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Beginner Power Boon Chronomancer

Published Jan 8, 2024 Updated Oct 9, 2024
Raids - Janthir Wilds
Riraku meta team
Pros +
Plenty of CC Provides party boons Plenty of utility
Cons -
High learning curve Fast paced rotation Easy to cancel skills Requires enemy target
Attributes
Power 2605
Toughness 1000
Vitality 1297
Precision 2471
Critical Chance 75.04%
Ferocity 1035
Critical Damage 219%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 0
Boon Duration 0%
Gear
Item Stat

Berserker'sHelm

Assassin'sShoulders

Berserker'sCoat

Assassin'sGloves

Assassin'sLeggings

Assassin'sBoots

Item Stat

Assassin'sBackpiece

Berserker'sAccessory

Assassin'sAccessory

Assassin'sAmulet

Assassin'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's DaggerMain Hand

Berserker's SwordOff Hand

Secondary Weapon Set

Berserker's SpearMain Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Reference Guide
Dagger & Sword Default Keybind
Auto Attack
2
3
4
5
Spear Default Keybind
Auto Attack
2
3
4
5
Shatter Default Keybind
F1
F2
F3
F4
F5 F5

A Chronomancer generates Alacrity/Quickness through the traits and or through the use of Phantasms and Shatters.

Practicing with Stretched Time vs Seize The Moment

Thanks to , it is easier to practice on the Kitty Golem using and generate your own Alacrity. This will help you better track the goal of a personal Alacrity uptime of 100%. The faster your skills come off Cooldown, the more boons you can generate and the more damage you can do!

As you practice in PvE content, it is easier to select and provide Quickness for your subgroup. You will generate some personal Alacrity thanks to and most Healers will overcap Alacrity due to their need for high boon duration.

Make sure when practicing on the Golem that you turn off whatever boon you are generating.

Clone & Boon Info

Phantasms

Each Phantasm summoned generates 3 seconds of Quickness/Alacrity for your subgroup.

Shattering Clones

Each Phantasm, when done with it's attack, will turn into a Clone and skills like will create a Clone as well. Each Shatter skill used generates 1 second per Clone shattered of Quickness/Alacrity, plus 1 second since you always count as a Clone for game effects. If used off Cooldown, will generate 4 seconds of boon uptime every ~10 seconds. If is also used, that grows to 11 seconds of boons ever ~22 seconds.

Rotation & Extras

A Power Chronomancer can change between pure damage and generating either Quickness or Alacrity by swapping a single trait in the Chronomancer grandmaster trait line :

  • for Alacrity
  • for Quickness
  • for Pure Damage

Feel free to pick any variant to begin learning the build. Having the freedom of choice makes it easy in group encounters to adapt.

In this guide, the focus will be on laying the groundwork for the Full Boon Build, but it can easily be used as an intro to Power DPS Build as well, because the rotation and overall concept does not change.

Step 1: Generating Boons

Alright, to generate Quickness/Alacrity for your subgroup with 100% uptime, you want to create Phantasms and then use your Shatter skills as often as possible, ideally with 3 active Clones. See Clone & Boon Info if you need a refresher on how boons are generated.

Let's begin with Dagger/Sword:

  • Use and off Cooldown.
  • Weapon Swap when available.

Now we switch to Spear where the rotation is more rigid:

  • : The first skill gives Clarity allowing the second to make two Phantasms.
  • : The first skill here refreshes the second allowing you to get an extra Clone.
  • Weapon Swap when available.

Pretty easy so far, right? Now, you need to pay a bit more attention. To actually generate more boons, you need to Shatter your Clones. Aim to use or whenever you have 3 Clones.

Putting it all together, your basic rotation should be:

Dagger/Sword:

  • twice
  • off Cooldown
  • once
  • once if available
  • Weapon Swap

Spear:

  • twice
  • once
  • once
  • once if available
  • Weapon Swap
Step 2: Basic Continuum Split Opener

is the main mechanic of the Chronomancer. Activating it creates a rift at your current position that saves your current Health, Endurance, and Cooldowns. When the skill ends, you will rewind to the prior saved state. And yes, that means all skill you press while in will be refreshed.

The opener is important to learn as it provides a comfortable boon buffer. Start each encounter in Dagger/Sword and use:

  1. Weapon Swap
    1. All Shatter skills from F1 to F4.

When ends, pick up with your combos from Step 1 remembering to Weapon Swap often. You now have a good boon buffer built up.

Step 3: Extended Opener

Now you're ready to expand the opener a little more. The goal is to maximize boon generation and align Cooldowns so smoothly go into the rotation from Step 1. Starting on Dagger/Sword:

  1. Weapon Swap
    1. All Shatter skills from 'F1' to 'F4'.
  2. Weapon Swap
  3. Pickup your normal rotation loop

You may have noticed that has snuck into the rotation. When used, it resets the Cooldowns of your Phantasm skills. Here we use it to sneak an extra Clarity empowered in. The next step will discuss more.

Do not move on until you can reliably complete this extended opener fluently and fast. Aim for 12 seconds! In that time, you will generates over 35 seconds of Quickness/Alacrity for your subgroup. After that, you only need to worry about maintaining the boon duration. |

Note that will make your personal Alacrity uptime lower. If your Alacrity suffers, your personal damage and subgroup's boons will suffer too, so don't slack off on your rotation!

Step 4: Additional Skills & Tips

To generate some extra boons and increase damage, use the following to fill instead of Auto Attack when available:

  • in Dagger/Sword twice per loop
  • in Spear once per loop
  • , and when available
  • , never using the last charge of

There are a few more skills of note that will help improve your playstyle:

  • is an important skill to note. It will not just heal you, but also reset the cooldown of both and . Generally speaking, it is best used in Dagger/Sword for a third . If bad encounter phasing, allied boons are getting stripped, or another reason for boon uptime to faulter occurs, you can use on Spear for a third , but this is not recommended.
  • makes you invincible via Distortion with a duration depending on the number of Clones shattered it with. Don't hesitate to use it during an encounter!

will increase your Strike Damage for 8 seconds whenever you apply a disable on your target. This amplifies your damage when built in properly into the rotation. Aim to use at least one of the following between each Weapon Swap:

  • Daze from
  • Stun from Clarity empowered via
  • Float from
  • Daze from
  • Daze from if you need

Additionally, when using try to use your Wells and any other weapon skills you can fit in.

Transitioning to the Full Build

You are now ready for the Full Boon Build and the Power DPS Build. Both have more complex openers which you should master, and mostly rely on short timeframes to hit your combos. The boon build will also introducte a faster paced gameplay making Quickness/Alacrity uptime tighter.

can also be used off Cooldown for damage while benching, but it has been excluded from this guide to be used for big Breakbar damage. If timing allows, add it to your rotation.

Ready? Good luck!

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