The numbers below can definitely be beaten if you get good RNG with your rotations, however if you can reach these numbers it means that you definitely understand your class and the rotation that comes with it. Some Benchmarks are done on huge hitbox now to reduce rng. All benchmarks were done with stat infusions.
For the following classes you should only use 10 conditions.
For all other classes feel free to apply all conditions to the Golem.
Replacing the Power Dragonhunters will mean that you will not be able to split three ways during the split phase.
Power Dragonhunter provides extremely high burst DPS and allows your group to split three ways during each split phase.
Power Deadeye has the possibility of taking more CC, if required, through .
This composition allows you to split four ways during the split phase.
Condition Scourge stacking is amazingly strong here and will carry groups due to the high DPS and barrier application.
As no classes rely on multiple boons this allows your Support Chronomancers to play Dueling - Illusions instead. The Support Chronomancer who is in the same subgroup as the Condition Banner Berserker should play Dueling - Inspiration. This is to provide more boons to the Condition Banner Berserker as they will be off doing cannons more and will likely drop boons otherwise.
This composition requires the Support Chronomancers to provide Stability to negate the Fear. If you are struggling with this, then you can swap a Sword Weaver for a Power Dragonhunter to provide more reliable Stability.
Sword Weaver provides really high boss DPS but lacks any kind of CC.
You can swap out a Condition Mirage for a Condition Daredevil. The Condition Daredevil will help provide boons from their stolen skill Detonate Plasma. This provides boons to all 10 squad members. Detonate Plasma also means that the Healing Druid no longer needs to take , as the Condition Daredevil will cover Protection.
Condition Mirage is insanely strong here, not only does it provide very high DPS but also CC with .
One Condition Mirage should take and .
You can take Power Daredevil instead of a Power Deadeye. Power Daredevil has a stolen skill called Soul Stone Venom which cleanses conditions from everyone in your squad. This can be a lifesaver while also buffing the Power Daredevil.
Condition Mirage provides extremely high boss DPS for this encounter.
Power Deadeye provides extremely high boss DPS for this encounter and this is its sole purpose.
This composition is based around high amounts of CC, through , and by providing a high amount of conditions to help buff the Power Daredevils through .
The same coordination of CC applies to the Power Daredevils when using .
Power classes are generally very weak on this boss due to the high constant damage which will cause you to have low scholar uptime. Any condition classes work well here, specifically Condition Renegade.
We recommend Condition Mirage due to the insanely high boss DPS it provides.
Due to the large amount of mechanics that are in this encounter, we recommend that five Condition Renegades run and sixth one to run . This will void the problem of utilities from overlapping.
Power Dragonhunter is funky here due to the weird interactions with and the arms from Conjured Amalgamate. We don't recommend playing this class here.
The Condition Banner Berserker is brought for their banners on the first two islands. It also provides very decent boss DPS.