Skill Reference Guide
Fire Attunement | Default Keybind |
---|---|
2 |
|
3 |
|
5 |
Water Attunement | Default Keybind |
---|---|
2 |
|
3 |
Air Attunement | Default Keybind |
---|---|
2 |
|
3 |
|
5 |
Earth Attunement | Default Keybind |
---|---|
2 |
|
3 |
|
5 |
Item | Stat |
---|---|
Viper'sHelm |
|
Viper'sShoulders |
|
Viper'sCoat |
|
Viper'sGloves |
|
Viper'sLeggings |
|
Viper'sBoots |
Item | Stat |
---|---|
Viper'sBackpiece |
|
Viper'sAccessory |
|
Viper'sAccessory |
|
Viper'sAmulet |
|
Viper'sRing |
|
Viper'sRing |
|
Relic |
Primary Weapon Set | |
---|---|
Viper's PistolMain Hand |
|
Viper's WarhornOff Hand |
Other Items |
Infusionx18 |
|
Food |
|
Utility |
|
Jade Bot Core |
The core mechanic of the Elementalist Pistol is its Bullets. When you cast Pistol 2
or 3
the game checks if you currently have a Bullet of your current Attunement:
For this rotation, we are interested in the empowered versions of , , and . Casting Pistol skills in the wrong order results in empowering the wrong skills, losing damage and in the case of , having to delay your rotation.
This is where the precast comes into play. Always start the fight with a Fire, Water and Earth bullet. This way we can immediately cast the empowered skills in those Attunements and we reload the Bullet afterwards. We don't precast an Air Bullet because we specifically want empowered to be the last Pistol skill in .
To precast, simply aim away from all targets, use 2
or 3
in the appropriate attunement and then swap to the next attunement needed. Remember to go to to be ready to start the encounter.
You are now ready for the Full Build. Additionally, with some minor changes you should be able to adapt to the Alacrity version as well. The Alacrity version will have: