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Beginner Power Weaver

Published Dec 22, 2022 Updated Mar 12, 2023
Raids - Secrets of the Obscure
Raisu meta team
Pros +
High damage Good mobility Strong bursts Simple rotation
Cons -
High learning curve High mastery curve Fast paced rotation Requires accurate positioning
Attributes
Power 3150
Toughness 1000
Vitality 1297
Precision 2122
Critical Chance 63.42%
Ferocity 1543
Critical Damage 252.8%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 0
Boon Duration 0%
Gear
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Berserker'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's SwordMain Hand

Berserker's DaggerOff Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Reference Notes
Fire Attunement Default Keybind
2
3
4
5
Air Attunement Default Keybind
3
4
Earth Attunement Default Keybind
4
5
Dual Attack 3 Default Keybind
&
&
Rotation & Extras
Step One: Attunements and Dual Attacks

Weaver Attunements

Weaver attunements work a little differently from core elementalist attunements. The Introduction to Elementalist page provides a brief overview of elementalist attunements; make sure you understand how attunements work before tackling this build!

As Weaver, when you attune to an element:

  • Your current mainhand attunement gets moved to the offhand.
  • The new element is placed in the mainhand.

For example, if you are currently in / and you attune to , your new attunements will be /.

This means you need to attune to an element twice in order to fully attune to it.

For Power Weaver, the basic attunement and gameplay loop is as follows (with your new attunement being the one on the left):

  • /
  • /
  • /
  • /

In other words, alternate between fully attuning to and fully attuning to .

For now, Auto Attack as you get comfy with pressing the next Attunement off Cooldown. Do not delay swapping Attunements; this is a core foundation of the build to maintain full uptime on .

 

Dual Attacks

Skill 3 (Dual Attacks) on Weaver is determined by the combination of elements you are attuned to. The order of attunements does not matter; that is, Fire/Air has the same Skill 3 as Air/Fire.

As you cycle through the basic attunement loop:

  • Use right before attuning to .
  • Use the other Dual Attacks in each Attunement off Cooldown.
  • Remember that changing attunements will not cancel any skill you're currently casting. If available, use this to your advantage by swapping to your new attunement during the cast time of your current skill.

Do not delay swapping Attunements even if a skill is about to come off Cooldown. It's important to get into the habit of cycling through Attunements off Cooldown, so don't worry about finishing your Auto Chains just yet.

Step Two: Weapon Skills

Once you've gotten a good grasp of the core gameplay loop, you can start weaving more weapon skills into your rotation.

 

Skills

Use the following as a general priority guideline; add the next skill(s) down the list only once you're comfortable using higher priority skills.

  • Use as often as possible.
    • With the exception of the opener, you will want to start / with this skill and end / with this skill.
    • This will help you maintain your Relic of Fireworks buff.
    • Note: yeets you 1200 units forward without a target selected, so make sure you have something targeted if you don't want to do that.
  • Use twice in .
    • This means you will want to start / and end / with this skill.
  • Use and in /.
    • These are good for DPS and will also help you maintain your Relic of Fireworks buff.

 

Rotation

Putting the above concepts together, the rotation should look something like this:

Opener

/

  1. right before attuning to

/

Loop

/

/

  1. Auto Attack

/

  1. right before attuning to

/

Step Three: Autoattack Chains

Now that you're comfortable using all the weapon skills, try to finish your Auto Chains.

  • The third hit of each Auto Chain, especially in , deals a lot of damage, so it's important to finish as many Auto Chains as possible without delaying the rest of the rotation.
  • Grouping Auto Chains together and weapon skills together will allow you to seamlessly queue your weapon skills, contributing to a cleaner rotation. All and weapon skills in the rotation can be queued.
  • If you start an Auto Chain and swap to a different attunement, your previous attunement's Auto Chain will still continue until it's finished or interrupted. If you want to change your Autoattacks to your new attunement, press Skill 1 and it will swap over.

Adding in the autochains to the rotation, it should now look something like this:

Opener

/

  1. right before attuning to

/

  1. Auto Chain x1

Loop

/

  1. Auto Chain x1

/

  1. Auto Chain x2

/

  1. Auto Chain x2
  2. right before attuning to

/

  1. Auto Chain x1

Note that you don't need to count Auto Chains because you will still be swapping Attunements off Cooldown. Instead, focus on grouping weapon skills together and avoid interrupting your Autoattacks with weapon skills.

Step Four: Utility Skills

is an instant-cast skill that deals damage based on your current attunements (plural). Fully attuning to an element double-dips on the effect. To maximize the damage, you will want to get as many ticks in / as possible. The first tick happens after a short delay, so you will want to use one charge of right before fully attuning to .

Similarly, will have a different effect based on your current mainhand attunement. You will want to use this skill nearly off Cooldown, but situationally it may be better to save it for or to optimize its effects.

  • Start your rotation with for burst damage; this can be pre-cast slightly before the boss becomes targetable or moves to the target location.
  • On smaller hitboxes, will hit more consistently than because it simply functions as a pulsing fire field and is not subject to RNG.
  • However, will generally deal more damage when the target is under 50% health thanks to .

Use as many charges of as possible while attuned to / and when is active to give it the best damage modifiers.

Step Five: Weave Self

reduces the Cooldown of Attunements by half (2 seconds) and gives you a unique buff for each element you attune to for its duration. If you attune to all 4 elements, ends and you get the Perfect Weave buff. Notably, Woven Air and Perfect Weave will increase your damage by 10% for up to 30 seconds if you execute the loop correctly. However, the loop is fast-paced, can seem daunting at first, and can be difficult to get right, especially if you don't have a lot of experience with Power Weaver.

If you feel you are ready to take on the challenge, you can skip this step and visit the Power Weaver page for the full rotation.

If you would prefer to ease yourself into the full rotation, you can start with the following rotation as a stepping stone. This rotation dips once into for a few extra weapon skills but otherwise roughly follows the normal loop. It will help you get more accustomed to the fast-paced rotation as well as adding another element to the rotation. You will not get the Perfect Weave buff, but you will still have 20 seconds of the Woven Air buff for higher burst damage.

Please note that this is not the same as the first half of the full rotation.

 

Weave Self

  1. /
  2. /
  3. /
    1. (cannot be queued)
  4. /
  5. /
  6. /
    1. Auto Chain x2
  7. /
    1. Auto Chain x1
  8. /
  9. /
    1. Auto Chain x1
    2. Auto Chain x1
  10. /
    1. Continue with the normal loop until is available.

It will likely take a lot of time and practice to get the rotation down, so don't be discouraged and don't give up!

If it's still not working out for you, you can simply perform the normal loop with for a significant damage increase. Note that you will need to count Auto Chains here to make sure everything lines up; don't get confused by the reduced attunement Cooldowns!

Remember to use and as appropriate during the rotation.

Transitioning to the Full Build

Once you're comfy with the above steps, you can weave into the loop. You can visit the Power Weaver page for the full loop and a complete overview of the build and rotation.

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