The numbers below can be beaten if you get good RNG with your rotations; however, if you can reach these numbers, it means that you understand your class and the rotation that comes with it.
Some Benchmarks are done on huge hitbox to reduce RNG.
All benchmarks were done with stat infusions.
For the following classes you should only use 10 conditions.
Replacing the Power Dragonhunters will mean that you will not be able to split three ways during the split phase.
In this composition, the Heal Druid will play the tank role.
The Power Chronomancers both should play the Domination trait line with and . can be used off Cooldown to help support your group, but always delay one for the split phase. can be used inside of for the first phase. One Power Chronomancer should use in phase two and the other in phase three.
Power Dragonhunter provides extremely high burst DPS and allows your group to split three ways during each split phase.
This composition allows you to split three ways during the split phase.
You can run Healing Druid if you are struggling with Scholar uptime in the final phase.
This composition is based around high amounts of CC, through .
This composition allows you to split four ways during the split phase.
Power based compositions also work extremely well at this encounter.
Condition Firebrand provides very high boss DPS due to Bandit Sappers reseting your . Coordinated pulls can result in very high uptimes of .
The Condition Firebrands will need to take .
In this setup, the Condition Renegade should take the cannon. With this setup it is possible to skip all but the north cannon.
Both Condition Renegades will also need to take .
Your Alacrity Renegade can go extremely aggressive at this encounter. Alacrity will be covered by the Heal Renegade which allows the Alacrity Renegade to run very low Boon Duration. You only need enough to just keep up Might.
Double Renegade is used simply due to the insane amount of CC that they provide.
One Condition Mirage should take .
The Alacrity Renegade should tank this encounter and can provide and .
The Heal Druid will need to tank in this situation which might require you to take some Minstrel's pieces.
Condition Mirage provides extremely high boss DPS for this encounter.
This composition is based around high amounts of CC, through , and removing the requirement of a Condition Quickness Firebrand through .
Power classes are generally very weak on this boss due to the high constant damage which will cause you to have low scholar uptime. Any condition classes work well here, specifically Condition Renegade.
We recommend Condition Mirage due to the insanely high boss DPS it provides.
In this setup, a Condition Firebrand should tank. You just need to take one so you have aggro.
All Condition Firebrands should take and .
The Alacrity Renegade and the Power Banner Berserker should collect the Swords. You can split the collection by getting the Alacrity Renegade to collect the first five and the last five, with the Power Banner Berserker collecting the second five Swords.
The Condition Banner Berserker is brought for their banners on the first two islands. It also provides very decent boss DPS.
Power Chronomancer is insanely strong here due to the short phases and due to the high amount of CC it can provide.
Power Banner Berserker is used due to the short phases, at least from 100% - 80% and 80% - 60%, and also due to its CC.
Heal Druid is somewhat required due to the high amount of pressure that can be experienced during the final phases. In addition, when someone goes Down it can be very difficult to get them back up again.
Alacrity Renegade can provide insane CC through . All strikes of this skill will hit as you cannot pass through the hitbox.
The Alacrity Renegade should tank this encounter.
The three Rifle Deadeyes are used to take care of the Pylons. They can self-sustain, provide solid DPS and collect their own orbs.