Disclaimer

The numbers below can definitely be beaten if you get good RNG with your rotations, however if you can reach these numbers it means that you definitely understand your class and the rotation that comes with it. Some Benchmarks are done on huge hitbox now to reduce rng. All benchmarks were done with stat infusions.

Large Hitbox

Small Hitbox

Boons & Specific Professions Enhancements

Boons

Most organized groups can maintain the following 9 boons, so we benchmark with those same 9 boons.


Standard:
  1. Quickness
  2. Might x25
  3. Fury
  4. Alacrity
  5. Swiftness
  6. Regeneration
  7. Vigor
  8. Retaliation
  9. Protection
Buffs

We no longer expect Engineers to bring as of the 10/07 patch, and so we do not currently record benchmarks with it - even for condition classes.


Standard

  1. Source: Warrior

  2. Source: Warrior

  3. Source: Warrior

  4. Source: Ranger

  5. Source: Ranger

  6. Source: Ranger

Conditions

Classes that benefit from specific conditions
Traits in our builds that benefit from specific conditions on foes are listed below.
Guardian Traits: ,
Dragonhunter-Only:
Elementalist Traits:
Weaver-Only:
Mesmer Traits: ,
Chronomancer-Only:
Necromancer Traits:
Reaper-Only: ,
Ranger Traits:
Engineer Traits: , ,
Thief Traits:
Revenant Traits:
10 Condition Classes

For the following classes you should only use 10 conditions.

Holosmith:
Scourge and Reaper:
Daredevil and Deadeye:

  1. Bleeding
  2. Burning
  3. Confusion
  4. Poison
  5. Torment
  6. Chilled
  7. Crippled
  8. Blind
  9. Vulnerability x25
  10. Weakness

Chronomancer: . You shouldn't apply Fear or Taunt to the golem when playing with Dueling. This applies to Support Chronomancer, DPS Chronomancer and Mirage.

For all other classes feel free to apply all conditions to the Golem.

vale guardian

Composition
Group 1
Tank
Heal
Pwr
Pwr
Pwr

Group 2
Sup
Cnd
Pwr
Cnd
Cnd
Variations

Power based DPS classes are strong at Vale Guardian due to the low Toughness.

Classes like Power Soulbeast, Power Daredevil, Dragonhunter and Power Holosmith are still extremely strong at Vale Guardian.

Why This Setup?

Deadeye provides extremely high single target DPS and has that can be used to help break Vale Guardian and the Green Guardian.

We recommend Chaos - Inspiration as this will buff the Deadeyes due to .

Vulnerability is provided by the Condition Holosmiths and Power Holosmith which allows your Druid to take an extra spirit.

The Condition Holosmiths are brought to help speed up the Red Guardian during the split phase due to the needed condition damage.

Numbers To Aim For

These numbers are based on our guild runs, strategies and compositions. It is highly possible that on condition based and some DPS classes you will be able to beat these numbers, due to increased phase time and other variables.

gorseval the multifarious

Composition
Group 1
Tank
Cnd
Pwr
Pwr
Pwr

Group 2
Sup
Cnd
Pwr
Pwr
Pwr
Variations

Dragonhunter, Guardian, Renegade and Weaver also make suitable replacements as DPS classes.

You can run Healing Druid if you are struggling with Scholar uptime in the final phase.

Why This Setup?

Holosmiths bring Vulnerability for both Gorseval and the split adds. It also provides a decent amount of CC and solid boss DPS.

Deadeye provides extremely high boss DPS with the possibility of taking more CC if required through .

Numbers To Aim For

These numbers are based on our guild runs, strategies and compositions. It is highly possible that on condition based and some DPS classes you will be able to beat these numbers, due to increased phase time and other variables.

sabetha the saboteur

Composition
Group 1
Sup
Cnd
Cnd
Cnd
Cnd

Group 2
Sup
Cnd
Kiter
Cnd
Cnd
Variations

If you don't want to stack Scourges, there are a lot of other classes that perform extremely well here.

Power Deadeye, Power Daredevil, Power Holosmith and Condition Holosmith do very high boss DPS but, overall, slightly underperform compared to the Scourge composition.

Why This Setup?

Scourge stacking is amazingly strong here and will carry groups due to the high DPS and barrier application.

In this setup the Condition Soulbeast should take cannons 1 - 3 and the cannons 2 - 4. With this setup it is possible to skip the southern cannon.

As no classes rely on multiple boons this allows your Chronomancers to play Dueling - Illusions instead. The Chronomancer who is in the same subgroup as the should play Dueling - Inspiration. This is to provide more boons to the Berserker as they will be off doing cannons more and will likely drop boons otherwise.

Numbers To Aim For

These numbers are based on our guild runs, strategies and compositions. It is highly possible that on condition based and some DPS classes you will be able to beat these numbers, due to increased phase time and other variables.

slothasor

Composition
Group 1
Sup
Heal
Pwr
Pwr
Pwr

Group 2
Sup
Pwr
Pwr
Pwr
Pwr
Variations

You can replace the Dragonhunter with another Daredevil to take the second shroom.

This composition requires the Chronomancers to provide Stability to negate the Fear. If you are struggling with this, then you can swap a Daredevil for a Dragonhunter to provide more reliable Stability.

If you are going to swap out any DPS classes make sure it is from the Power Warrior group. Replacements could be a Power Holosmith or Power Soulbeast.

Why This Setup?

Daredevil provides high boss DPS and decent CC for the breakbar phases through .

Daredevil has a stolen skill called Soul Stone Venom that will cleanse all conditions from your entire squad. This can be a lifesaver when Slothasor uses .

Your Chronomancers should both be running which will help massively to contribute to the frequent breakbars.

Your Chronomancers can provide Stability, assuming that they are running Chaos - Inspiration.

Your Dragonhunter is there to take the second shroom. A Daredevil should take the first shroom.

Numbers To Aim For

These numbers are based on our guild runs, strategies and compositions. It is highly possible that on condition based and some DPS classes you will be able to beat these numbers, due to increased phase time and other variables.

matthias gabrel

Composition
Group 1
Sup
Heal
Cnd
Cnd
Cnd

Group 2
Sup
Cnd
Cnd
Cnd
Cnd
Variations

You can replace the Mirage from the Berserker's subgroup with a Soulbeast if you struggle with condition cleanse, as they can take .

You can swap out a Mirage for a Condition Daredevil. The Daredevil will help provide boons from their stolen skill Detonate Plasma. This provides boons to all 10 squad members. Detonate Plasma also means that the Healing Druid no longer needs to take , as the Daredevil will cover Protection.

Why This Setup?

Mirage is insanely strong here, not only does it provide very high DPS but also CC with .

Two Mirages should take and and third Mirage should take .

Your Berserker can run with the Discipline trait line instead of Tactics as you have no power DPS classes to benefit from .

Numbers To Aim For

These numbers are based on our guild runs, strategies and compositions. It is highly possible that on condition based and some DPS classes you will be able to beat these numbers, due to increased phase time and other variables.

keep construct

Composition
Group 1
Tank
Heal
Pwr
Pwr
Pwr

Group 2
Sup
Pwr
Pwr
Pwr
Pwr
Why This Setup?

Weaver provides high boss DPS and a high amount of cleave. This is extremely important when keeping Keep Construct in the middle of the arena.

Holosmith provides extremely high boss DPS and also provides Vulnerability when the adds approach Keep Construct. Use as the adds approach to instantly give them Vulnerability.

Numbers To Aim For

These numbers are based on our guild runs, strategies and compositions. It is highly possible that on condition based and some DPS classes you will be able to beat these numbers, due to increased phase time and other variables.

xera

Composition
Group 1
Tank
Cnd
Pwr
Pwr
Pwr

Group 2
Sup
Cnd
Pwr
Cnd
Cnd
Variations

You can take a Healing Druid instead of a Condition Druid if you are struggling with keeping your party up. You can also take to help with Protection uptime.

You can take Power Daredevil instead of a Holosmith. The Daredevil has a stolen skill called Soul Stone Venom which cleanses conditions from everyone in your squad. This can be a lifesaver while also buffing the Power Daredevil.

Why This Setup?

This team setup has high boss DPS and provides a decent amount of cleave for when the adds come in.

Power Deadeye provides very high boss DPS for this fight.

The Condition Holosmith and Power Holosmith builds both provide decent cleave for the adds.

Numbers To Aim For

These numbers are based on our guild runs, strategies and compositions. It is highly possible that on condition based and some DPS classes you will be able to beat these numbers, due to increased phase time and other variables. The numbers displayed here are based on the first phase of Xera (100% - 50%).

cairn the indomitable

Composition
Group 1
Sup
Heal
Cnd
Cnd
Cnd

Group 2
Sup
Cnd
Cnd
Cnd
Cnd
Variations

You can replace the Mirages with Condition Holosmiths or Condition Daredevils to achieve similar results, in terms of DPS.

Why This Setup?

Your Druid should take the first agony and your Chronomancers the second and third.

Your Chronomancers should be able to provide Stability for every single green, this will allow you to skip them. They can only do this if they are playing Chaos - Inspiration.

Your Berserker can run with the Discipline trait line instead of Tactics as you have no power DPS classes to benefit from .

Mirage provides extremely high boss DPS for this encounter.

Condition Holosmith provides Vulnerability for your squad.

Numbers To Aim For

These numbers are based on our guild runs, strategies and compositions. It is highly possible that on condition based and some DPS classes you will be able to beat these numbers, due to increased phase time and other variables.

mursaat overseer

Composition
Group 1
Sup
Cnd
Pwr
Pwr
Pwr

Group 2
Sup
Cnd
Pwr
Cnd
Pwr
Variations

If you find that you are struggling with Scholar uptime, you can always swap the Condition Druid for a Healing Druid.

If you decide not to take a Daredevil, you will need to see actually how low you can go on Boon Duration before you start to drop Quickness. Your will also need to take .

You can swap out Condition Engineer for Condition Holosmith instead or with Renegade.

Why This Setup?

Deadeye provides extremely high boss DPS for this encounter and this is its sole purpose.

By playing Daredevil, it allows your Chronomancers to play very aggressively with lower Boon Duration than normal. This is because of the stolen skill Detonate Plasma that will supply Quickness, amongst all other boons apart from Alacrity, to your squad. So overall, this means your Chronomancers can play Dueling - Illusions.

By running Daredevil with Detonate Plasma, you will happily cover Fury for the entire squad meaning that can take instead of .

Condition Engineer is there for the high boss DPS, providing Vulnerability and for the extra conditions that help buff the Deadeyes due to .

Numbers To Aim For

These numbers are based on our guild runs, strategies and compositions. It is highly possible that on condition based and some DPS classes you will be able to beat these numbers, due to increased phase time and other variables.

samarog

Composition
Group 1
Sup
Cnd
Pwr
Pwr
Pwr

Group 2
Sup
Pwr
Pwr
Pwr
Pwr
Variations

Daredevils can be swapped out for Weavers, Deadeyes, Dragonhunters and Power Holosmiths. Weaver and Deadeye provide high boss DPS and Dragonhunter provides decent boss DPS, burst DPS for the split phase and CC.

Why This Setup?

This composition is based around high amounts of CC, through , and by providing a high amount of conditions to help buff the Daredevils through .

The Power Holosmith provides Vulnerability, unique conditions, a decent amount of CC and a faster split due to its high burst.

The Chronomancers need to take aggro and to coordinate who will use their CC at which breakbar.

The same coordination of CC applies to the Daredevils when using .

Numbers To Aim For

These numbers are based on our guild runs, strategies and compositions. It is highly possible that on condition based and some DPS classes you will be able to beat these numbers, due to increased phase time and other variables.

deimos

Composition
Group 1
Sup
Cnd
Pwr
Pwr
Pwr

Group 2
Tank
Pwr
Pwr
Pwr
Hand Kite
Variations

Deadeyes can be replaced by Weavers, Power Soulbeasts or Power Holosmiths.

If you are taking a Power Soulbeast, you have to take due to the insane scaling with Unnatural Signet.

If you are struggling with keeping up your squad, you could consider swapping your Condition Druid to a Healing Druid.

You can add another Condition Holosmith in the Power Warrior subgroup instead of a Deadeye.

Why This Setup?

One Condition Druid has enough healing for an organised party.

If at 25% the Condition Druid gets selected by the Eye of Janthir, the Hand Kiter will need to keep his Tablet on the squad to make sure they survive.

High DPS groups will be able to play Chaos - Inspiration here on their Chronomancers. If this is the case, then Fury will be covered. If not, you need to think about how you will provide Fury in Group 2. This could be from the Chronomancer proactively using Skill #2 on or the could take .

Deadeye is extremely strong here, especially during the opening burst while Unnatural Signet is up.

Holosmith is taken for instant Vulnerability application during the splits.

Numbers To Aim For

These numbers are based on our guild runs, strategies and compositions. It is highly possible that on condition based and some DPS classes you will be able to beat these numbers, due to increased phase time and other variables.

soulless horror

Composition
Group 1
Tank
Heal
Cnd
Cnd
Cnd

Group 2
Tank
Cnd
Cnd
Cnd
Cnd
Variations

If you struggle to survive, you can take a second Druid. With a second Healing Druid, one can be responsible for pushing and the other for healing the group.

Power classes are generally very weak on this boss due to the high constant damage which will cause you to have low scholar uptime. Any condition classes work well here, specifically Renegade or Condition Engineer.

Why This Setup?

You need to make sure that you can push the Tormented Dead away before they get destroyed by . Try not to CC the Tormented Dead when they are close to your squad.

Your Berserker can run with the Discipline trait line instead of Tactics as you have no power DPS classes to benefit from .

We recommend Mirage due to the insanely high boss DPS it provides.

Condition Engineer is taken to provide Vulnerability to Soulless Horror.

Numbers To Aim For

These numbers are based on our guild runs, strategies and compositions. It is highly possible that on condition based and some DPS classes you will be able to beat these numbers, due to increased phase time and other variables.

dhuum

Composition
Group 1
Tank
Heal
Cnd
Cnd
Cnd

Group 2
Sup
Cnd
Cnd
Cnd
Cnd
Variations

If you are struggling to sustain the group with only a single Healing Druid, you can swap a Renegade for an additional Druid.

Deadeye also has decent boss DPS and is a suitable replacement for a DPS class.

Why This Setup?

Renegade provides the highest boss DPS on Dhuum and also provides boon strip through .

In this setup, the should take the first green, the off Chronomancer the second green and the Druid should take the third green.

Due to the large amount of mechanics that are in this encounter, we recommend that two Renegades from each subgroup run and the third runs .

Numbers To Aim For

These numbers are based on our guild runs, strategies and compositions. It is highly possible that on condition based and some DPS classes you will be able to beat these numbers, due to increased phase time and other variables.