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Power Quickness Deadeye

Published Jun 29, 2023 Updated Mar 24, 2024
Raids - Secrets of the Obscure
Iskarel editor
Somehow, Qadim returned
Pros +
High damage Plenty of CC Fluid rotation Strong bursts
Cons -
No ranged DPS Lacks utility Fast paced rotation Relies on enemy conditions Relies on total number of boons Frequent animation locks
Power 3104
Toughness 1000
Vitality 1000
Precision 2008
Critical Chance 63%
Ferocity 1531
Critical Damage 252%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 180
Boon Duration 12%
Item Stat







Item Stat








Primary Weapon Set

Berserker's StaffMain Hand

Secondary Weapon Set

Berserker's DaggerMain Hand

Berserker's DaggerOff Hand

Other Items





Generating Quickness

  • Casting and Cantrips grants you ; cast this skill to grant AoE Quickness, Fury, and Might.

Staff Opener

Precast .

  1. x3
  2. x3
  3. Full Auto Chain
  4. Full Auto Chain
  5. x3
  6. Weapon Swap

Alternate between Dagger Filler and Staff Mercy Combo. At 25% Target HP stay on Dagger and use Heartseeker.

Dagger Filler

Repeat three times: Auto attack until Revealed ends, then cast .

If you cast a Cantrip or , do two Full Auto Chains between each ; otherwise add a 3rd Auto Chain.

Weapon Swap back to Staff after your 3rd .

Staff Mercy Combo

  1. x3
  2. before hits
  3. x2
  4. Weapon Swap

Heartseeker Rotation

Use to build 5 Malice, then cast .

You don't have enough Initiative to build 5 Malice for every , so spend excess Charges when skills come off Cooldowns.

Auto attack until Revealed ends like before.

Use after . You don't need to convert Malice into Initiative.


You can active in your opening burst right as you throw for a small DPS increase, but when in doubt leave the Signet on passive. Do activate it if a phase is ending.

Use off Cooldown.

Cast to maintain .

Certain encounter mechanics can apply long-duration Revealed, preventing you from gaining Stealth. If this happens, stay on Staff!

Maintaining Quickness

Spend each Charge of before using /Cantrips to generate a new Charge.

can interrupt most other skill casts. Be very careful that you never interrupt or Cantrips! You can queue .

cast on an Invulnerable enemy will not grant you . If your Marked target goes Out of Range or is Invulnerable, you can un-target them then cast and Cantrips to maintain boons.

Staff Defiance Break

  • 5 Malice
  • ...

Save one Charge of if you know the boss is about to phase and summon a mini-boss to fight. Set your on this new target and continue your rotation.

Take as your elite skill when a fight has no Defiance Bars.

Take to overcap Quickness; while on Daggers with a Charge of available, do: .

Stay above 50% HP at all times to maintain the bonus Critical Damage from and Critical Chance from .

You may use this rotation for a DPS build by swapping to .

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