Heal Alacrity Specter

Strike from the shadows with our Guild Wars 2 Heal Alacrity Specter build.
Published Aug 7, 2023 Updated Dec 14, 2023
Raids - Secrets of the Obscure
Lucinellia
Heal Specter Enbyfriend
Pros +
Good mobility Plenty of CC Plenty of utility Capable kite
Cons -
High learning curve High mastery curve Relies on resource management Requires accurate positioning Forced movement
Attributes
Power 1000
Toughness 1409
Vitality 2166
Precision 1000
Critical Chance 5%
Ferocity 0
Critical Damage 150%
Condition Damage 932
Healing Power 1093
Expertise 150
Condition Duration 10%
Concentration 798
Boon Duration 88.2%
Item Stat

Plaguedoctor'sHelm

Plaguedoctor'sShoulders

Plaguedoctor'sCoat

Plaguedoctor'sGloves

Plaguedoctor'sLeggings

Plaguedoctor'sBoots

Item Stat

Plaguedoctor'sBackpiece

Plaguedoctor'sAccessory

Plaguedoctor'sAccessory

Giver'sAmulet

Giver'sRing

Giver'sRing

Relic

Primary Weapon Set

Plaguedoctor's ScepterMain Hand

Plaguedoctor's PistolOff Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Setup

Use custom keybinds for Set Personal Target and Take Personal Target for an ally you know will remain close to group (doing no fight mechanics).

Before the fight, cast on that ally to make them your Shrouded Ally; they will be your buddy until you are separated by 1,200 Range . The allied effects of skills are granted in a 360 Radius around the Shrouded Ally, not around you!

Boons

Boons are split between Initiative skills, Specter profession mechanics, and utility skills. You should frequently to Heal allies and apply Alacrity.

  • should be used on enemies off Cooldown to grant 10 Might, Fury, Swiftness, and Vigor.
  • supplements key boons provide elsewhere in your kit. You have some leeway to delay for Stability, but the duration is already very long.
  • Most of your Might comes from these two skills; the remainder is provided by enemy-targeted in a 360 Radius around you. Cast twice after .
  • Similarly, use ally-targeted three times to grant Protection in a small 240 Radius around your target.
  • Applying Stealth to allies via will grant Protection (and Barrier via + Healing via ). Then cast on an ally to grant Healing and Regeneration.

Additional boons can be gained from these sources:

Boon Skill Usage
Regeneration Also grants burst Heal + Barrier, use as needed
Stability As needed when isn't available.
Resistance Wells off Cooldown

Healing

has steady Healing (all skills except ) and Blast Finishers ( & ) to trigger , but blocks access to bursty shadowstep healing like / triggering and .

Supplement your healing with active barrier:

Skill Usage
Scales per enemy you hit
Via (has to charge up over 4 seconds)
Nothing else to do (don't let Initiative fill to max)
Scepter Auto Attack Nothing else to do and no more Initiative

Cleanse conditions with , , and .

Shadow Shroud

Generate Shadow Force by shadowstepping near allies, using (enemy-targeted), and spending Initiative.

Every Shadow Shroud skill grants Alacrity on cast, but the other listed effects only occur when you hit an enemy:

and are your primary Alacrity sources thanks to their short cast times.

See the gameplay guide for more details.

Breakbars

These are some of the tools at your disposal.

Skill Type
Stun 150 x 5 = 750 *
Daze 200 *
Fear 110
Mind Shock Stun 150 *
Pull 150 x 3 = 450
Daze 200 *

Notes

Wait for combat and boonstrip before generating any boons! This short sequence ramps up the most important boons quickly. While targeting the enemy:

  • x4
  • x2
  • with 5 Stacks of
  • ally-targeted

will Stealth your allies, applying Protection and Barrier, but interfering with your allies' hands-off Auto Attacking. Remind your allies (especially Deadeyes) you will be stealthing them in case they want to move to another subgroup.

If you need another utility skill and don't need condition cleanse, swap out . Otherwise, swap out (cover the missing Protection and Regeneration with and ).

See the gameplay guide for options.

See the gameplay guide for trait variations.

Was this build helpful?