Prepurchase Guild Wars 2: Janthir Wilds while supporting Snow Crows. Purchase Now

Power Quickness Deadeye

Published Jun 29, 2023 Updated Mar 24, 2024
Raids - Secrets of the Obscure
Iskarel editor
Somehow, Qadim returned
Pros +
High damage Plenty of CC Fluid rotation Strong bursts
Cons -
No ranged DPS Lacks utility Relies on enemy conditions Relies on total number of boons Frequent animation locks
Power 3104
Toughness 1000
Vitality 1000
Precision 2008
Critical Chance 63%
Ferocity 1531
Critical Damage 252%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 180
Boon Duration 12%
Item Stat







Item Stat








Primary Weapon Set

Berserker's StaffMain Hand

Secondary Weapon Set

Berserker's DaggerMain Hand

Berserker's DaggerOff Hand

Other Items





Casting and Cantrips grants you ; cast this skill to grant AoE Quickness, Fury, and Might.

Spend each Charge of before using /Cantrips to generate a new Charge.

cast on an Invulnerable enemy will not grant you . If your Marked target goes Invulnerable or is Out of Range, you can un-target them then cast and Cantrips to maintain boons.

Use off Cooldown throughout your Rotation.

Staff Opening
  1. x3
  2. x3
  3. Full Auto Chain
  4. Full Auto Chain
  5. x3
  6. Weapon Swap

Alternate between Cloak and Dagger Filler and Staff Mercy Combo. At 25% Target HP stay on Dagger and use the Heartseeker Combo.

Cloak and Dagger Filler

Repeat three times: Auto attack until Revealed ends, then cast .

If you cast a Cantrip or , do two Full Auto Chains between each ; otherwise add a 3rd Auto Chain.

Weapon Swap back to Staff after your 3rd .

Staff Mercy Combo
  1. Fill time until comes off Cooldown.
    1. Full Auto Chains or
  2. Full Auto Chain or
  3. at max Malice
  4. before hits
  5. x2
  6. Weapon Swap
Heartseeker Combo

Use to build 5 Malice, then cast .

You don't have enough Initiative to build 5 Malice for every , so spend excess Charges as your skills come off Cooldowns.

Auto attack until Revealed ends like usual.

Use after . You don't need to convert Malice into Initiative.

Rotation Notes

Activate at the end of a DPS phase.


  • Should be cast to to maintain .
  • Can interrupt most other skill casts. Be very careful that you never interrupt or Cantrips!
  • Can be queued up after /.

Certain encounter mechanics can apply long-duration Revealed, preventing you from gaining Stealth. If this happens, stay on Staff!

Skill Defiance Damage Source
400 Staff Stealth Attack
200 Staff : Infinite chain after

Save one Charge of if you know the boss is about to phase and summon a mini-boss to fight. Set your on this new target and continue your rotation.

Take instead of if there are no Defiance Bars. Precast them right before combat starts and resummon them off Cooldown.

Take to overcap Quickness; while on Daggers with a Charge of available, do:

  • .
Skill Reference Guide
Staff Default Keybind
3 3
Dagger & Dagger Default Keybind

Stay above 50% HP at all times to maintain the bonus Critical Damage from and Critical Chance from .

You may use this rotation for a DPS build by swapping to .

Was this build helpful?