Use your Venoms off Cooldown when allies are near, after the start-of-fight boonstrip.
Use off Cooldown when the enemy will spend at least 7 seconds in one spot.
Weapon Swap off Cooldown without interrupting any skills to trigger .
The Strike Damage from can Reveal you if you are in Stealth. Time the skill's activation so that this pulsing damage occurs before/after your Stealth Attack.
Every Axe skill leaves a Spinning Axe on the ground, with a maximum of 6. Higher priority axes can overwrite lower priority:
When pulls Axes to your target, most of their effects occur again.
Recalling will trigger Stealth traits, but does not consume Malice to inflict Poison.
Disable Auto Attack on ; this will allow you to smoothly queue .
At your own discretion, it is possible to use instead of for a considerable increase in damage potential, while massively increasing the skill requirement to achieve that damage. A benchmark can be found here, but it should not be rote-memorized. Capitalizing on requires a great sense of timing: the Spinning Axes from must stop flying before you use , or you won't actually recall them. Playing the rotation poorly will be a DPS loss over the rotation presented on this page. The rotation also does not work anywhere that the Spinning Axe from clips through world geometry—without the recall, you will run out of Initiative.