Kite Deadeye (Qadim)

Raids - April 2025 Balance
Seisan meta team

The Kite Deadeye build is a specialized Power DPS setup designed for the Qadim encounter in Raid Wing 6, Mythwright Gambit. This build excels in durability, high damage output, and effective kiting, making it ideal for handling mechanics in Wing 6. With its ability to provide self-boons and cleave damage during the DPS phase, it offers both utility and survivability. However, it requires precise execution due to its complex rotation and reliance on enemy conditions. Perfect for players seeking a challenging yet rewarding role in raids!

Pros +
Provides self boons Lots of cleave Plenty of utility
Cons -
Relies on enemy conditions Relies on total number of boons Complex rotation
Attributes
Power 3151
Toughness 1000
Vitality 1297
Precision 1960
Critical Chance 60.71%
Ferocity 1526
Critical Damage 251.7%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 180
Boon Duration 12%
Gear
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Berserker'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's SpearMain Hand

Secondary Weapon Set

Berserker's DaggerMain Hand

Berserker's DaggerOff Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Notes
  • Swap to if your group needs a portal to move from the Pyre Guardian to Qadim.
Skill Reference Guide
Spear Default Keybind
1 (Stealth Attack)
2 Lead Attack
  ↳ 2 Follow Up
       ↳ 2 Finisher
3 Lead Attack
  ↳ 3 Follow Up
       ↳ 3 Finisher
4
Dagger & Dagger Default Keybind
1 (Stealth Attack)
2
Rotation & Extras

Lava Elementals

Stand on the blue corner of Qadim's platform, target each elemental as it spawns, and use Stolen Skill to inflict high damage. If the target is still alive, use the ranged skill 1 , or cast a Cantrip to generate another Stolen Skill.

You do not need to move to other corners of the platform!

To sustain yourself, use on the Elemental that spawns next to you. If it dies early, intentionally miss with .

Qadim

Dodge left/right to avoid his long windup cone attack (occurs twice on each platform). Full details on avoiding his attacks are found in the gameplay guide!

Key Concepts
  • Spear skills 2 and 3 are each a sequence of 3 skills: Lead Attack Follow Up Finisher. Using a skill from either sequence will progress both sequences.
    • For damage, use:
    • 's 240-radius will help cleave the Greater Magma Elementals.
  • After using a Finisher:
    • grants a damage modifier
    • grants 4 Initiative (on the final, delayed strike)

It is strongly advised that you disable Auto Cast on Spear skill 1, by holding CTRL and Right Clicking the skill. If that setting remains enabled, then any skill can interrupt your Stealth Attack. If you want to queue into your next skill while the Stealth Attack is channeling, then Auto Cast must be disabled!

Opener - Phase 1/2

When fighting the Pyre Guardian:

  1. If fighting the Protection guardian, precast before reaching the target, then use
  2. Stolen Skill

Precast while running to Qadim (or taking a Portal back).

  1. Stolen Skill
  2. Combo:
  3. Combo:
  4. Stolen Skill
  5. Stolen Skill
  6. combo
  7. combo
  8. combo
  9. Stolen Skill
Spear Loop
  1. Combo Stolen Skill
  2. Combo Combo
  3. Stolen Skill *
  4. Combo Combo
  5. Stolen Skill
  6. Combo Combo (but weave in a cast of before )
  7. Stolen Skill
  8. Combo Combo
  9. (+ during this cast)

In the first loop, during step 4 won't be available yet, so cast it after your .

33% Phase

Precast while running to Qadim.

  1. Stolen Skill
  2. Weapon Swap
  3. Stolen Skill
  4. Stolen Skill x3
  5. Briefly fill time until Revealed ends
  6. Stolen Skill

For the rest of the phase, use to build up 5 Malice, then use Stolen Skill .

Do not hover your cursor over any part of the UI (e.g. Experience Bar or Mini-Map) when casting . If you do, using will clip your character through the floor.

If you get stuck, you'll have to wait for to come off cooldown. Target the nearby ground normally then use to escape.

You do want to use in rotation for damage, so just use this ground-targeted skill the normal way during this encounter.

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