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Condition Quickness Deadeye Scepter

Published Apr 12, 2025 Updated Apr 16, 2025
Raids - Janthir Wilds
Seisan meta team

The Scepter version of this build sacrifices some of its overall damage potential and cleave to gain substatntial ranged DPS, as well as defensive options from Scepter skills when necessary.

Pros +
Provides party boons Defensive options Short ramp-up
Cons -
Easy to cancel skills Lacks utility Relies on resource management Forced movement
Attributes
Power 2173
Toughness 1000
Vitality 1297
Precision 1633
Critical Chance 35.14%
Ferocity 0
Critical Damage 150%
Condition Damage 1960
Healing Power 0
Expertise 853
Condition Duration 71.86%
Concentration 180
Boon Duration 12%
Benchmark History
Last Benchmark Max
35709
Last Benchmark Average
35400
Gear
Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Relic

Primary Weapon Set

Viper's ScepterMain Hand

Viper's DaggerOff Hand

Secondary Weapon Set

Viper's PistolOff Hand

Other Items

Infusionx18

Food

Utility

Traits & Skills
Skills
Skill Notes
  • You cannot take , as you need for Quickness uptime.
  • You can use for Defiance Break, but be mindful about it; try to adjust your rotation so that casting it also serves to generate Malice to avoid running out of Initiative by over-spending.
Skill Reference Guide
Scepter & Dagger Default Keybind
1 (Stealth Attack)
3
Scepter & Pistol Default Keybind
1 (Stealth Attack)
3
3
Equipment Notes
  • Relic alternatives:

    • as a powerful alternative in encounters with long phases and incoming boss damage. The arena's pulsing damage aura in many encounters is attributed to the boss!
    • non-Janthir Wilds alternative. Can also share gear with Condition Quickness Deadeye. It will deal the same damage to single-targets, but lose some cleave potential.
Rotation & Extras

Cast and Cantrips to gain ; cast this skill to grant Quickness, Might, and Fury to allies near you.

Casting also grants Might, Fury, Swiftness, and Vigor to allies near you.

The pulsing damage of can Reveal you while in Stealth. You must practice your timing around to avoid this problem.

Precast up to five minutes before the fight, as it Recharges while armed. You can reset its cooldown with Mushroom King's Blessing when practicing.

Start on Scepter/Dagger.

  1. +(detonate during this step)
  2. x 4
  3. (+ near the end of this cast)
  4. Repeat steps 4-6
  5. x 4
  6. Weapon Swap
  7. Auto Attack Chain

Cast and off- Cooldown.

  1. 4 Malice .
  2. 5 Malice .
  3. into reset.
    1. (+ near the end of this cast)
  4. 5 Malice via .
Rotation Notes
  • Spend each Charge of before using /Cantrips to generate a new Charge.

  • can interrupt other skills, so let them finish casting first.

  • and can be interrupted early by inputting other actions, so let them finish casting first.

  • Rarely during the opener (a ~2% chance), all 4 will fail to critically strike and won’t generate enough Malice for your to grant Stealth. When this happens, simply cast regardless, and substitute your with an Auto Attack Chain.

  • Whenever is in direct sequence during the loop, such as in steps 4,7, and 10, cast that sequence with minimal delay between skills. If doesn’t critically hit, a multi-hit skill such as can compensate the previous skill’s Malice generation, provided at least one of the 7 hits does critically strike, essentially making this sequence guarantee 4 Malice.

Skill Defiance Break Source
Daze 200 Pistol

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