Purchase Guild Wars 2: Janthir Wilds while supporting Snow Crows. Purchase Now

Condition Quickness Deadeye

Published Aug 29, 2024 Updated Aug 30, 2024
Raids - Janthir Wilds
We are running a beta of a new build page design. Log in and opt-in for Experimental Features to try the new experience.

Condition Quickness Deadeye is a very high-damage support build that can provides supplemental boons. Your skills have multiple interactions—as you master this build, you'll execute and improvise combos faster.

You'll need a good sense of timing to succeed with this build: tracking Revealed as it ticks down, refreshing the damage modifier from , and correctly sequencing your Spear skills as they flip from one to the next.

Pros +
Fluid rotation High damage
Cons -
Complex rotation Easy to cancel skills No ranged DPS Lacks utility
Attributes
Power 2173
Toughness 1000
Vitality 1297
Precision 1633
Critical Chance 35.14%
Ferocity 0
Critical Damage 150%
Condition Damage 1960
Healing Power 0
Expertise 853
Condition Duration 71.86%
Concentration 180
Boon Duration 12%
Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Relic

Primary Weapon Set

Viper's SpearMain Hand

Other Items

Infusionx18

Food

Utility

Cast and Cantrips to gain ; cast this skill to grant Quickness, Might, and Fury to allies near you.

Casting also grants Might, Fury, Swiftness, and Vigor to allies near you.

The pulsing damage of can Reveal you while in Stealth. You must practice your timing around to avoid this problem.

It is strongly advised that you disable Auto Cast on skill 1, by holding CTRL and Right Clicking the skill. If that setting remains enabled, then any skill can interrupt your Stealth Attack. If you want to queue into your next skill while the Stealth Attack is channeling, then Auto Cast must be disabled!

Precast up to five minutes before the fight, as it Recharges while armed. You can reset its cooldown with Mushroom King's Blessing when practicing.

Only use when your target is above 90% HP; afterward, use .

Continue using your Spear combos: .

Every 10 seconds (roughly after every 4th Finisher), cast to refresh its damage modifier. This replaces your usual Lead Attack.

To maintain Initiative, use after every other Finisher.

Use throughout your Rotation to generate .

Use directly for Stealth.

Use your Venoms off Cooldown when allies are near.

Use off Cooldown, if you know your target will stay put.

When comes off Cooldown, reset the loop:

  1. ... - Finisher
  2. Stealth
Rotation Notes

Spend each Charge of before using /Cantrips to generate a new Charge.

can interrupt other skills, so let them finish casting first.

If you run out of Stealth sources, you can use as your Finisher at a DPS loss.

Skill Defiance Break Source
150 Spear

You cannot take , as you need for Quickness uptime.

Skill Reference Guide
Spear Default Keybind
1 (Stealth Attack)
2 Lead Attack
  ↳ 2 Follow Up
       ↳ 2 Finisher
3 Lead Attack
  ↳ 3 Follow Up
       ↳ 3 Finisher
4

Was this build helpful?