Provides self boons
Substantial ranged DPS
Complex rotation
Relies on resource management
Relies on enemy conditions
Relies on Scholar uptime
Frequent animation locks
Item | Stat |
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Berserker'sHelm |
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Berserker'sShoulders |
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Berserker'sCoat |
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Berserker'sGloves |
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Berserker'sLeggings |
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Berserker'sBoots |
Item | Stat |
---|---|
Berserker'sBackpiece |
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Berserker'sAccessory |
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Berserker'sAccessory |
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Assassin'sAmulet |
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Berserker'sRing |
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Berserker'sRing |
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Relic |
Primary Weapon Set | |
---|---|
Berserker's RifleMain Hand |
Secondary Weapon Set |
Berserker's DaggerMain Hand |
|
Berserker's DaggerOff Hand |
Other Items |
Infusionx18 |
|
Food |
|
Utility |
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Jade Bot Core |
Reach 7 Malice to trigger .
Next, from Stealth, cast / to reset to 2 Malice.
Use off Cooldown—after , before .
Use Stealth skills on Rifle for , swap to Dagger while waiting out Cooldowns, then return to Rifle.
Use off Cooldown, right before a Stealth Attack connects.
Rifle Opener
Weapon Swap
Rifle Swap
Save until the end of the phase.
Stop swapping back to Rifle.
Stealth Cooldowns
You should still Auto Attack if you need to wait out Revealed.
Don't spam your inputs:
animation-locks you for 600 miliseconds. Be mindful of this when fighting near dangerous mechanics.
Aggressively queue .
During 50% — 25% HP phases, if there is exactly one enemy near your Marked target target, use to strike your target twice.
Swap to for Breakbars. In this case, only do x3 on each Rifle loop.
It is exceedingly important that you stay above 75% HP at all times to maintain the +15% Critical Chance from . Without this, you are not guaranteed to get 2 Malice from your Initiative skills. Avoid all unnecessary damage.