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Power Quickness Deadeye Dagger

Published Mar 18, 2025 Updated Mar 18, 2025
Raids - February 2025 Balance
Seisan meta team

The Dagger version of this build is a simpler and more accessible alternative to Power Quickness Deadeye. It's great as a starting point for learning basic Deadeye fundamentals that can later be applied to other setups.

Pros +
High damage Simple rotation Easy to learn
Cons -
Lacks utility Relies on enemy conditions Relies on total number of boons Easy to cancel skills
Attributes
Power 3183
Toughness 1000
Vitality 1297
Precision 2009
Critical Chance 63.04%
Ferocity 1782
Critical Damage 268.7%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 180
Boon Duration 12%
Benchmark History
Last Benchmark Max
38512
Last Benchmark Average
38200
Gear
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Assassin'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's DaggerMain Hand

Berserker's DaggerOff Hand

Other Items

Infusionx13

Infusionx5

Food

Utility

Traits & Skills
Skills
Skill Notes
  • You can use for mobility.
  • can be slotted as Defiance Break. This will affect your rotation and Quickness uptime; use as an additional Filler skill during your rotation, with the same priority you would .
Skill Reference Guide
Dagger & Dagger Default Keybind
1 (Stealth Attack)
2
4
5
Equipment Notes
  • If you don't have the 5 s, you can reach 100% Critical Chance by using this alternate gear set, at the cost of a single point of Power:
    • 1 Assassin's Amulet.
    • Full Berserker's for the rest of the gear.
    • 6 or 6 .
Rotation & Extras

Cast and Cantrips to gain ; cast this skill to grant Quickness, Might, and Fury.

Always make sure to use your current Charge of before using or another Cantrip again, or you will overwrite your current Charge.

  1. (+ during this cast before it hits)
  2. +
  3. x2
  4. Auto Attack Chain
  5. Repeat steps 5 - 9

After each , alternate between:

  1. Combining 2 Auto Attack Chains with available Filler, then

  2. A single Auto Attack Chain with

Use the following skills as Filler in order of descending priority:

  1. (if available)
  2. off Cooldown

Don’t use during loops that include other Filler skills.

Just as is about to come off Cooldown, incorporate it and the resulting as Filler between your Auto Attack Chains, then use during Auto Attacks to refill your Initiative and reset the loop.

Once the boss is at 25% Health, spend your Initiative on instead of to generate Malice. At 5 Malice, your grants Stealth; use it to .

Don't use above 5 Malice; always hold onto a Charge (or generate a new one) so you can convert 5 Malice into Stealth.

Rotation Notes
  • is a priority skill that will interrupt most skill casts. Be sure to practice your timing and let the previous actions finish before casting it.

  • Be careful, if you are slightly too fast during a loop that has only 2 Auto Attack Chains and no other Filler skills, you may still be Revealed when you cast . Practice your timings around Revealed and pace yourself accordingly.

  • You cannot queue Auto Attacks into

  • You can queue into by holding 1 after 5

Skill Defiance Break Source
150 per Stack Alternate Elite Skill

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