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Condition Specter

Published Mar 8, 2022 Updated Dec 2, 2022 End of Dragons

Condition Spectre is primarily a single-target Condition Damage class.

This build focuses on Torment and Poison. It can provide group healing and Barrier via in addition to a significant amount of Breakbar damage.

Condition Spectre deals a significant portion of its damage through buffing allies with and multiple Venoms.

There are three gearsets provided below, with differing total Vitality to increase the Shadow Force pool of . This is primarily a means of increasing the healing output of , but it also gives you more tolerance for incoming damage during .

The Ritualist gearset is identical to Condition Alacrity Spectre!

  • Viper (default) : 100% damage and 100% Shadow Force / healing
  • Carrion : 95% damage and 176% Shadow Force / healing
  • Ritualist : 93% damage and 192% Shadow Force / healing
Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Primary Weapon Set

Viper'sMain Hand

Secondary Weapon Set

Viper'sOff Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Precast before a fight if you can, this will allow you to cast it twice in your opener.

Opening

  1. x 2
  2. Weapon Swap
  3. x 2
  4. x 4
  5. x 3
  6. Weapon Swap
  7. x 2
  8. repeat steps 8–13

Non-Shadow Shroud Rotation Concept

  • Use the following off Cooldown:
  • Use up all Initiative with .
  • Fill with auto attacks.

Shadow Shroud Loop

  1. x 2

Notes

Cast venoms once combat starts so they don't get removed by the boonstrip at the start of encounters.

Use off Cooldown and as soon as you as possible.

Use and to trigger and . Track to never accidentally cap on Initiative when you .

If your utilities are coming off Cooldown shortly after , only use and and then ; you can also use if it is ready.

You can go without Weapon Swapping and bring a Pistol for Breakbar Damage. In that case you only follow the opening until the first , whereafter you start following the loop priority.

Item Stat

Ritualist'sHelm

CarrionShoulders

Ritualist'sCoat

Ritualist'sGloves

Ritualist'sLeggings

Ritualist'sBoots

Item Stat

CarrionBackpiece

CarrionAccessory

CarrionAccessory

CarrionAmulet

CarrionRing

CarrionRing

Primary Weapon Set

Ritualist'sMain Hand

Ritualist'sOff Hand

Secondary Weapon Set

Ritualist'sOff Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Precast before a fight if you can, this will allow you to cast it twice in your opener.

Opening

  1. x 2
  2. Weapon Swap
  3. x 2
  4. x 4
  5. x 3
  6. Weapon Swap
  7. x 2
  8. repeat steps 8–13

Non-Shadow Shroud Rotation Concept

  • Use the following off Cooldown:
  • Use up all Initiative with .
  • Fill with auto attacks.

Shadow Shroud Loop

  1. x 2

Notes

As with all Thief builds that use venoms, make sure to only cast them once combat starts so they don't get removed by the boonstrip at the start of bosses.

Your general loop priority outside of is:

  • Use , and off Cooldown.
  • Use up all Initiative through .
  • off Cooldown.
  • Fill with auto attacks.

You always want to as soon as you can.

Both and can and should be used to trigger and ; you generally want to keep track of to never accidentally cap on Initiative when you .

If your utilities are coming off Cooldown shortly after , only use and and then . You can also use if it is ready.

You can go without Weapon Swapping and equip a Pistol offhand in your second weapon set for more Breakbar Damage via . In that case you only follow the opening until the first , whereafter you start following the loop priority.

grants you and allies venom charges to heal after hitting a target. Note that it has a considerable cast time similar to ; is a solid alternative with slower healing but lower cooldown.

You can swap for if the enemy is unlikely to stay in place for most pulses of the Preparation.

For more Breakbar Damage you can swap for (or if your subgroup is likely to waste most charges of on another target and you cannot benefit from the venom's shorter cooldown).

healing is affected by outgoing healing modifiers such as Specter's or , but NOT Healing Power; the trait's Barrier component is unaffected by either.

To boonstrip, swap to in the Trickery Trait Line.

The trait discourages you from using on your enemy; this cuts your average Shadow Force generation in half and thus reduces your healing and barrier output, making your entire subgroup less safe. Even if you try to predict emergencies and otherwise use nearly off cooldown, you sacrifice approximately 18% Condition Duration, which is a substantial DPS loss.

Item Stat

Ritualist'sHelm

Ritualist'sShoulders

Ritualist'sCoat

Ritualist'sGloves

Ritualist'sLeggings

Ritualist'sBoots

Item Stat

Ritualist'sBackpiece

Ritualist'sAccessory

Ritualist'sAccessory

Ritualist'sAmulet

Ritualist'sRing

Ritualist'sRing

Primary Weapon Set

Ritualist'sMain Hand

Ritualist'sOff Hand

Secondary Weapon Set

Ritualist'sOff Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Precast before a fight if you can, this will allow you to cast it twice in your opener.

Opening

  1. x 2
  2. Weapon Swap
  3. x 2
  4. x 4
  5. x 3
  6. Weapon Swap
  7. x 2
  8. repeat steps 8–13

Non-Shadow Shroud Rotation Concept

  • Use the following off Cooldown:
  • Use up all Initiative with .
  • Fill with auto attacks.

Shadow Shroud Loop

  1. x 2

Notes

As with all Thief builds that use venoms, make sure to only cast them once combat starts so they don't get removed by the boonstrip at the start of bosses.

Your general loop priority outside of is:

  • Use , and off Cooldown.
  • Use up all Initiative through .
  • off Cooldown.
  • Fill with auto attacks.

You always want to as soon as you can.

Both and can and should be used to trigger and ; you generally want to keep track of to never accidentally cap on Initiative when you .

If your utilities are coming off Cooldown shortly after , only use and and then . You can also use if it is ready.

You can go without Weapon Swapping and equip a Pistol offhand in your second weapon set for more Breakbar Damage via . In that case you only follow the opening until the first , whereafter you start following the loop priority.

grants you and allies venom charges to heal after hitting a target. Note that it has a considerable cast time similar to ; is a solid alternative with slower healing but lower cooldown.

You can swap for if the enemy is unlikely to stay in place for most pulses of the Preparation.

For more Breakbar Damage you can swap for (or if your subgroup is likely to waste most charges of on another target and you cannot benefit from the venom's shorter cooldown).

healing is affected by outgoing healing modifiers such as Specter's or , but NOT Healing Power; the trait's Barrier component is unaffected by either.

To boonstrip, swap to in the Trickery Trait Line.

The trait discourages you from using on your enemy; this cuts your average Shadow Force generation in half and thus reduces your healing and barrier output, making your entire subgroup less safe. Even if you try to predict emergencies and otherwise use nearly off cooldown, you sacrifice approximately 18% Condition Duration, which is a substantial DPS loss.

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