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Condition Willbender

Published Mar 3, 2022 Updated Aug 30, 2024
Raids - June 2024 Balance
supporthero meta team
Pros +
High damage Good mobility Plenty of CC Fluid rotation Strong bursts Lots of cleave
Cons -
High mastery curve Fast paced rotation Easy to cancel skills Forced movement Loses damage on moving targets
Attributes
Power 2159
Toughness 1000
Vitality 1297
Precision 1842
Critical Chance 45.09%
Ferocity 150
Critical Damage 160%
Condition Damage 2133
Healing Power 0
Expertise 451
Condition Duration 30.06%
Concentration 0
Boon Duration 0%
Benchmark History
Last Benchmark Max
46267
Last Benchmark Average
45900
Gear
Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

SinisterBackpiece

SinisterAccessory

SinisterAccessory

SinisterAmulet

SinisterRing

Viper'sRing

Relic

Primary Weapon Set

Viper's PistolMain Hand

Viper's TorchOff Hand

Secondary Weapon Set

Viper's PistolOff Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Rotation & Extras

To simulate the assumption that your allies will maintain the Bleeding threshold required to trigger

, apply Bleeding 5 times to the training golem via the console, (repeatedly select the option) and do not apply Burning via the console.

While your Virtues are active,

reduces the Cooldowns of your weapon skills.

Prioritize these skills at all times:

  1. at least twice per Weapon Swap.

Use

nearly off Cooldown; you can delay it by a second or two to put weapon skills on Cooldown to take advantage of or Whirl finishers from .

Use

/ as filler between other skills, but try to delay them for a few seconds after using since only one created by your Virtues skills can be active at a time.

On off-hand Torch, use

three times. When you have nothing else to do, fully channel .

On off-hand Pistol, use

three times, but only while a is active. Don’t delay your Weapon Swap for a . Use after casting any high priority skills.

Rotation Notes

Activate instant-cast

off Cooldown. You have roughly 4.5 seconds to use your after using . Putting other, more important skills on Cooldown before using is essential for optimizing damage.

has a long cast time and only applies Burning on the last tick. Don't interrupt it, and only use it during long gaps in your Cooldowns.

Skill Defiance Damage Source
300 (400 bonus when fully charged) Pistol
400 Elite
300 Alternate Utility
1050 Alternate Utility

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