Here are the most common utility skills you'll be using. For a full list of viable utilty skills check the Gameplay Guide.
- for Aegis.
- for Stability.
- for a 1200 Range burst Heal.
- for ranged Revives.
- , or for additional Breakbar damage.
Item | Stat |
---|---|
Harrier'sHelm |
|
Harrier'sShoulders |
|
Harrier'sCoat |
|
Harrier'sGloves |
|
Harrier'sLeggings |
|
Harrier'sBoots |
Item | Stat |
---|---|
Giver'sBackpiece |
|
Giver'sAccessory |
|
Giver'sAccessory |
|
Giver'sAmulet |
|
Magi'sRing |
|
Magi'sRing |
|
Relic |
Primary Weapon Set | |
---|---|
Harrier's DaggerMain Hand |
|
Harrier's WarhornOff Hand |
Other Items |
Infusionx18 |
|
Food |
|
Utility |
Here are the most common utility skills you'll be using. For a full list of viable utilty skills check the Gameplay Guide.
Arcane Trait Line can be swapped out for Fire Trait Line, Earth Trait Line or Air Trait Line. For an overview of their advantages and how to use them, check the Gameplay Guide.
The entire rotation comes down to going from to and back for Might, Alacrity, Fury and Protection.
Inbetween overloads you want to dip into and to upkeep Regeneration, , Vigor and Swiftness.
You'll mostly be using the following Defiance Damage skills. For a full list of available Defiance Damage skills check the Gameplay Guide.
Skill | Defiance Damage | Source |
---|---|---|
100 | Dagger | |
150 | Warhorn | |
150 | Warhorn | |
200 | Utility | |
300-400 | Utility | |
232 | Utility | |
200 | Utility | |
150 | Utility |
will increase the duration of Stuns and Dazes you apply. will increase the duration of Stuns you apply (for more info on the Air Trait Line check out the Gameplay Guide).