Purchase Guild Wars 2: Janthir Wilds while supporting Snow Crows. Purchase Now

Heal Quickness Firebrand

Published Aug 4, 2022 Updated Aug 25, 2023
Raids - January 2024 Balance
Darshie meta team
Versatile Power, Stalwart Focus
Pros +
Plenty of CC Easy to learn Plenty of utility Defensive options Tanking build
Cons -
High mastery curve Relies on resource management Requires accurate positioning
Attributes
Power 1909
Toughness 1409
Vitality 1339
Precision 1040
Critical Chance 6.9%
Ferocity 0
Critical Damage 150%
Condition Damage 166
Healing Power 1349
Expertise 0
Condition Duration 0%
Concentration 991
Boon Duration 100%
Gear
Item Stat

Harrier'sHelm

Harrier'sShoulders

Harrier'sCoat

Harrier'sGloves

Harrier'sLeggings

Harrier'sBoots

Item Stat

Magi'sBackpiece

Harrier'sAccessory

Harrier'sAccessory

Giver'sAmulet

Giver'sRing

Giver'sRing

Relic

Primary Weapon Set

Harrier's AxeMain Hand

Harrier's ShieldOff Hand

Secondary Weapon Set

Harrier's StaffMain Hand

Other Items

Infusionx18

Food

Utility

Traits & Skills
Skills
Skill Notes

Select utility skills depending on the encounter:

  • for long Defiance Bars
  • for short Defiance Bars
  • for Regeneration and Cleanse
  • for Stability
  • for Aegis
  • for more Healing
  • to Heal and Revive allies, and for mobility.

Select an elite skill depending on the encounter:

  • grants Quickness, Fury, and Superspeed in a wide AoE.
  • for Stability. Breaks Stuns for allies.
Trait Notes

Cleanses 3 conditions whenever entering (without Dormant Resolve). This can be used to cleanse without using a Page.

can be taken to generate additional pages, at the loss of Resistance and Might output. If doing so, may be taken to improve healing output from the retained resolve passive, at the loss of some Stability output.

may be taken for additional Quickness output if struggling to upkeep, as long as Aegis and/or Stability is frequently given to allies. This will noticeably reduce Page recovery.

Gear Notes
  • Spear can be used instead of Axe/Shield for increased Healing, Cleanse, and Resistance output, at the cost of a Pull, and an Aegis source. This should not be done if tanking, due to the movement on . If doing so, make sure is always used under Illuminated.

  • Mace can be used instead Axe for increased Healing and another Aegis source, but only if your subgroup can generate Fury from another source. should not be used to block attacks that simultaneously hit your squadmates.

  • Additional gear pieces may be swapped to Harrier's or Giver's to lower or raise Toughness for tanking purposes.

Skill Reference Guide
Staff Default Keybind
1
2
3
4
5
Axe/Shield Default Keybind
1
2
3
4
5
Tome of Justice Default Keybind
F1
Chapter 1: Searing Spell 1
Chapter 2: Igniting Burst 2
Chapter 3: Heated Rebuke 3
Chapter 4: Scorched Aftermath 4
Epilogue: Ashes of the Just 5
Tome of Resolve Default Keybind
F2
Chapter 1: Desert Bloom 1
Chapter 2: Radiant Recovery 2
Chapter 3: Azure Sun 3
Chapter 4: Shining River 4
Epilogue: Eternal Oasis 5
Tome of Courage Default Keybind
F3
Chapter 1: Unflinching Charge 1
Chapter 2: Daring Challenge 2
Chapter 3: Valiant Bulwark 3
Chapter 4: Stalwart Stand 4
Epilogue: Unbroken Lines 5
Rotation & Extras

Start in Staff.

  • + + Weapon Swap
  • +
  • Epilogue: Ashes of the Just +
  • Chapter 3: Azure Sun
Source Notes Area of Effect
Use all charges off Cooldown 450 Radius in front of you (160 degree cone), 180 Radius behind you
Epilogue: Ashes of the Just Use whenever you use the first charge of 600 Radius
Whenever you land a critical hit 600 Radius
Procs upon using hard CC on enemies 300 Radius
For additional Might in case people missed your other sources. 600 Radius
  • is the primary source of Quickness. It is recommended to all charges off Cooldown. The final charge of gives longer lasting boons. Mantra will automatically Recharge.
  • grants Quickness through . You can use two charges right away, and then once every time it Recharges. Keep in mind that has a Cooldown of 7 seconds. Last charge should be used for Aegis.
  • should be used off Cooldown.
Boon Main Source
Fury and
Swiftness Chapter 3: Azure Sun from and
Protection from and
Vigor Chapter 3: Azure Sun from
Regeneration Chapter 3: Azure Sun from and if picked as extra utility
Healing
  • Tome of Resolve skills, starting with Epilogue: Eternal Oasis buffs all following healing
  • , can be used to blast Tome of Resolve Chapter 4: Shining River which is a water field
  • and heal thanks to
  • Dodge to trigger
Skill Defiance Damage Source
150 Axe 3
150 Shield 5
200 on initial hit Staff 5
Chapter 3: Heated Rebuke 150 to AoE's center 3
Chapter 2: Daring Challenge 200 2
150 per tick x 7 for a total of 1050 Extra utility
300 Extra utility

Comments

No comments here yet.
Login to join the discussion.

Was this build helpful?