Heal Alacrity Specter is a support build with strong Barrier and lots of mobility. It is particularly well suited to support allies that have to move away from the group for encounter mechanics, be it sporadically or for extended periods of time.
Heal Alacrity Specter is a support build with strong Barrier and lots of mobility. It is particularly well suited to support allies that have to move away from the group for encounter mechanics, be it sporadically or for extended periods of time.
Item | Stat |
---|---|
Giver'sHelm |
|
Giver'sShoulders |
|
Giver'sCoat |
|
Giver'sGloves |
|
Giver'sLeggings |
|
Giver'sBoots |
Item | Stat |
---|---|
Magi'sBackpiece |
|
Magi'sAccessory |
|
Magi'sAccessory |
|
Magi'sAmulet |
|
Harrier'sRing |
|
Harrier'sRing |
|
Relic |
Primary Weapon Set | |
---|---|
Harrier's ScepterMain Hand |
|
Harrier's PistolOff Hand |
Secondary Weapon Set |
Harrier's PistolOff Hand |
Other Items |
Infusionx18 |
|
Food |
|
Utility |
|
Jade Bot Core |
While not necessary, it's suggested to set custom keybinds for Set Personal Target
and Take Personal Target
, and use them for an ally you know will remain close to the group (doing no fight mechanics). When using ally-targeted skills, such as , Scepter Auto Attacks, , and , you can use said keybind to quickly acquire a target for the beneficial area effects of those skills, without having to click on the squad UI or on an ally directly.
Many abilities in Heal Alacrity Specter’s kit serve multiple purposes at the same time, and are very accessible thanks to Initiative and low Cooldowns. Therefore, to maximize its potential, it’s best to always cycle through your skills and resources proactively.
Shadow Shroud should be frequently entered for Healing and Alacrity, and your Initiative skills should be used liberally while outside of Shadow Shroud. This playstyle will essentially guarantee that you have a constant flow of boons, Barrier, and sustained Healing, while still having plenty of tools to deal with emergencies.
Listed below are some Opener and Loop examples.
While in combat, you can generate Shadow Force by using Shadowsteps near allies, enemy-targeted , and spending Initiative.
You can an ally before the fight starts to designate them as your Shrouded Ally. The Shrouded Ally will receive the beneficial effects of Shadow Shroud skills, even while away from the group! The tethered ally can be up to 1200 Range away before the tether breaks.
See the gameplay guide for more details.
Alacrity is granted from any Shadow Shroud skill in a 360 Radius around you.
is a vital skill which supplies key boons that are otherwise spread across your kit, and should generally be used off Cooldown when available. It can be delayed for on-demand Stability, but merely casting it as often as possible will already provide more than 60% uptime of that boon!
should be used on enemies off Cooldown to grant 10 Might, Fury, Swiftness, and Vigor.
will provide a large portion of Might, most of your Protection output and moderate Barrier. It’s suggested that you use this skill two to three times, every time you exit Shadow Shroud.
→ will provide additional Vigor and Regeneration. If delaying for an extended period of time, cast these on an ally at least once every time you are on Scepter.
will provide AoE Stability immediately after being cast, and will be your main source of that boon while is on Cooldown.
Significant Resistance uptime can be provided by any Well skill thanks to .
Specter has plenty of sustained and burst Healing both in and out of Shadow Shroud. Listed below are all the sources of Healing this build will bring by default.
Skill | Type |
---|---|
Stun 150 x 5 = 750 | |
Daze 200 | |
Fear 110 | |
Mind Shock | Stun 150 |
Pull 150 x 3 = 450 | |
Daze 200 |