Purchase Guild Wars 2: Janthir Wilds while supporting Snow Crows. Purchase Now

Power Quickness Deadeye

Published Jun 29, 2023 Updated Mar 4, 2025
Raids - February 2025 Balance
Seisan meta team

Power Quickness Deadeye is a very high-damage support build that can provide supplemental Might and great Defiance Break. Your skills have multiple interactions—as you master this build, you'll execute and improvise combos faster.

You'll need a good sense of timing to succeed with this build: tracking Revealed as it ticks down, refreshing the damage modifier from , and correctly sequencing your Spear skills as they flip from one to the next.

Pros +
High damage Plenty of CC Fluid rotation
Cons -
Lacks utility Relies on enemy conditions Relies on total number of boons Fast paced rotation Complex rotation
Attributes
Power 3104
Toughness 1000
Vitality 1297
Precision 2008
Critical Chance 63%
Ferocity 1781
Critical Damage 268.7%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 180
Boon Duration 12%
Benchmark History
Last Benchmark Max
42679
Last Benchmark Average
42200
Gear
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Assassin'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's SpearMain Hand

Secondary Weapon Set

Berserker's DaggerMain Hand

Berserker's PistolOff Hand

Other Items

Infusionx13

Infusionx5

Food

Utility

Traits & Skills
Skills
Skill Notes
  • You can use for mobility.
Skill Reference Guide
Spear Default Keybind
1 (Stealth Attack)
2 Lead Attack
  ↳ 2 Follow Up
       ↳ 2 Finisher
3 Lead Attack
  ↳ 3 Follow Up
       ↳ 3 Finisher
4
Dagger & Pistol Default Keybind
1 (Stealth Attack)
2
4
Equipment Notes
  • If you don't have the 5 s, you can reach 100% Critical Chance by using this alternate gear set, at the cost of a single point of Power:
    • 1 Assassin's Amulet.
    • Full Berserker's for the rest of the gear.
    • 6 or 6 .
Rotation & Extras

Cast and Cantrips to gain ; cast this skill to grant Quickness, Might, and Fury.

We use the shorthand " combo" when the combo sequence starts with a , and " combo" when the sequence starts with a . Both of these skills will be followed by .

It is strongly advised that you disable Auto Cast on Spear skill 1, by holding CTRL and Right Clicking the skill. If that setting remains enabled, then any skill can interrupt your Stealth Attack. If you want to queue into your next skill while the Stealth Attack is channeling, then Auto Cast must be disabled!

  1. Combo (+ during this combo if still available)
  2. Combo
  3. Combo
  4. (+ near the end of this cast)
  5. Repeat Steps 3-7
  • Spear skills 2 and 3 are each a sequence of 3 skills: Lead Attack Follow Up Finisher. Using a skill from either sequence will progress both sequences.

  • After using a Finisher:

    • grants a damage modifier
    • grants 4 Initiative (on the final, delayed strike)

Continue using your Spear combos: .

Do a combo after a Finisher to refresh its damage modifier around every 10 seconds, or around every 4th FInisher. This replaces your usual Lead Attack.

To maintain Initiative, use every 2 combos (every other Finisher).

Use off Cooldown throughout your Rotation to generate .

When you do not have a Charge of available, use directly for Stealth instead.

Activate at the end of a DPS phase.

When comes off Cooldown, reset the loop:

  1. ... Finisher
  2. Stealth
Rotation Notes
  • Spend each Charge of before using /Cantrips to generate a new Charge.
  • You can cast to situationally generate a Charge of when needed.
  • You can use as a Lead Attack more often when feeling unsure about tracking its uptime, for a minimal (less than 1%) damage loss.

Check the Gameplay Guide for further tips on:

Skill Defiance Break Source
150 Spear

Comments

No comments here yet.
Login to join the discussion.

Was this build helpful?