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Heal Quickness Catalyst

Published Oct 9, 2024 Updated Oct 11, 2024
Raids - October 2024 Balance
Dánmander meta team
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Pros +
Simple rotation Fluid rotation Plenty of utility Tanking build Capable kite
Cons -
Fast paced rotation Requires enemy target
Attributes
Power 1942
Toughness 1440
Vitality 1350
Precision 1000
Critical Chance 5%
Ferocity 0
Critical Damage 150%
Condition Damage 0
Healing Power 1450
Expertise 0
Condition Duration 0%
Concentration 1210
Boon Duration 95.66%
Item Stat

Harrier'sHelm

Harrier'sShoulders

Harrier'sCoat

Harrier'sGloves

Harrier'sLeggings

Harrier'sBoots

Item Stat

Giver'sBackpiece

Giver'sAccessory

Giver'sAccessory

Giver'sAmulet

Harrier'sRing

Harrier'sRing

Relic

Primary Weapon Set

Harrier's StaffMain Hand

Other Items

Infusionx18

Food

Utility

Your Toughness may increase by up to 10% due to . Even if you don't have any Toughness gear, this can still put you at 1100 Toughness.

Quickly cycle through , and to upkeep Might, Fury, Quickness, Vigor, Resolution and .

Regularly use and to upkeep Regeneration and Swiftness.

Use at least once every 36 seconds to upkeep Protection. Heal Quickness Catalyst has a very loose "rotation" outside of the opener due to its immense boon overcap. Spheres only have a 10.2 second Cooldown, but their boons last a lot longer than that, meaning you can delay for a while if you need Stability or Aegis.

Energy is important in order to cast Jade Spheres. Aim to hit enemies with these skills to generate Energy. Additionally, you can use and swap attunements to trigger for additional Energy.

Opener

  1. Dodge +

Example Rotation

  1. (if it's off Cooldown)

  1. (if it's off Cooldown)
  2. (if it's off Cooldown)
Stability

You can provide Stability by transmuting a Magnetic Aura using . The simplest way to gain a Magnetic Aura is by using . Additionally you can gain a Magnetic Aura by triggering whilst in by (for example) using , or inside a Jade Spheres.

We recommend you turn off Auto Attack for as it can accidentally trigger at the wrong time.

Aegis

can provide Aegis due to . This means you sometimes have to hold onto for a while, but this isn't much of a problem as you only need to use at least once every 36 seconds to upkeep Protection.

Sustain

Your main sustain comes from a combination of and Regeneration. Together, these sources provide ~1.2k Healing per second for each of your party members.

(which is strengthened by ) and can be provided by entering . This effect is applied every 3 seconds whilst in and lingers for 10 seconds.

You can provide Regeneration by using or entering due to .

can provide some additional Healing around your target whilst you're chilling in .

Burst

is a massive Heal on a low Cooldown. Note that the heal will happen around yourself and does not have a cast time, which means you can cast it during any other skill without interrupting them.

You can use as an on demand long Range Heal. It has quite a low Cooldown, so feel free to constantly use it.

Entering will also Heal around you due to . You can combine this with a Dodge to trigger to turn it into a big burst Heal.

You can also use Blasts to proc Area Healing or with one of the following skills:

  • Staff:
  • Staff:
  • Staff:
  • Dodging in due to
Skill Defiance Damage Source
150 Staff
200 Staff
200 Staff
200 Utility
300-400 Utility
232 Utility
200 Utility
150 Elite

will increase the duration of Stuns and Dazes you apply.

Here are the most common utility skills you'll be using.

  • for a 1200 Range burst Heal.
  • for ranged Revives.
  • , or for additional Breakbar damage.
Skill Reference Guide
Fire Attunement Default Keybind
F5
2
Water Attunement Default Keybind
F5
1
2
3
4
5
Air Attunement Default Keybind
F5
3
4
5
Earth Attunement Default Keybind
F5
1
2
3
3 3
4
5

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