entering the transformation. Make sure to stand in the enemy's hitbox to ensure projectile hits
  • makes you charge towards the direction you're facing, Launching enemies hit by you. Use this skill off Cooldown.
  • Try to avoid hitting trash mobs with the tornado as to not send them flying. No one likes to chase trash.

Here's what's nice to know:

  • We are here for Defiance Break, the following skills don't help us with that.
  • shoots bouncing lightning and shoots .
  • makes you launch several projectiles dependent on mode selected. This skill adds a little bit of extra Damage overall.
Skill Defiance Damage
232
with 150 + 232
332

Comments

slimeddie171317 hours ago

Hey, primary weapon set shows dagger off-hand, but the retoration is explained for the horn, could you fix this) thank you for the build :)

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