Rifle's damage is superior to Dagger's when fighting enemies above 50% HP, and otherwise allows you to shoot targets from 1,500 Range.
Rifle Rotation
Cast three times to reach 7 Malice, then enter Stealth and cast .
Activate to cover the following sequence when Cooldowns allow:
- Stealth
- x3
- Stealth
Rifle Priority List
Your rotation juggles the Cooldowns of all Stealth sources:
- 1st Charge of
- Stolen Skill
- Reset
- Stolen Skill
- 2nd Charge of
- Filler
Rifle Filler
Spend your Initiative on excess casts, including the refill from .
Use to reset your Initiative when is nearly off Cooldown. For very short fights, you can use both charges of to bridge this gap. Otherwise, an infinitely looping filler sequence is as follows:
- Step 6 of Priority List—final Stealth Attack
- x5
- Repeat
- Stolen Skill
- x2
- Step 3 of Priority List—use
Dagger Rotation
Save until the end of the phase.
Save for fixing mistakes.
Build Malice with . During 50% — 25% HP phases, if there is exactly one enemy near your Marked target target, instead build Malice with to strike your target twice.
The circumstances below take you from 2 Malice to 7; once you gain Stealth, cast .
Circumstance | Skill Sequence |
---|---|
and are coming off Cooldown | until Revealed ends, then cast Stolen Skill |
until Revealed ends Stolen Skill | |
is expiring | 1st option: x3 → 1st Charge of |
2nd option: x4 → | |
3rd option: x3 → 2nd Charge of | |
Elsewise | x2 → Full Auto Chain → |