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Heal Alacrity Tempest

Published Oct 17, 2022 Updated Jun 26, 2024
Raids - June 2024 Balance
Dánmander meta team
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Pros +
Fluid rotation Strong bursts Plenty of utility Capable kite Tanking build
Cons -
High learning curve High mastery curve Fast paced rotation
Attributes
Power 1689
Toughness 1440
Vitality 1520
Precision 1170
Critical Chance 13.1%
Ferocity 0
Critical Damage 150%
Condition Damage 0
Healing Power 1533
Expertise 0
Condition Duration 0%
Concentration 1281
Boon Duration 100%
Item Stat

Harrier'sHelm

Harrier'sShoulders

Harrier'sCoat

Harrier'sGloves

Harrier'sLeggings

Harrier'sBoots

Item Stat

Giver'sBackpiece

Giver'sAccessory

Giver'sAccessory

Giver'sAmulet

Magi'sRing

Magi'sRing

Relic

Primary Weapon Set

Harrier's DaggerMain Hand

Harrier's WarhornOff Hand

Other Items

Infusionx18

Food

Utility

The entire rotation comes down to going from to and back for Might, Alacrity, Fury and Protection.

Inbetween overloads you want to dip into and to upkeep Regeneration, , Vigor and Swiftness.

Rotation

  1. (optional)

Sustain

Your sustain comes from a combination of and Regeneration. Together, these sources provide ~1.2k Healing per second for each of your party members.

(which is strengthened by ) and can be provided by entering . This effect is applied every 3 seconds whilst in and lingers for 10 seconds.

You can provide Regeneration by using , sharing auras to trigger or entering due to .

Burst

is a massive Heal on a low Cooldown. Note that the heal will happen around yourself and does not have a cast time, which means you can cast it during any other skill without interrupting them.

Use whenever you need a big burst Heal, but be careful to not interrupt any Overloads by doing so.

You can use as an on demand long Range Heal. It has quite a low Cooldown, so feel free to constantly use it.

Entering will also Heal around you due to . You can combine this with a Dodge to trigger to turn it into a big burst Heal.

You can also use Blasts to proc Area Healing or with one of the following skills:

  • Dagger:
  • Dagger:
  • Warhorn:
  • Dodging in due to

You'll mostly be using the following Defiance Damage skills. For a full list of available Defiance Damage skills check the Gameplay Guide.

Skill Defiance Damage Source
100 Dagger
150 Warhorn
150 Warhorn
200 Utility
300-400 Utility
232 Utility
200 Utility
150 Utility

will increase the duration of Stuns and Dazes you apply. will increase the duration of Stuns you apply (for more info on the Air Trait Line check out the Gameplay Guide).

Here are the most common utility skills you'll be using. For a full list of viable utilty skills check the Gameplay Guide.

  • for Aegis.
  • for Stability.
  • for a 1200 Range burst Heal.
  • for ranged Revives.
  • , or for additional Breakbar damage.

Arcane Trait Line can be swapped out for Fire Trait Line, Earth Trait Line or Air Trait Line. For an overview of their advantages and how to use them, check the Gameplay Guide.

Skill Reference Guide
Fire Attunement Default Keybind
F1
4
Water Attunement Default Keybind
2
3
4
5
Air Attunement Default Keybind
2
3
3 3
4
Earth Attunement Default Keybind
F4
4

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