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Power Deadeye

Published Sep 1, 2022 Updated Sep 27, 2023
Secrets of the Obscure
Pros +
High damage Provides self boons Substantial ranged DPS
Cons -
Low amounts of CC Complex rotation Relies on resource management Relies on enemy conditions proscons.Relies on Scholar uptime Frequent animation locks
Attributes
Power 3104
Toughness 1000
Vitality 1297
Precision 2008
Critical Chance 53.04%
Ferocity 1531
Critical Damage 252%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 180
Boon Duration 12%
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Assassin'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's RifleMain Hand

Secondary Weapon Set

Berserker's DaggerMain Hand

Berserker's DaggerOff Hand

Other Items

Infusionx13

Infusionx5

Food

Utility

Jade Bot Core

Malice & Stealth Attacks

Reach 7 Malice to trigger .

  • Rifle
    • x3
    • Re-apply only after reaching 7 Malice
  • Dagger
    • x2: or (below 50% HP)
    • Auto Chain (+ above 50% HP)
    • Replace one Initiative skill when reapplying
    • Then:

Next, from Stealth, cast / to reset to 2 Malice.

  • Dagger's grants Stealth and grants Malice.
  • Rifle gains Stealth via Cooldown skills, with the following priority
    • 1st Charge of
    • Stolen Skill
    • 2nd Charge of

Shadow Flare

Use off Cooldown—after , before .

Above 50% HP

Use Stealth skills on Rifle for , swap to Dagger while waiting out Cooldowns, then return to Rifle.

Use off Cooldown, right before a Stealth Attack connects.

Rifle Opener

  1. Four loops: 7 Malice
  2. x2
  3. Weapon Swap to Dancing Dagger

Weapon Swap

  1. 6 Malice from previous Rifle loop
  2. Two more loops: 7 Malice
  3. x3
  4. Auto Chain
  5. Weapon Swap to Rifle

Rifle Swap

  1. 7 Malice from previous Dagger loop
  2. Five more loops: 7 Malice
  3. x2
  4. Weapon Swap to Below 50% Dagger Loops

Below 50% HP Dagger Loops

Save until the end of the phase.

Stop swapping back to Rifle.

  1. 6 Malice from previous Rifle loop

Stealth Cooldowns

  • Use / to cast an extra , spaced out to maintain uptime.
  • Use Stolen Skill instead of .
  • Save for fixing mistakes.

You should still Auto Attack if you need to wait out Revealed.

Notes

Don't spam your inputs:

  • You cannot queue / after —you'll interrupt the skill.
  • It is strongly advised that you disable Auto Cast on skill 1, . With Auto Cast enabled, can be interrupted by the following ; when disabled, you can smoothly queue while casting your Stealth Attack. You shouldn't be doing any Rifle Auto Attacks anyway.
  • You cannot queue from your Auto Chain into , and if you are slightly too fast you will still be Revealed.

animation-locks you for 600 miliseconds. Be mindful of this when fighting near dangerous mechanics.

Aggressively queue .

During 50% — 25% HP phases, if there is exactly one enemy near your Marked target target, use to strike your target twice.

Swap to for Breakbars. In this case, only do x3 on each Rifle loop.

It is exceedingly important that you stay above 75% HP at all times to maintain the +15% Critical Chance from . Without this, you are not guaranteed to get 2 Malice from your Initiative skills. Avoid all unnecessary damage.

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