Skill Notes
can be replaced when needed:
- for passive Healing.
- for a pulsing Heal and Condition Removal
- for a channeled Heal and Condition Removal.
- for a Blast Finisher that scales Healing by the amount of enemies hit.
can be replaced when needed:
- for additional Damage and Chill
- provides a three second channeled Block with Barrier at the end of the channel
- for three Blocks and a Stun Break
- for Stability, Protection and a Stun Break
- for additional Defiance Damage
- for mobility
- for Condition Removal
- for Damage
- for an alternate DPS utility, with additional Defiance Break
- for a Block, Daze, three target Pull and three seconds of Invulnerability.
can be replaced when needed:
- for an extremely strong but slow Defiance Break with added mobility
- for Downstate prevention for you and nearby allies.
Skill Reference Guide
Fire Attunement | Default Keybind |
---|---|
Auto Attack | |
2 |
|
3 |
|
4 |
|
5 |
Water Attunement | Default Keybind |
---|---|
Auto Attack | |
2 |
|
3 |
|
4 |
|
5 |
Air Attunement | Default Keybind |
---|---|
Auto Attack | |
2 |
|
3 |
|
4 |
|
5 |
Earth Attunement | Default Keybind |
---|---|
Auto Attack | |
2 |
|
3 |
|
4 |
|
5 |