Here are the most common utility skills you'll be using. For a full list of viable utilty skills check the Gameplay Guide.
- for Aegis.
- for Stability.
- for a 1200 Range burst Heal.
- for ranged Revives.
- , or for additional Breakbar damage.
Item | Stat |
---|---|
Harrier'sHelm |
|
Harrier'sShoulders |
|
Harrier'sCoat |
|
Harrier'sGloves |
|
Harrier'sLeggings |
|
Harrier'sBoots |
Item | Stat |
---|---|
Giver'sBackpiece |
|
Giver'sAccessory |
|
Giver'sAccessory |
|
Giver'sAmulet |
|
Magi'sRing |
|
Magi'sRing |
|
Relic |
Primary Weapon Set | |
---|---|
Harrier's StaffMain Hand |
Other Items |
Infusionx18 |
|
Food |
|
Utility |
Here are the most common utility skills you'll be using. For a full list of viable utilty skills check the Gameplay Guide.
Arcane Trait Line can be swapped out for Earth Trait Line or Air Trait Line. For an overview of their advantages and how to use them, check the Gameplay Guide.
This build relies on 180 Radius Might from . As such we strongly advise using the Dagger/Warhorn variant on moving bosses, whilst tanking or when the party has to spread out a lot.
Alternate between and for Might, Alacrity, Regeneration, Vigor and a good chunk of Protection.
Inbetween overloads you want to dip into and use to upkeep Swiftness.
Cast off Cooldown and use and to Blast and for Might and Fury. Since Blasting requires you to go into , you'll simultaneously be providing most of your Protection due to .
You'll mostly be using the following Defiance Damage skills. For a full list of available Defiance Damage skills check the Gameplay Guide.
Skill | Defiance Damage | Source |
---|---|---|
150 | Staff | |
200 | Staff | |
200 | Staff | |
200 | Utility | |
300-400 | Utility | |
232 | Utility | |
200 | Utility | |
150 | Utility |
will increase the duration of Stuns and Dazes you apply. will increase the duration of Stuns you apply (for more info on the Air Trait Line check out the Gameplay Guide).